Search found 60 matches
- Sat Feb 05, 2011 6:57 am
- Forum: Project Announcements
- Topic: Cricket Card Game - Published in Intel appup
- Replies: 5
- Views: 2169
- Thu Dec 23, 2010 5:30 am
- Forum: Beginners Help
- Topic: MessageBox Size
- Replies: 1
- Views: 339
MessageBox Size
Hi!
I've added a MessageBox with YES and NO Buttons using addMessageBox() method. I want the message box to be of smaller size than the default size. Why I want this is : I want to set an image as background to the Message Box. I've passed the image name as a last argument to the addMessageBox ...
I've added a MessageBox with YES and NO Buttons using addMessageBox() method. I want the message box to be of smaller size than the default size. Why I want this is : I want to set an image as background to the Message Box. I've passed the image name as a last argument to the addMessageBox ...
- Wed Dec 22, 2010 12:35 pm
- Forum: Beginners Help
- Topic: Set Color
- Replies: 1
- Views: 339
Set Color
Hi!
I've to set the color for edit box(not edit box background color but the text color), and the color of list box items. How to do this?
I've to set the color for edit box(not edit box background color but the text color), and the color of list box items. How to do this?
- Mon Nov 08, 2010 3:27 pm
- Forum: Beginners Help
- Topic: Clearing a Stringw
- Replies: 4
- Views: 617
- Mon Nov 08, 2010 1:52 pm
- Forum: Beginners Help
- Topic: Clearing a Stringw
- Replies: 4
- Views: 617
Clearing a Stringw
Hi!
I'm drawing a wide char string(irr::core::stringw) using
IGUIFont::draw(). I'm drawing a particular string while mouse hovering an image(by doing hit test). I'm drawing a different string while the mouse is away from the image. My normal string(Mouse away string) is overlapping with my mouse ...
I'm drawing a wide char string(irr::core::stringw) using
IGUIFont::draw(). I'm drawing a particular string while mouse hovering an image(by doing hit test). I'm drawing a different string while the mouse is away from the image. My normal string(Mouse away string) is overlapping with my mouse ...
- Wed Nov 03, 2010 9:54 am
- Forum: Beginners Help
- Topic: Special Symbol
- Replies: 3
- Views: 431
Special Symbol
Hi!
I've to display the copyright symbol in my game(circled C). If you don't know what a copyright symbol is, please visit this link:
http://en.wikipedia.org/wiki/Copyright_symbol
How to display this symbol in C++?
I've to display the copyright symbol in my game(circled C). If you don't know what a copyright symbol is, please visit this link:
http://en.wikipedia.org/wiki/Copyright_symbol
How to display this symbol in C++?
- Fri Oct 22, 2010 2:29 pm
- Forum: Beginners Help
- Topic: Set no of Elements in a list.
- Replies: 3
- Views: 379
- Fri Oct 22, 2010 10:31 am
- Forum: Beginners Help
- Topic: Set no of Elements in a list.
- Replies: 3
- Views: 379
Set no of Elements in a list.
Hi!
I've to set the maximum no. of elements in a list. i.e My list should contain only 5 elements. How to do this?
I've to set the maximum no. of elements in a list. i.e My list should contain only 5 elements. How to do this?
- Wed Oct 20, 2010 6:57 am
- Forum: Beginners Help
- Topic: Texture Animator
- Replies: 9
- Views: 1193
- Tue Oct 19, 2010 12:45 pm
- Forum: Beginners Help
- Topic: Texture Animator
- Replies: 9
- Views: 1193
- Tue Oct 19, 2010 12:02 pm
- Forum: Beginners Help
- Topic: Texture Animator
- Replies: 9
- Views: 1193
I've created a Texture animator like this:
in side the game loop. But nothing happens. Can you post some piece of code?
Code: Select all
textureAnimator = pManager->getSceneManager()->createTextureAnimator(textureArray,5000,true);- Tue Oct 19, 2010 11:51 am
- Forum: Beginners Help
- Topic: Texture Animator
- Replies: 9
- Views: 1193
Texture Animator
Hi!
I've an array of textures. I need to animate these textures over an image.
textureArray.push_back(pManager->getDriver()->getTexture("media/FE/story/scr/ButtonRipple1.png"));
textureArray.push_back(pManager->getDriver()->getTexture("media/FE/story/scr/ButtonRipple2.png"));
textureArray ...
I've an array of textures. I need to animate these textures over an image.
textureArray.push_back(pManager->getDriver()->getTexture("media/FE/story/scr/ButtonRipple1.png"));
textureArray.push_back(pManager->getDriver()->getTexture("media/FE/story/scr/ButtonRipple2.png"));
textureArray ...
- Fri Oct 15, 2010 6:50 am
- Forum: Beginners Help
- Topic: Blinking over an image
- Replies: 1
- Views: 424
Blinking over an image
Hi!
I've used a blue coloured circle image for the completed levels and red coloured circle image for the locked levels(yet to be completed). I've used the blue coloured circle image for the current level also. But I want to discriminate the current level from the completed levels by making a blink ...
I've used a blue coloured circle image for the completed levels and red coloured circle image for the locked levels(yet to be completed). I've used the blue coloured circle image for the current level also. But I want to discriminate the current level from the completed levels by making a blink ...
- Mon Oct 11, 2010 6:35 am
- Forum: Beginners Help
- Topic: TextureWrap Error
- Replies: 3
- Views: 414
- Mon Oct 11, 2010 6:01 am
- Forum: Beginners Help
- Topic: TextureWrap Error
- Replies: 3
- Views: 414
TextureWrap Error
Hi!
I got an error when compiling this code:
Error 4 error C2039: 'TextureWrap' : is not a member of 'irr::video::SMaterialLayer' c:\turs2\src\t2imageirr.cpp 124
How to solve this error?
I got an error when compiling this code:
Code: Select all
material.TextureLayer[0].TextureWrap = video::ETC_REPEAT;
How to solve this error?