Search found 8 matches

by partnerinflight
Sat Jul 03, 2010 6:15 am
Forum: Advanced Help
Topic: HelloWorld animation issue
Replies: 0
Views: 466

HelloWorld animation issue

Hi guys: So I'm trying to run HelloWorld on an Irrlicht engine I've ported to WebOS. Two issues I'm seeing: 1. Texture for the girl doesn't load. (Interestingly the text displays fine. Since text itself is a texture, and ostensibly goes through the same loading mechanism, I'm left rather confused.) ...
by partnerinflight
Sat Jul 03, 2010 5:14 am
Forum: Advanced Help
Topic: Porting Irrlicht to WebOS
Replies: 6
Views: 2283

Ok, after a little more digging, I figured out the issue. CIrrDeviceSDL's destructor calls SDL_Quit before its base destructor removes all of the OpenGL objects created. I'm not sure about other platforms, but on Palm OpenGLES is initialized and destroyed through SDL... so when we call SDL_Quit, any...
by partnerinflight
Fri Jul 02, 2010 5:36 pm
Forum: Advanced Help
Topic: Porting Irrlicht to WebOS
Replies: 6
Views: 2283

Ping...

So anyone have any idea of what might be going on with the extGlActiveTexture crash?
by partnerinflight
Sat Jun 26, 2010 3:35 am
Forum: Everything 2d/3d Graphics
Topic: 3d models for sale (+ request)!
Replies: 11
Views: 2188

This actually begs a question... where does one usually get game assets from, providing one doesn't have a team to design them, or experience to do it himself? I'm talking primarily 3D models, textures, and sounds/music. Are there publicly available commercial libraries for these? If so, can anyone ...
by partnerinflight
Fri Jun 25, 2010 6:34 pm
Forum: Advanced Help
Topic: Porting Irrlicht to WebOS
Replies: 6
Views: 2283

progress update

Hurray! I've got the textures showing up. The trick was disabling all of the OES framebuffer calls. (with those in, the screen shows up black for some reason... I don't know enough opengl to understand why). The calls in question were: glGenFramebuffersOES(1, &ViewFramebuffer); glGenRenderbuffer...
by partnerinflight
Thu Jun 24, 2010 9:16 pm
Forum: Advanced Help
Topic: Porting Irrlicht to WebOS
Replies: 6
Views: 2283

Past the blank white screen... next issue

Ok, I figured out the issue with the blank white screen -- I had to call SDL_GL_SwapBuffers(). That makes the outline of the model show up (I'm using HelloWorld as my testcase) but none of the textures. Additionally I'm getting an access violation in glDeleteTextures when trying to close the app. He...
by partnerinflight
Thu Jun 24, 2010 5:43 pm
Forum: Advanced Help
Topic: Porting Irrlicht to WebOS
Replies: 6
Views: 2283

glGenTextures solved... next problem.

Ok I think I figured this one out. Two things I had to change: 1. Load the dgles emulation library AFTER creating the Screen. 2. When calling SDL_SetVideoMode, set the bpp parameter to 0 instead of 16. Why this works though, I don't really understand. Anyone care to explain? Next issue. The screen, ...
by partnerinflight
Thu Jun 24, 2010 5:14 pm
Forum: Advanced Help
Topic: Porting Irrlicht to WebOS
Replies: 6
Views: 2283

Porting Irrlicht to WebOS

Hi gang: So I've been working on porting Irrlicht to WebOS. It's an interesting beast -- they support OpenGL ES 1.1 and 2.0, and use SDL for their drawing surface creation and input. They say they've extended SDL with OpenGL ES 1.1 and 2.0 support. Now, before I go any further, please keep in mind I...