Search found 39 matches
- Thu Feb 06, 2014 9:50 am
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 50499
Re: (C++) Simple to use Event Receiver class for Irrlicht 1.
Still the same problem..
- Thu Feb 06, 2014 12:15 am
- Forum: Bug reports
- Topic: some strange behavior from the drivers?
- Replies: 3
- Views: 1132
Re: some strange behavior from the drivers?
Thanks for explaining that and yes i'm sure becouse it worked on the other drivers.
- Thu Feb 06, 2014 12:11 am
- Forum: Beginners Help
- Topic: Alpha dont work with this driver
- Replies: 2
- Views: 300
Re: Alpha dont work with this driver
Thanks for pointing that out!
- Wed Feb 05, 2014 8:45 pm
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 50499
Re: (C++) Simple to use Event Receiver class for Irrlicht 1.
I just started again to use it, can you please explain what you mean and show how to fix it??mongoose7 wrote:Are you sure the problem isn't in fact that you are not passing the events on for the FPS camera to see?
- Wed Feb 05, 2014 1:36 pm
- Forum: Beginners Help
- Topic: The rotation function do nothing
- Replies: 0
- Views: 426
The rotation function do nothing
I'm using irrlicht to draw some simple/ basic 2d object, but i wanted to rotate my object so i searched the internet and found a already made rotation function in this forum, the function is: void draw2DImage(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect<irr::s32> ...
- Tue Feb 04, 2014 2:05 pm
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 50499
Re: (C++) Simple to use Event Receiver class for Irrlicht 1.
Hello,
Nice class, thanks!
i have changed
To:
everything works, but the first person shooter style user controlled camera stopped working..
it get ignored...
Nice class, thanks!
i have changed
Code: Select all
virtual bool OnEvent(SEvent event)
Code: Select all
virtual bool OnEvent(const SEvent& event)
Code: Select all
smgr->addCameraSceneNodeFPS();
- Mon Feb 03, 2014 12:59 am
- Forum: Bug reports
- Topic: some strange behavior from the drivers?
- Replies: 3
- Views: 1132
some strange behavior from the drivers?
I have noticed some bugs with the this drivers: EDT_BURNINGSVIDEO : Returned wrong dimension size of images_view->getOriginalSize().Width and images_view->getOriginalSize().Height , but changed the alpha channel of the draw2DImage EDT_SOFTWARE : Returned correct/right dimension size of images_view->...
- Wed Jan 29, 2014 1:42 pm
- Forum: Beginners Help
- Topic: Alpha dont work with this driver
- Replies: 2
- Views: 300
Alpha dont work with this driver
I was trying to draw some 2d Pixel with an alpha channel, but i found out that using: " EDT_SOFTWARE " Instead of " EDT_BURNINGSVIDEO " driver...dont make the object more transparent ..the alpha show still show up 255 on the screen.. The api says " Runs on all platforms, wit...
- Sun Jan 01, 2012 5:57 pm
- Forum: Beginners Help
- Topic: 2DGraphics_dbg.app problem
- Replies: 1
- Views: 209
Re: 2DGraphics_dbg.app problem
Click Project
Choose Edit Project Settings
Go to Build tab, change Base SDK to Mac OS X 10.6 Or something
Build and Run
Choose Edit Project Settings
Go to Build tab, change Base SDK to Mac OS X 10.6 Or something
Build and Run
- Sun Jan 01, 2012 5:49 pm
- Forum: Advanced Help
- Topic: Using irrlicht with Mac/xcode
- Replies: 4
- Views: 1087
Re: Using irrlicht with Mac/xcode
Yes, but i fixed it anyway, thanks
- Fri Dec 30, 2011 11:19 am
- Forum: Beginners Help
- Topic: SDL SUPPORT
- Replies: 7
- Views: 574
Re: SDL SUPPORT
I will try, but can you pass my wish to the dev ? I hope to see irrlicht with SDL support in next update. OGRE already work with SDL: <code> SDL_init(SDL_INIT_VIDEO); SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL); Ogre::Root *root = new Ogre::Root(); root->restoreConfig(); root->in...
- Fri Dec 30, 2011 11:09 am
- Forum: Advanced Help
- Topic: Using irrlicht with Mac/xcode
- Replies: 4
- Views: 1087
Re: Using irrlicht with Mac/xcode
Could you please tell me step, buy step how to use/setup the patch?
- Thu Dec 29, 2011 2:18 pm
- Forum: Advanced Help
- Topic: Using irrlicht with Mac/xcode
- Replies: 4
- Views: 1087
Using irrlicht with Mac/xcode
I downloaded " Irrlicht SDK 1.7.2 " ' to use it on my mac, but when i click " Build and Run " and after it done, it can't find the the app it says: CompileC build/MacOSX.build/Debug/libIrrlicht.a.build/Objects-normal/i386/CIrrDeviceMacOSX.o /irrlicht-1.7.2/source/Irrlicht/MacOSX/...
- Wed Dec 28, 2011 10:44 pm
- Forum: Beginners Help
- Topic: SDL SUPPORT
- Replies: 7
- Views: 574
Re: SDL SUPPORT
Could you please provide mé with code exemple
i don't know how to mix/use irrlicht with SDL / use SDL and integrate to Irrlicht
i don't know how to mix/use irrlicht with SDL / use SDL and integrate to Irrlicht
Code: Select all
SDL_init(SDL_INIT_VIDEO);
SDL_Surface *screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL | SDL_HWSURFACE );
- Wed Dec 28, 2011 1:20 pm
- Forum: Beginners Help
- Topic: SDL SUPPORT
- Replies: 7
- Views: 574
Re: SDL SUPPORT
I know you can dó the same in Irrlicht, but i want to use sdl code/ functions to draw text, images inside Irrlicht ( handle 2d stuff) and use Irrlicht to do the hardcore 3D stuff How can you apply text or images from sdl to this lib, can you show me simple code' so i can understand? In the SDL you c...