Search found 9 matches
- Sat May 29, 2010 10:37 pm
- Forum: Advanced Help
- Topic: [solved] Render 3d object at known 2d coordinates
- Replies: 9
- Views: 1787
- Sat May 29, 2010 3:50 pm
- Forum: Code Snippets
- Topic: Orientation helper scene node
- Replies: 2
- Views: 1283
Orientation helper scene node
Here's an orientation helper scene node. It's nothing big, but I needed it for debug purposes and so I thought, I could as well post it here.
It displays a cube with three differently colored arrows, pointing in the X, Y and Z direction of the node.
http://web18.twitpic.com/img/107782396 ...
It displays a cube with three differently colored arrows, pointing in the X, Y and Z direction of the node.
http://web18.twitpic.com/img/107782396 ...
- Sat May 29, 2010 3:16 pm
- Forum: Advanced Help
- Topic: [solved] Render 3d object at known 2d coordinates
- Replies: 9
- Views: 1787
Nah, the 2/10 difference came from editing the post twice. :) That obviously that doesn't make sense, what I meant was 10...1000 and 2..10, for example. In the second pass the differences are much smaller, resulting in higher precision for close object. Of course you'd be disabling all "non-near ...
- Thu May 27, 2010 12:21 pm
- Forum: Beginners Help
- Topic: Temporarily hide all scene nodes
- Replies: 3
- Views: 725
- Thu May 27, 2010 10:36 am
- Forum: Beginners Help
- Topic: Temporarily hide all scene nodes
- Replies: 3
- Views: 725
Temporarily hide all scene nodes
Hi.
Is there a "native" way to temporarily hide all scene nodes? I need to isolate a single element to render it to a texture. I thought of creating some sort of supernode which I'd hide, but have no idea how to make a child of it visible again, overriding the parent's visibility.
Is there a "native" way to temporarily hide all scene nodes? I need to isolate a single element to render it to a texture. I thought of creating some sort of supernode which I'd hide, but have no idea how to make a child of it visible again, overriding the parent's visibility.
- Thu May 27, 2010 9:44 am
- Forum: Advanced Help
- Topic: [solved] Render 3d object at known 2d coordinates
- Replies: 9
- Views: 1787
- Thu May 27, 2010 12:15 am
- Forum: Advanced Help
- Topic: [solved] Render 3d object at known 2d coordinates
- Replies: 9
- Views: 1787
- Tue May 25, 2010 6:27 pm
- Forum: Advanced Help
- Topic: [solved] Render 3d object at known 2d coordinates
- Replies: 9
- Views: 1787
Ah, yes. I used the IGUIImage with setUseAlphaChannel(true) and that worked perfectly.
I have a problem with the render to texture part, though.
I followed tutorial 13 (Render to texture) and created a texture, a fixed camera and an FPS camera. In the main loop I begin the scene, set the target to ...
I have a problem with the render to texture part, though.
I followed tutorial 13 (Render to texture) and created a texture, a fixed camera and an FPS camera. In the main loop I begin the scene, set the target to ...
- Tue May 25, 2010 4:22 pm
- Forum: Advanced Help
- Topic: [solved] Render 3d object at known 2d coordinates
- Replies: 9
- Views: 1787
[solved] Render 3d object at known 2d coordinates
Hi everyone.
I need to create some sort of 3D HUD; Basically a rotating coordinate system (three calls to draw3Dline()) that shows the orientation of the user selected scene node (the active camera, in my case).
I also remember older games like Conflict Freespace, where the model of the targeted ...
I need to create some sort of 3D HUD; Basically a rotating coordinate system (three calls to draw3Dline()) that shows the orientation of the user selected scene node (the active camera, in my case).
I also remember older games like Conflict Freespace, where the model of the targeted ...