Hello! :wink:
I have updated the first post. I just configured irrTiled for use with Code::Blocks and simplified all the examples to be used in an easier way, I have uploaded everything to my github account (I registered a few days ago).
Possibly, soon, upload more examples of its use.
https ...
Search found 80 matches
- Sat Feb 19, 2022 8:45 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 8412
- Fri Feb 18, 2022 5:32 pm
- Forum: Project Announcements
- Topic: irrBenchMark (irrBM) - Mini-BenchMark using Irrlicht3D
- Replies: 0
- Views: 10814
irrBenchMark (irrBM) - Mini-BenchMark using Irrlicht3D
Hi all :D
Some time ago I had the intention of carrying out a project where I would use the same code that is used in GLSL but using C/C++. I checked that it worked and added things to see how my computer reacted to so much stress since many of the examples are very expensive to render, from all ...
Some time ago I had the intention of carrying out a project where I would use the same code that is used in GLSL but using C/C++. I checked that it worked and added things to see how my computer reacted to so much stress since many of the examples are very expensive to render, from all ...
- Sun Jul 25, 2021 5:57 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 8412
Re: IrrTiled - Tile map loader for Irrlicht
HI! I have released a new version :wink:
Version 1.1
- Source code cleanup.
- It is possible to load external tilesets in ".tsx" format.
- Improvement in the examples, easier to understand.
- More structures have been added (Group, ImageLayer, Tile, Animation, Frame)
- Images/Sprites ...
Version 1.1
- Source code cleanup.
- It is possible to load external tilesets in ".tsx" format.
- Improvement in the examples, easier to understand.
- More structures have been added (Group, ImageLayer, Tile, Animation, Frame)
- Images/Sprites ...
- Mon Jul 05, 2021 7:40 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 8412
Re: IrrTiled - Tile map loader for Irrlicht
I did the code very quickly, when I saw that everything worked well I published it.
There are many fixes to be made, including the ones you say, irrTiled was just born a few days ago :lol:
About the VC I have started to use it recently, mine was the Code::Block and Mingw but I had to reject it ...
There are many fixes to be made, including the ones you say, irrTiled was just born a few days ago :lol:
About the VC I have started to use it recently, mine was the Code::Block and Mingw but I had to reject it ...
- Mon Jul 05, 2021 11:56 am
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 8412
Re: IrrTiled - Tile map loader for Irrlicht
Thanks!!! :D
It may seem a bit confusing at first but it is very easy, look at the code:
for (u32 i = 0; i < tld->aObjectGroup.size(); ++i)
{
OBJECTGROUP og = tld->aObjectGroup[i];
for (u32 j = 0; j<og.aObject.size(); ++j)
{
OBJECT obj = og.aObject[j];
f32 x = obj.x;
f32 z = obj.y ...
It may seem a bit confusing at first but it is very easy, look at the code:
for (u32 i = 0; i < tld->aObjectGroup.size(); ++i)
{
OBJECTGROUP og = tld->aObjectGroup[i];
for (u32 j = 0; j<og.aObject.size(); ++j)
{
OBJECT obj = og.aObject[j];
f32 x = obj.x;
f32 z = obj.y ...
- Sun Jul 04, 2021 9:08 pm
- Forum: Project Announcements
- Topic: IrrTiled - Tile map loader for Irrlicht
- Replies: 12
- Views: 8412
IrrTiled - Tile map loader for Irrlicht
Hello everybody :D !
Now that I am out of work and have free time, I have dedicated it to programming and other things :wink:
I have created some functions that make it possible to load and view files created with the Tiled https://www.mapeditor.org/ in an easy way just by including the "irrTiled ...
Now that I am out of work and have free time, I have dedicated it to programming and other things :wink:
I have created some functions that make it possible to load and view files created with the Tiled https://www.mapeditor.org/ in an easy way just by including the "irrTiled ...
- Mon Feb 03, 2014 6:00 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2013 [Winner announced!]
