Question:
You project the light onto a plane (TerrainSceneNode) ?
This object does not provide the required normals?
Search found 53 matches
- Sun May 08, 2011 8:45 pm
- Forum: Advanced Help
- Topic: Lighting gets off when cam rotates [GLSL]
- Replies: 17
- Views: 2460
- Tue Apr 26, 2011 6:20 pm
- Forum: Beginners Help
- Topic: Irrlicht units in meters
- Replies: 7
- Views: 808
- Tue Apr 26, 2011 8:08 am
- Forum: Beginners Help
- Topic: Irrlicht units in meters
- Replies: 7
- Views: 808
- Sun Apr 24, 2011 9:13 pm
- Forum: Project Announcements
- Topic: LOD Scene Node
- Replies: 23
- Views: 10969
- Mon Apr 11, 2011 8:31 pm
- Forum: Beginners Help
- Topic: How do I modify an element without adding it again?
- Replies: 5
- Views: 442
It might make sense to create two custom classes (but derived from the same base class). Each one will have it's own camera. when you select from one to another, each element will have it's associated camera. More than one camera can co-exist. You just select which camera is active at a moment. You ...
- Tue Apr 05, 2011 6:11 pm
- Forum: Advanced Help
- Topic: Loading image inside shader callback
- Replies: 4
- Views: 645
- Tue Apr 05, 2011 1:01 pm
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 6984
- Tue Apr 05, 2011 1:00 pm
- Forum: Bug reports
- Topic: Tangent generator destroys meshes?
- Replies: 8
- Views: 2374
- Thu Mar 31, 2011 8:36 pm
- Forum: Bug reports
- Topic: (no bug) Prob. when IRRlicht is used with wxWidget
- Replies: 9
- Views: 4023
I am not sure what wxWidget is your irrLicht window. Is it a wxControl or a wxWindow? You must make sure that the control or window in which you have the irrlicht 3d window is having the focus. Otherwise it simply does not receive the messages, since it does not have the focus. You can give it the f...
- Thu Mar 31, 2011 11:41 am
- Forum: Bug reports
- Topic: (no bug) Prob. when IRRlicht is used with wxWidget
- Replies: 9
- Views: 4023
- animated meshes don't animate, they only move to their first frame. You must add a tick call, just before beginScene: GetIrrDevice()->getTimer()->tick(); - IRRlicht cameras don't have the proper aspect ratio (I think its because of the wrong information about the display size) Add this: void CIrr...
- Wed Mar 30, 2011 1:12 pm
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 6984
- Wed Mar 30, 2011 12:34 pm
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 6984
What settings did you use for this irr::scene::IMesh* tangentMesh = smgr->getMeshManipulator()-> createMeshWithTangents(mesh->getMesh(0), true, // recalculate normals false, // smooth false, // angle weighted true // recalculate tangents ); I've used several models (copied from RenderMonkey) and all...
- Wed Mar 30, 2011 8:02 am
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 6984
- Tue Mar 29, 2011 9:24 pm
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 6984
- Tue Mar 29, 2011 8:45 pm
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 6984