Search found 18 matches
- Sun Apr 10, 2011 4:10 pm
- Forum: Off-topic
- Topic: use three Displays on one card?
- Replies: 4
- Views: 901
- Sun Apr 10, 2011 3:21 pm
- Forum: Off-topic
- Topic: use three Displays on one card?
- Replies: 4
- Views: 901
use three Displays on one card?
In my computer is a HD5970 graphic card from sapphire. It has 2x DVI and 1x mini displayport. At the moment I use two screens (one on each DVI). Can I connect a third screen on the displayport or will it not work?
- Sat Apr 09, 2011 1:16 pm
- Forum: Beginners Help
- Topic: How to set .x format file's animation
- Replies: 4
- Views: 594
I don't know, if it works with names, but you can use:
IAnimatedMeshSceneNode->setFrameLoop(s32,s32) and for only one loop IAnimatedMeshSceneNode->setLoopMode(bool)
But therefore you have to know the exact framenumbers from your different animations.
IAnimatedMeshSceneNode->setFrameLoop(s32,s32) and for only one loop IAnimatedMeshSceneNode->setLoopMode(bool)
But therefore you have to know the exact framenumbers from your different animations.
- Sun Mar 27, 2011 12:22 pm
- Forum: Off-topic
- Topic: Simple virus?
- Replies: 13
- Views: 2107
Simple virus?
Does someone use DEV-CPP and (actual) Avira? I created a new console-project with a simple code: #include <cstdlib> #include <iostream> using namespace std; int main() { cout<<"test"; system("PAUSE"); return EXIT_SUCCESS; } After compiling, my Avira tells me, project1.exe is a vi...
- Sun Mar 27, 2011 12:53 am
- Forum: Off-topic
- Topic: dev-cpp and mysql
- Replies: 2
- Views: 1468
dev-cpp and mysql
I've searched the web but I didn't find an answer to the following problem: I want to make a connection to my database (MYSQL 5.5), but don't get the first step. #include <winsock2.h> #include <mysql.h> using namespace std; MYSQL mysql; int main() { mysql_init(&mysql); return 0; } I linked the f...
- Fri Mar 25, 2011 6:46 pm
- Forum: Beginners Help
- Topic: Move in the direction your node is pointing? [SOLVED]
- Replies: 9
- Views: 1388
Ohh, I see in the API virtual s32 irr::video::IVideoDriver::getFPS ( ) const [pure virtual] Returns current frames per second value. This value is updated approximately every 1.5 seconds and is only intended to provide a rough guide to the average frame rate.. It is not suitable for use in performin...
- Fri Mar 25, 2011 1:40 pm
- Forum: Beginners Help
- Topic: Move in the direction your node is pointing? [SOLVED]
- Replies: 9
- Views: 1388
- Wed Mar 16, 2011 7:33 pm
- Forum: Beginners Help
- Topic: Falling attached objects
- Replies: 5
- Views: 490
I updated all nodes (parents and children), but the problem still exist. Here a little cutscene, what I mean: Youtube Another problem: On the first program start, only the hair has the exact position while falling (like in the video). On another program start without changing anything, only the shie...
- Wed Mar 16, 2011 6:50 pm
- Forum: Beginners Help
- Topic: Falling attached objects
- Replies: 5
- Views: 490
I move only through setPosition() and setRotation on Player[0], weapons and hair will move automatically. This is not the problem. As shown above I apply the gravity only to my player character, because the position of the attached objects are relpative to the characters position. anim[0] = smgr->cr...
- Wed Mar 16, 2011 6:25 pm
- Forum: Beginners Help
- Topic: Falling attached objects
- Replies: 5
- Views: 490
Falling attached objects
My new problem, i get, is the following: On setPosition, my player and all objects attached on it will change it's position, but while my player is falling due to gravity, the attached objects are falling slower until the player reaches the ground. http://www.abload.de/img/problem217xn.jpg //Load me...
- Mon Mar 14, 2011 11:53 pm
- Forum: Beginners Help
- Topic: [Solved]Shaded objects in Tutorial 8
- Replies: 1
- Views: 251
[Solved]Shaded objects in Tutorial 8
I read the tutorial 8 about shadows and try to use it on my own. But something is different: http://h-4.abload.de/img/problemshadowszpws.jpg Picture above shows dwarf.x and player.ms3d While the lightnode is behind both, the dwarf is getting a little bit darker in front, but my Player and all other ...
- Mon Feb 28, 2011 11:49 am
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1067
- Sun Feb 27, 2011 11:02 pm
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1067
No, i don't want to use a FileArchive like *.zip or others. Just the single files. The code was only an example and has nothing to do with my intention. I only try to load a file into the memory and use it from there and not from my harddrive. The code shown above should realize this, but it doesn't...
- Sun Feb 27, 2011 10:02 pm
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1067
- Sun Feb 27, 2011 5:35 pm
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1067
Okay, I have searched for createMemoryReadFile and it really seems to be a solution. But why do I need "const path & fileName"?