Search found 54 matches
- Sat May 10, 2014 6:12 pm
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
Re: pyirrlicht - python ctypes binding
please see your private messages
- Fri Mar 21, 2014 9:29 pm
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
Re: pyirrlicht - python ctypes binding
http://shanto.ru/gb/en/gb_faq.html - small FAQ for Game Builder
- Thu Feb 21, 2013 5:22 pm
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
Re: pyirrlicht - python ctypes binding
game builder 0.5
added C++ game source
added C++ game source
- Wed Feb 13, 2013 1:19 pm
- Forum: Beginners Help
- Topic: Up-to-date python3 binding?
- Replies: 3
- Views: 517
Re: Up-to-date python3 binding?
pyirrlicht - Python 2/3 and Irrlicht 1.8 compatibility
- Sat Jan 19, 2013 6:28 am
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
- Thu Dec 20, 2012 8:14 pm
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
- Fri Aug 31, 2012 9:42 am
- Forum: Beginners Help
- Topic: state of Python wrapper
- Replies: 1
- Views: 295
Re: state of Python wrapper
Hello Mark New link of Language Bindings http://irrlicht.sourceforge.net/project-category/language-bindings see on Projects page http://irrlicht.sourceforge.net/projects Consider C++ and Python mix, two ways: 1)embed Python to C++; 2)use C++ from Python (pyIrrlicht). For speed optimisation see "...
- Mon May 14, 2012 9:04 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Python+Irrlicht Integration
- Replies: 15
- Views: 15485
Re: Python+Irrlicht Integration
if your platform allows use ctypes, you can do independent from python versions, mix c++ and python, see MainLoop.h and main_loop_example.py respectivelytecan wrote:http://www.xup.in/dl,21015956/IrrlichtPython.7z/ << not sure why the texture loading is broken maybe someone else knows.
- Tue Apr 24, 2012 8:22 am
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 38508
Re: FunCollision v1.0 Source + Bin + Tutorials
Full archive with source, examples and binaries 7.3 MBbooe wrote:Both links are broken
http://pyirrlicht.googlecode.com/files/ ... n_v1.0.zip
Source and examples only 88.7 KB
http://pyirrlicht.googlecode.com/files/ ... .0_src.zip
- Thu Dec 29, 2011 8:13 am
- Forum: Project Announcements
- Topic: Blitz Basic wrapper
- Replies: 0
- Views: 997
Blitz Basic wrapper
I am new with Blitz. Author this idea is Atulos, thanks him. Hi also help me with blitz basic and tests. Main idea is replaces Blitz3D internal functions. This wrapper based on irrlicht_c library from pyirrlicht project. Blitz3D work only with stdcall calling convention, so Irrlicht library and irrl...
- Wed Dec 21, 2011 6:11 pm
- Forum: Code Snippets
- Topic: svg (partial support) via AGG
- Replies: 6
- Views: 3562
Re: svg (partial support) via AGG
interesting, but required more skils than I have.
if I understand you, this topic was about http://irrlicht.sourceforge.net/forum/v ... hp?t=40234
if you have any ideas, I can trying
if I understand you, this topic was about http://irrlicht.sourceforge.net/forum/v ... hp?t=40234
if you have any ideas, I can trying
- Wed Dec 21, 2011 3:07 pm
- Forum: Code Snippets
- Topic: svg (partial support) via AGG
- Replies: 6
- Views: 3562
experimental svg support based on Irrlicht XML
experimental SVG parser based on Irrlicht XML
AGG backend
http://code.google.com/p/pyirrlicht/sou ... svn10&r=10
Cairo backend
http://code.google.com/p/pyirrlicht/sou ... svn10&r=10
AGG backend
http://code.google.com/p/pyirrlicht/sou ... svn10&r=10
Cairo backend
http://code.google.com/p/pyirrlicht/sou ... svn10&r=10
- Tue Aug 23, 2011 10:00 pm
- Forum: Advanced Help
- Topic: Advanced GUI-System (Scripting/vector based graphics)
- Replies: 40
- Views: 3974
Re: Advanced GUI-System (Scripting/vector based graphics)
Back to vb-graphics-support: An interesting approach seems to be using irrlicht and AGG AGG develop is stopped and have very limited default SVG support. I did think about using other vb-graphic-supporting libraries like cairo Also see http://ftp.gnome.org/pub/GNOME/sources/librsvg for cairo, last ...
- Tue Jun 21, 2011 6:31 am
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
thing with shedskin is that it does not allow to use full power of python, where pypy does allow that. if there is something lacking, you can always add the necessary, as this is an open source project. also pypy has its own shedskin-like translator that can compile rpython (restricted python, rule...
- Sat Jun 18, 2011 5:25 am
- Forum: Project Announcements
- Topic: pyirrlicht - python ctypes binding
- Replies: 56
- Views: 24901
With psyco must be very careful, sometimes it has the opposite effect. If you want the accelerator, look at http://code.google.com/p/shedskin/. I think the maximum speed will be with your own Python to C++ helper converter.