Search found 246 matches

by smso
Sat Oct 15, 2011 4:02 pm
Forum: Beginners Help
Topic: [Solved][IrrBullet] Get Rigidbody from Node
Replies: 9
Views: 598

Re: [IrrBullet] Get Rigidbody from Node

Hope the following could keep you going. You could pass the map as reference to the rigid body setup function: ===================================================================== IRigidBody* setupRigidBody ( core::map<scene::ISceneNode*, IRigidBody*>& nodeBodyMap, ... ) { ... nodeBodyMap[node]...
by smso
Sat Oct 15, 2011 1:28 pm
Forum: Beginners Help
Topic: [Solved][IrrBullet] Get Rigidbody from Node
Replies: 9
Views: 598

Re: [IrrBullet] Get Rigidbody from Node

You may use a map to save the node and the associated body when setting up irrbullet:

Code: Select all

core::map<scene::ISceneNode*, IRigidBody*> NodeBodyMap;
by smso
Wed Oct 05, 2011 4:28 pm
Forum: Advanced Help
Topic: Triangle Selector (Selecting triangles intersect boundinbox)
Replies: 7
Views: 1881

Re: Triangle Selector (Selecting triangles intersect boundin

CDecalModel class of lightfeather may be useful. You may just port the class to irrlicht instead of writing your own decal system. http://lightfeather.de/lf/documentation/apidocs/classlf_1_1res_1_1CDecalModel.html The method is referenced by: Game Programming Gems 2 "Applying Decals to Arbitrar...
by smso
Tue Oct 04, 2011 8:19 pm
Forum: Advanced Help
Topic: Triangle Selector (Selecting triangles intersect boundinbox)
Replies: 7
Views: 1881

Re: Triangle Selector (Selecting triangles intersect boundin

The function has not been implemented yet. Look at CTriangleSelector.cpp in the source.
by smso
Sun Jul 03, 2011 4:28 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163278

Re: irrBullet 0.1.71 - Bullet physics wrapper

You may parent the scene node to an empty scene node and use the empty scene node to set up the irrbullet rigid body. Then you may position the scene node as you like.
by smso
Wed Jun 01, 2011 6:44 pm
Forum: Advanced Help
Topic: Get roll of a node (airplane)
Replies: 8
Views: 1032

Get roll of a node (airplane)

There is the up-vector in the world space and that of the node in the local space. Is the angle between them the roll angle? What if the airplane pitched down by 90 degrees and did no rolling? On the other hand, I think the value of roll, yaw and pitch can be found more easily if the yaw, pitch and ...