Search found 18 matches
- Sun Apr 10, 2011 4:10 pm
- Forum: Off-topic
- Topic: use three Displays on one card?
- Replies: 4
- Views: 1064
- Sun Apr 10, 2011 3:21 pm
- Forum: Off-topic
- Topic: use three Displays on one card?
- Replies: 4
- Views: 1064
use three Displays on one card?
In my computer is a HD5970 graphic card from sapphire. It has 2x DVI and 1x mini displayport. At the moment I use two screens (one on each DVI). Can I connect a third screen on the displayport or will it not work?
- Sat Apr 09, 2011 1:16 pm
- Forum: Beginners Help
- Topic: How to set .x format file's animation
- Replies: 4
- Views: 680
I don't know, if it works with names, but you can use:
IAnimatedMeshSceneNode->setFrameLoop(s32,s32) and for only one loop IAnimatedMeshSceneNode->setLoopMode(bool)
But therefore you have to know the exact framenumbers from your different animations.
IAnimatedMeshSceneNode->setFrameLoop(s32,s32) and for only one loop IAnimatedMeshSceneNode->setLoopMode(bool)
But therefore you have to know the exact framenumbers from your different animations.
- Sun Mar 27, 2011 12:22 pm
- Forum: Off-topic
- Topic: Simple virus?
- Replies: 13
- Views: 2497
Simple virus?
Does someone use DEV-CPP and (actual) Avira?
I created a new console-project with a simple code:
#include <cstdlib>
#include <iostream>
using namespace std;
int main()
{
cout<<"test";
system("PAUSE");
return EXIT_SUCCESS;
}
After compiling, my Avira tells me, project1.exe is a virus called TR ...
I created a new console-project with a simple code:
#include <cstdlib>
#include <iostream>
using namespace std;
int main()
{
cout<<"test";
system("PAUSE");
return EXIT_SUCCESS;
}
After compiling, my Avira tells me, project1.exe is a virus called TR ...
- Sun Mar 27, 2011 12:53 am
- Forum: Off-topic
- Topic: dev-cpp and mysql
- Replies: 2
- Views: 1726
dev-cpp and mysql
I've searched the web but I didn't find an answer to the following problem:
I want to make a connection to my database (MYSQL 5.5), but don't get the first step.
#include <winsock2.h>
#include <mysql.h>
using namespace std;
MYSQL mysql;
int main()
{
mysql_init(&mysql);
return 0;
}
I linked the ...
I want to make a connection to my database (MYSQL 5.5), but don't get the first step.
#include <winsock2.h>
#include <mysql.h>
using namespace std;
MYSQL mysql;
int main()
{
mysql_init(&mysql);
return 0;
}
I linked the ...
- Fri Mar 25, 2011 6:46 pm
- Forum: Beginners Help
- Topic: Move in the direction your node is pointing? [SOLVED]
- Replies: 9
- Views: 1634
- Fri Mar 25, 2011 1:40 pm
- Forum: Beginners Help
- Topic: Move in the direction your node is pointing? [SOLVED]
- Replies: 9
- Views: 1634
- Wed Mar 16, 2011 7:33 pm
- Forum: Beginners Help
- Topic: Falling attached objects
- Replies: 5
- Views: 556
- Wed Mar 16, 2011 6:50 pm
- Forum: Beginners Help
- Topic: Falling attached objects
- Replies: 5
- Views: 556
- Wed Mar 16, 2011 6:25 pm
- Forum: Beginners Help
- Topic: Falling attached objects
- Replies: 5
- Views: 556
Falling attached objects
My new problem, i get, is the following:
On setPosition, my player and all objects attached on it will change it's position, but while my player is falling due to gravity, the attached objects are
falling slower until the player reaches the ground.
http://www.abload.de/img/problem217xn.jpg ...
On setPosition, my player and all objects attached on it will change it's position, but while my player is falling due to gravity, the attached objects are
falling slower until the player reaches the ground.
http://www.abload.de/img/problem217xn.jpg ...
- Mon Mar 14, 2011 11:53 pm
- Forum: Beginners Help
- Topic: [Solved]Shaded objects in Tutorial 8
- Replies: 1
- Views: 358
[Solved]Shaded objects in Tutorial 8
I read the tutorial 8 about shadows and try to use it on my own. But something is different:
http://h-4.abload.de/img/problemshadowszpws.jpg
Picture above shows dwarf.x and player.ms3d
While the lightnode is behind both, the dwarf is getting a little bit darker in front, but my Player and all ...
http://h-4.abload.de/img/problemshadowszpws.jpg
Picture above shows dwarf.x and player.ms3d
While the lightnode is behind both, the dwarf is getting a little bit darker in front, but my Player and all ...
- Mon Feb 28, 2011 11:49 am
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1290
- Sun Feb 27, 2011 11:02 pm
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1290
No, i don't want to use a FileArchive like *.zip or others. Just the single files. The code was only an example and has nothing to do with my intention.
I only try to load a file into the memory and use it from there and not from my harddrive. The code shown above should realize this, but it doesn't ...
I only try to load a file into the memory and use it from there and not from my harddrive. The code shown above should realize this, but it doesn't ...
- Sun Feb 27, 2011 10:02 pm
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1290
- Sun Feb 27, 2011 5:35 pm
- Forum: Beginners Help
- Topic: GetMesh() with pointer instead of strings
- Replies: 11
- Views: 1290
Okay, I have searched for createMemoryReadFile and it really seems to be a solution. But why do I need "const path & fileName"?