it works just fine with me and i get no errors.
maybe you're using an eventhandler that forces something wrong.
check your code.
Search found 8 matches
- Sun May 15, 2005 1:08 pm
- Forum: Advanced Help
- Topic: Mouse picking
- Replies: 11
- Views: 1219
- Sun May 15, 2005 10:45 am
- Forum: Advanced Help
- Topic: Mouse picking
- Replies: 11
- Views: 1219
- Sun May 15, 2005 8:29 am
- Forum: Advanced Help
- Topic: Mouse picking
- Replies: 11
- Views: 1219
if you want to select a complete node by the mouse then here's the solution: first of all when you add the scene nodes, give each node an id (other than -1) and give your camera also an id. use this code to detect collision: void CheckCollision(int nodetID) { position2d<s32> cursor_position=device->...
- Thu May 12, 2005 3:56 pm
- Forum: Beginners Help
- Topic: 16 bit vs 32 bit ??
- Replies: 0
- Views: 150
16 bit vs 32 bit ??
hi i have a little problem. when i initialize my device lke this: device=createDevice(EDT_DIRECTX8,dimension2d<s32>(resolutionX,resolutionY),16,true,true,true,&receiver); i get darker colors than normal but the textures become smooth. and when i do this: device=createDevice(EDT_DIRECTX8,dimensio...
- Tue May 10, 2005 5:22 am
- Forum: Beginners Help
- Topic: Color without texture?
- Replies: 2
- Views: 222
- Mon May 09, 2005 4:13 pm
- Forum: Beginners Help
- Topic: disable window close button
- Replies: 3
- Views: 239
- Mon May 09, 2005 2:40 pm
- Forum: Beginners Help
- Topic: disable window close button
- Replies: 3
- Views: 239
disable window close button
Hi there,
can anyone help me? i want to disable the close button of the gui window, and i also want the window to stay in a fixed position (disable moving)
thanks
can anyone help me? i want to disable the close button of the gui window, and i also want the window to stay in a fixed position (disable moving)
thanks
- Thu May 05, 2005 7:36 am
- Forum: Advanced Help
- Topic: faceted reflection
- Replies: 2
- Views: 336
faceted reflection
hi there i have a little problem that when i use the reflection material, the mesh becomes faceted. here is my code: material_stainless.Texture1 = driver->getTexture("../../media/lake3.jpg"); material_stainless.Texture2 = driver->getTexture("../../media/galvplat.jpg"); material_s...