Search found 8 matches
- Sat Jul 03, 2010 6:15 am
- Forum: Advanced Help
- Topic: HelloWorld animation issue
- Replies: 0
- Views: 466
HelloWorld animation issue
Hi guys: So I'm trying to run HelloWorld on an Irrlicht engine I've ported to WebOS. Two issues I'm seeing: 1. Texture for the girl doesn't load. (Interestingly the text displays fine. Since text itself is a texture, and ostensibly goes through the same loading mechanism, I'm left rather confused.) ...
- Sat Jul 03, 2010 5:14 am
- Forum: Advanced Help
- Topic: Porting Irrlicht to WebOS
- Replies: 6
- Views: 2283
Ok, after a little more digging, I figured out the issue. CIrrDeviceSDL's destructor calls SDL_Quit before its base destructor removes all of the OpenGL objects created. I'm not sure about other platforms, but on Palm OpenGLES is initialized and destroyed through SDL... so when we call SDL_Quit, any...
- Fri Jul 02, 2010 5:36 pm
- Forum: Advanced Help
- Topic: Porting Irrlicht to WebOS
- Replies: 6
- Views: 2283
Ping...
So anyone have any idea of what might be going on with the extGlActiveTexture crash?
- Sat Jun 26, 2010 3:35 am
- Forum: Everything 2d/3d Graphics
- Topic: 3d models for sale (+ request)!
- Replies: 11
- Views: 2188
This actually begs a question... where does one usually get game assets from, providing one doesn't have a team to design them, or experience to do it himself? I'm talking primarily 3D models, textures, and sounds/music. Are there publicly available commercial libraries for these? If so, can anyone ...
- Fri Jun 25, 2010 6:34 pm
- Forum: Advanced Help
- Topic: Porting Irrlicht to WebOS
- Replies: 6
- Views: 2283
progress update
Hurray! I've got the textures showing up. The trick was disabling all of the OES framebuffer calls. (with those in, the screen shows up black for some reason... I don't know enough opengl to understand why). The calls in question were: glGenFramebuffersOES(1, &ViewFramebuffer); glGenRenderbuffer...
- Thu Jun 24, 2010 9:16 pm
- Forum: Advanced Help
- Topic: Porting Irrlicht to WebOS
- Replies: 6
- Views: 2283
Past the blank white screen... next issue
Ok, I figured out the issue with the blank white screen -- I had to call SDL_GL_SwapBuffers(). That makes the outline of the model show up (I'm using HelloWorld as my testcase) but none of the textures. Additionally I'm getting an access violation in glDeleteTextures when trying to close the app. He...
- Thu Jun 24, 2010 5:43 pm
- Forum: Advanced Help
- Topic: Porting Irrlicht to WebOS
- Replies: 6
- Views: 2283
glGenTextures solved... next problem.
Ok I think I figured this one out. Two things I had to change: 1. Load the dgles emulation library AFTER creating the Screen. 2. When calling SDL_SetVideoMode, set the bpp parameter to 0 instead of 16. Why this works though, I don't really understand. Anyone care to explain? Next issue. The screen, ...
- Thu Jun 24, 2010 5:14 pm
- Forum: Advanced Help
- Topic: Porting Irrlicht to WebOS
- Replies: 6
- Views: 2283
Porting Irrlicht to WebOS
Hi gang: So I've been working on porting Irrlicht to WebOS. It's an interesting beast -- they support OpenGL ES 1.1 and 2.0, and use SDL for their drawing surface creation and input. They say they've extended SDL with OpenGL ES 1.1 and 2.0 support. Now, before I go any further, please keep in mind I...