The tutorial says it's a cool stuff to mix animators, but please, the is no way they coexist!
What's the idea to have a unusefull collision renponse animator if there is no way to use it? the admins always advice using bullet or another phys engine, so.....
stop using animators.
Search found 3 matches
- Sat Apr 30, 2011 12:50 am
- Forum: Beginners Help
- Topic: How to make a node follow the camera
- Replies: 3
- Views: 503
- Sat Feb 19, 2011 3:45 pm
- Forum: Beginners Help
- Topic: I can not create material...shaders
- Replies: 3
- Views: 504
Re: I can not create material...shaders
This code is taken from the examples, but it does not work...
newMaterialType1 = gpu->addHighLevelShaderMaterialFromFiles(
"terrainShader.hlsl", "vertexMain", EVST_VS_2_0,
"terrainShader.hlsl", "pixelMain", EPST_PS_2_0,
mc, EMT_SOLID, 0);
What am I doing wrong?
I know what napeHeK is ...
newMaterialType1 = gpu->addHighLevelShaderMaterialFromFiles(
"terrainShader.hlsl", "vertexMain", EVST_VS_2_0,
"terrainShader.hlsl", "pixelMain", EPST_PS_2_0,
mc, EMT_SOLID, 0);
What am I doing wrong?
I know what napeHeK is ...
- Tue Jun 29, 2010 1:32 am
- Forum: Beginners Help
- Topic: How to retrieve a surface hit by an ellipsoid?
- Replies: 0
- Views: 495
How to retrieve a surface hit by an ellipsoid?
Hi, i followed tutorial 07 and i just want to know how to retrieve a triangle hit by an ellipsoid (something like the getSceneNodeAndCollisionPointFromRay method does).
Really i need to know when a ellipsoid collides some surface.
If someone could show me a "how to" example,it would be nice ...
Really i need to know when a ellipsoid collides some surface.
If someone could show me a "how to" example,it would be nice ...