Search found 80 matches
- Sat Feb 19, 2022 8:45 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 3354
Re: IrrTiled - Tile map loader for Irrlicht
Hello! :wink: I have updated the first post. I just configured irrTiled for use with Code::Blocks and simplified all the examples to be used in an easier way, I have uploaded everything to my github account (I registered a few days ago). Possibly, soon, upload more examples of its use. https://githu...
- Fri Feb 18, 2022 5:32 pm
- Forum: Project Announcements
- Topic: irrBenchMark (irrBM) - Mini-BenchMark using Irrlicht3D
- Replies: 0
- Views: 5540
irrBenchMark (irrBM) - Mini-BenchMark using Irrlicht3D
Hi all :D Some time ago I had the intention of carrying out a project where I would use the same code that is used in GLSL but using C/C++. I checked that it worked and added things to see how my computer reacted to so much stress since many of the examples are very expensive to render, from all tha...
- Sun Jul 25, 2021 5:57 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 3354
Re: IrrTiled - Tile map loader for Irrlicht
HI! I have released a new version :wink: Version 1.1 - Source code cleanup. - It is possible to load external tilesets in ".tsx" format. - Improvement in the examples, easier to understand. - More structures have been added (Group, ImageLayer, Tile, Animation, Frame) - Images/Sprites corre...
- Mon Jul 05, 2021 7:40 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 3354
Re: IrrTiled - Tile map loader for Irrlicht
I did the code very quickly, when I saw that everything worked well I published it. There are many fixes to be made, including the ones you say, irrTiled was just born a few days ago :lol: About the VC I have started to use it recently, mine was the Code::Block and Mingw but I had to reject it becau...
- Mon Jul 05, 2021 11:56 am
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 3354
Re: IrrTiled - Tile map loader for Irrlicht
Thanks!!! :D It may seem a bit confusing at first but it is very easy, look at the code: for (u32 i = 0; i < tld->aObjectGroup.size(); ++i) { OBJECTGROUP og = tld->aObjectGroup[i]; for (u32 j = 0; j<og.aObject.size(); ++j) { OBJECT obj = og.aObject[j]; ...
- Sun Jul 04, 2021 9:08 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 3354
IrrTiled - Tile map loader for Irrlicht
Hello everybody :D ! Now that I am out of work and have free time, I have dedicated it to programming and other things :wink: I have created some functions that make it possible to load and view files created with the Tiled https://www.mapeditor.org/ in an easy way just by including the "irrTil...
- Mon Feb 03, 2014 6:00 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2013 [Winner announced!]
- Replies: 8
- Views: 8665
Re: Screenshot of the Month December 2013 [Winner announced!
Thank you all!
- Sun Dec 15, 2013 12:45 pm
- Forum: Project Announcements
- Topic: PolygonBattle - The other Space Invaders...
- Replies: 2
- Views: 1810
Re: PoligonBattle - The other Space Invaders...
Less than 1 MB including sound - cool :-) Yes, I did some modification to the Irrlicht engine adding sound, improved shadows and eliminating what is not needed. Practically I just make another new engine :lol: You are absolutely right on the recommendations, but I'm very impatient and before the id...
- Sun Dec 15, 2013 12:42 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2013 [Winner announced!]
- Replies: 8
- Views: 8665
Re: Screenshot of the Month December 2013 [Submit now]
PolygonBattle
In the heat of battle...
In the heat of battle...
- Sun Dec 15, 2013 12:32 am
- Forum: Project Announcements
- Topic: PolygonBattle - The other Space Invaders...
- Replies: 2
- Views: 1810
PolygonBattle - The other Space Invaders...
Hey :D Finally finished my new project, it is a space invaders but with another game system, now you can kill are the obstacles :twisted: PolygonBattle http://themrcerebro.com/gallery/poligonbattleshot0.png http://themrcerebro.com/gallery/poligonbattleshot4.png http://themrcerebro.com/gallery/poligo...
- Mon Aug 05, 2013 9:56 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2013 [Winner announced!]
- Replies: 7
- Views: 12681
Re: Screenshot of the Month July 2013 [Winner announced!]
Thanks to all !!!
- Mon Jun 24, 2013 9:20 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2013 [Winner announced!]
- Replies: 7
- Views: 12681
Re: Screenshot of the Month July 2013 [Submit now!]
Hey, this is my new game (work in progress) :D !!! It is a game where you woke up in your house, but something is stranger... You'll have to take keys and solve puzzles! Insomnia http://themrcerebro.com/modules/gallery/albums/insomnia/img/130624050406_insomnia.jpg Effects: - Per-pixel lighting - Mot...
- Wed Mar 06, 2013 9:35 pm
- Forum: Off-topic
- Topic: Spanish people?
- Replies: 25
- Views: 4952
Re: Spanish people?
Siento el retraso...
Yo tambien soy Spanish Y Valenciano
Yo tambien soy Spanish Y Valenciano
- Fri Feb 08, 2013 6:32 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2013 [Winner announced!]
- Replies: 15
- Views: 18959
Re: Screenshot of the Month January 2013 [Winner announced!]
WOW!!!!!!!!! This is good. Thank you very much to all!
- Sat Feb 02, 2013 3:16 pm
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 10877
Re: 4X Space Game (Still to be named)
Why is your project in the section "blitz showcase" of blitzBasic.com?
Link: http://www.blitzbasic.com/Community/pos ... opic=98719
This section is for projects developed with Irrlicht
Link: http://www.blitzbasic.com/Community/pos ... opic=98719
This section is for projects developed with Irrlicht