- Replies: 8
- Views: 13019
Re: Screenshot of the Month December 2013 [Winner announced!
Thank you all! 
- Sun Dec 15, 2013 12:45 pm
- Forum: Project Announcements
- Topic: PolygonBattle - The other Space Invaders...
- Replies: 2
- Views: 2027
Re: PoligonBattle - The other Space Invaders...
Less than 1 MB including sound - cool :-)
Yes, I did some modification to the Irrlicht engine adding sound, improved shadows and eliminating what is not needed. Practically I just make another new engine :lol:
You are absolutely right on the recommendations, but I'm very impatient and before the ...
Yes, I did some modification to the Irrlicht engine adding sound, improved shadows and eliminating what is not needed. Practically I just make another new engine :lol:
You are absolutely right on the recommendations, but I'm very impatient and before the ...
- Sun Dec 15, 2013 12:42 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2013 [Winner announced!]
- Replies: 8
- Views: 13019
Re: Screenshot of the Month December 2013 [Submit now]
PolygonBattle
In the heat of battle...

In the heat of battle...

- Sun Dec 15, 2013 12:32 am
- Forum: Project Announcements
- Topic: PolygonBattle - The other Space Invaders...
- Replies: 2
- Views: 2027
PolygonBattle - The other Space Invaders...
Hey :D
Finally finished my new project, it is a space invaders but with another game system, now you can kill are the obstacles :twisted:
PolygonBattle
http://themrcerebro.com/gallery/poligonbattleshot0.png
http://themrcerebro.com/gallery/poligonbattleshot4.png
http://themrcerebro.com ...
Finally finished my new project, it is a space invaders but with another game system, now you can kill are the obstacles :twisted:
PolygonBattle
http://themrcerebro.com/gallery/poligonbattleshot0.png
http://themrcerebro.com/gallery/poligonbattleshot4.png
http://themrcerebro.com ...
- Mon Aug 05, 2013 9:56 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2013 [Winner announced!]
- Replies: 7
- Views: 17134
Re: Screenshot of the Month July 2013 [Winner announced!]
Thanks to all !!! 
- Mon Jun 24, 2013 9:20 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month July 2013 [Winner announced!]
- Replies: 7
- Views: 17134
Re: Screenshot of the Month July 2013 [Submit now!]
Hey, this is my new game (work in progress) :D !!!
It is a game where you woke up in your house, but something is stranger...
You'll have to take keys and solve puzzles!
Insomnia
http://themrcerebro.com/modules/gallery/albums/insomnia/img/130624050406_insomnia.jpg
Effects:
- Per-pixel ...
It is a game where you woke up in your house, but something is stranger...
You'll have to take keys and solve puzzles!
Insomnia
http://themrcerebro.com/modules/gallery/albums/insomnia/img/130624050406_insomnia.jpg
Effects:
- Per-pixel ...
- Wed Mar 06, 2013 9:35 pm
- Forum: Off-topic
- Topic: Spanish people?
- Replies: 25
- Views: 6461
Re: Spanish people?
Siento el retraso...
Yo tambien soy Spanish
Y Valenciano 
Yo tambien soy Spanish
- Fri Feb 08, 2013 6:32 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month January 2013 [Winner announced!]
- Replies: 15
- Views: 26055
Re: Screenshot of the Month January 2013 [Winner announced!]
WOW!!!!!!!!! This is good. Thank you very much to all! 
- Sat Feb 02, 2013 3:16 pm
- Forum: Project Announcements
- Topic: Worlds Collide - 4X Space Strategy
- Replies: 14
- Views: 12278
Re: 4X Space Game (Still to be named)
Why is your project in the section "blitz showcase" of blitzBasic.com?
Link: http://www.blitzbasic.com/Community/pos ... opic=98719
This section is for projects developed with Irrlicht
Link: http://www.blitzbasic.com/Community/pos ... opic=98719
This section is for projects developed with Irrlicht