Search found 11 matches
- Tue Aug 23, 2016 9:55 am
- Forum: Beginners Help
- Topic: Choppy FPS camera on Linux
- Replies: 8
- Views: 1290
Re: Choppy FPS camera on Linux
Hey thank you all for you support, im back from vacation so I will try out some stuff. You can start X with the "-schedInterval 1" option. The default is 5ms. Lowering the -schedMax from 15 to 5 or so could also help. Unfortunately, starting X with "-schedInterval 1" didn't help,...
- Sun Jul 31, 2016 11:06 pm
- Forum: Beginners Help
- Topic: Choppy FPS camera on Linux
- Replies: 8
- Views: 1290
Re: Choppy FPS camera on Linux
After a lot of testing and reading through Irrlicht's source i can say it's most likely the CursorControl->setPosition(0.5f, 0.5f); call in CSceneNodeAnimatorCameraFPS.cpp, Line 171 . If I run the example under Wayland ("Gnome under Wayland"), it seems like the cursor position isn't reset,...
- Sun Jul 31, 2016 4:14 pm
- Forum: Beginners Help
- Topic: Choppy FPS camera on Linux
- Replies: 8
- Views: 1290
Re: Choppy FPS camera on Linux
Running the example vsynced unfortunately doesn't fix the problem. But the hint with the cursor position reset is interesting ... I read through the code of CSceneNodeAnimatorCameraFPS a bit and I noticed that in CSceneNodeAnimatorCameraFPS::animate() the cursor position will be reset to center core...
- Sun Jul 31, 2016 3:13 pm
- Forum: Beginners Help
- Topic: Choppy FPS camera on Linux
- Replies: 8
- Views: 1290
Choppy FPS camera on Linux
Hey guys, after playing around with the Irrlicht examples I noticed that on my Linux machine the FPS camera makes very choppy movements when i use the mouse to "look around". I tested the example (see below) on my Linux machine and on my Windows Notebook. On my Windows Notebook the camera ...
- Fri Jul 29, 2016 3:11 pm
- Forum: Beginners Help
- Topic: Could not load mesh on OS X
- Replies: 2
- Views: 629
Re: Could not load mesh on OS X
Sorry, the following post doesn't really apply to your case ... Hey, maybe you are either including or not including the "exampleHelper.h" header file. In the header file it may alter some base path, which may cause your issue. Here are the contents of that file, maybe that helps: // Cop...
- Sat Jun 19, 2010 4:11 pm
- Forum: Beginners Help
- Topic: What Environment Variables have to be set?
- Replies: 13
- Views: 965
- Sat Jun 19, 2010 3:04 pm
- Forum: Beginners Help
- Topic: What Environment Variables have to be set?
- Replies: 13
- Views: 965
Ah, OK Danke! The only things I don't understand are these 'all_linux', 'all_win32', ... things. I deleted lines like these two: all_win32 clean_win32 static_win32: SYSTEM=Win32-gcc all_win32 clean_win32 static_win32: SUF=.exe (mit '#' auskommentiert) And added these lines: SYSTEM = Win32-gcc SUF = ...
- Sat Jun 19, 2010 1:54 pm
- Forum: Beginners Help
- Topic: What Environment Variables have to be set?
- Replies: 13
- Views: 965
- Sat Jun 19, 2010 12:53 pm
- Forum: Beginners Help
- Topic: What Environment Variables have to be set?
- Replies: 13
- Views: 965
OK, I'll choose 4th :D But be sure, I'll have surely some questions. So, IrrlichtHome := ../.. means go two directories back and you are in Irrlicht's Home directory? In the Makefile it says: # linker flags such as additional libraries and link paths USERLDFLAGS = Should I add there the library path...
- Sat Jun 19, 2010 11:31 am
- Forum: Beginners Help
- Topic: What Environment Variables have to be set?
- Replies: 13
- Views: 965
- Sat Jun 19, 2010 9:32 am
- Forum: Beginners Help
- Topic: What Environment Variables have to be set?
- Replies: 13
- Views: 965
What Environment Variables have to be set?
Hi, I'm new here and also new to Irrlicht. I downloaded the Irrlicht SDK 1.7.1 but what Environment Variables do I have to set? (I'm using Windows XP) The WIKI says: "Please note that an IDE is not required. You can just use a compiler/linker, such as GCC" But it says nowhere how to set up...