Search found 5 matches

by Kostya
Thu Apr 14, 2011 4:58 pm
Forum: Project Announcements
Topic: Mesh Combiner
Replies: 131
Views: 233444

Now this library not correct calculate bounding box.

To fix this bug add this line in CMeshCombiner.cpp
to lines 470 and 351

Code: Select all

meshBuffer[x]->recalculateBoundingBox();
by Kostya
Fri Oct 15, 2010 12:29 am
Forum: Bug reports
Topic: bug in irr::video::SColorHSL
Replies: 0
Views: 710

bug in irr::video::SColorHSL

Hello.
I use Irrlicht version 1.7.1

First, little bug in documentation: Class name SColorHSL, but in description of class is written "Class representing a color in HSV format.". but HSL not equal HSV. Text must be corrected to: "Class representing a color in HSL format."

Next.

Big bug in code ...
by Kostya
Fri Sep 24, 2010 5:41 pm
Forum: Bug reports
Topic: [fixed]Crash when open Device
Replies: 3
Views: 828

hybrid wrote:The problem is actually not the drop(), but something inside the device destructor.
in destructor CD3D9Driver
program crach on line
DepthBuffers[0]->drop();

i am change this place:

Code: Select all

    if(DepthBuffers.size())
            DepthBuffers[0]->drop();
by Kostya
Fri Sep 24, 2010 1:59 pm
Forum: Bug reports
Topic: [fixed]Crash when open Device
Replies: 3
Views: 828

[fixed]Crash when open Device

When i try open device with Dx9 renderer on system not support this renderer (e.g. win2k) program crash on function createDeviceEx() or createDevice() (don`t return null).

When in file CD3D9Driver.cpp I delete line
dx9->drop();
in function IVideoDriver* createDirectX9Driver(...)
function ...
by Kostya
Mon May 31, 2010 10:12 am
Forum: Advanced Help
Topic: QT4+irrlicht under windows and linux
Replies: 1
Views: 440

QT4+irrlicht under windows and linux

I vahe project that use irrlicht as 3d engine and qt as GUI to manipulate data in 3d scene.

I compile this project under windows and under linux.
But i found one strange thing: in linux, windows binaries running under wine (use dx9 renderer), work faster, than native linux binaries.

I don`t ...