For some specific effect, I wonder how I can, inside a custom scene node's render function, draw a polygon which is completely transparent (= not changing anything visibly when drawn) but updates the zbuffer as if solid/opaque.
I think of something like the reverse of a solid opaque object with ...
Search found 15 matches
- Thu Mar 03, 2011 3:39 pm
- Forum: Beginners Help
- Topic: Drawing to Zbuffer
- Replies: 8
- Views: 2123
- Wed Jun 16, 2010 11:45 am
- Forum: Advanced Help
- Topic: Recalculation of normals with custom rotations on bone mesh
- Replies: 3
- Views: 854
- Wed Jun 16, 2010 10:53 am
- Forum: Advanced Help
- Topic: Recalculation of normals with custom rotations on bone mesh
- Replies: 3
- Views: 854
- Tue Jun 15, 2010 11:54 pm
- Forum: Advanced Help
- Topic: Recalculation of normals with custom rotations on bone mesh
- Replies: 3
- Views: 854
Recalculation of normals with custom rotations on bone mesh
Sadly after my issues with setting manual bone rotations and still being able to obtain the absolute positions with those custom rotations applied were so nicely solved , I apparently have another problem:
At the moment I'm calling animateJoints() and updateAbsolutePositionOfAllChildren() of the ...
At the moment I'm calling animateJoints() and updateAbsolutePositionOfAllChildren() of the ...
- Fri May 28, 2010 1:10 pm
- Forum: Beginners Help
- Topic: Global rotation of joints
- Replies: 51
- Views: 6683
- Fri May 28, 2010 10:22 am
- Forum: Beginners Help
- Topic: Global rotation of joints
- Replies: 51
- Views: 6683
- Fri May 28, 2010 8:16 am
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
- Thu May 27, 2010 1:21 pm
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
- Thu May 27, 2010 12:36 pm
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
- Thu May 27, 2010 8:49 am
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
- Wed May 26, 2010 4:58 pm
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
- Tue May 25, 2010 6:44 pm
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
- Tue May 25, 2010 2:57 pm
- Forum: Advanced Help
- Topic: [Solved]Bone anim issue with attaching/getting abs. bone pos
- Replies: 14
- Views: 2981
[Solved]Bone anim issue with attaching/getting abs. bone pos
Hi,
In my recent project I am having huge issues with getting the absolute position of a bone scene node. Whatever I do, I don't seem to be able to get correct results. I get a completely off position in world space that does not move if I move the whole IAnimatedMeshSceneNode (which should of ...
In my recent project I am having huge issues with getting the absolute position of a bone scene node. Whatever I do, I don't seem to be able to get correct results. I get a completely off position in world space that does not move if I move the whole IAnimatedMeshSceneNode (which should of ...
- Sun May 23, 2010 1:46 pm
- Forum: Beginners Help
- Topic: [Solved] blender -> .b3d -> irrlicht misses bones
- Replies: 1
- Views: 936
- Sun May 23, 2010 1:11 pm
- Forum: Beginners Help
- Topic: [Solved] blender -> .b3d -> irrlicht misses bones
- Replies: 1
- Views: 936
[Solved] blender -> .b3d -> irrlicht misses bones
Hi,
I modelled a character in blender and now I'd like to use it in Irrlicht.
The special thing about that model is, it has rigged armatures (only partially for the legs as you will notice, but that's enough for a start to test whether import/export works) but NO animations (I think about doing ...
I modelled a character in blender and now I'd like to use it in Irrlicht.
The special thing about that model is, it has rigged armatures (only partially for the legs as you will notice, but that's enough for a start to test whether import/export works) but NO animations (I think about doing ...