if ( ActiveCamera )
{
ActiveCamera->render();
camWorldPos = ActiveCamera->getAbsolutePosition();
}
// let all nodes register themselves
OnRegisterSceneNode();
if(LightManager)
LightManager->OnPreRender(LightList);
//render camera scenes
{
CurrentRendertime = ESNRP_CAMERA;
Driver ...
Search found 1 match
- Wed Jun 30, 2010 6:35 am
- Forum: Beginners Help
- Topic: ActiveCamera->render(); excute twice?
- Replies: 2
- Views: 516