Search found 36 matches

by Garfinkle
Mon Sep 20, 2010 8:35 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

Hi Guys,

Sorry for the delay responding, been working heavily on other projects.

I will add the xproj file that i used to compile the binaries soon once I ensure that all libraries will link once opened locally for yourselves.

Thanks for all the 'Thanks', glad that the template has helped so much.
by Garfinkle
Wed Aug 11, 2010 8:41 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

This template is iPhone only as it is written in Objective-C and compiled using the iPhone architecture.

You would most likely need to compile from scratch for bada but couldn't give any advice on that as I never used it
by Garfinkle
Tue Aug 10, 2010 1:16 pm
Forum: Advanced Help
Topic: OpenGL ES
Replies: 2
Views: 1097

If you are looking at using OpenGL ES for the iPhone, I have put up a new template that will get you started.

You can find it in the opengl-es branch topic or go straight to the post here -> http://irrlicht.sourceforge.net/phpBB2/ ... 975#229975
by Garfinkle
Sat Aug 07, 2010 4:29 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

I hope so, too :) So far, I was always pretty confused about the OSX/iPhone parts. The SW emulator libs for the other systems (namely Linux and Windows so far) were so much easier to use. This is partially due to my complete lack of knowledge with XCode, too. But I'd like to clean up the iPhone par...
by Garfinkle
Thu Aug 05, 2010 10:00 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

Just to clarify or make things easier to follow. Download Template and compiled Libraries. http://iphonedevelopmentblog.co.uk/IrrlichtTemplate.zip and the Irrlicht Engine header Files (updated and patched) http://iphonedevelopmentblog.co.uk/IrrlichtEngine.zip Extract the contents of IrrlichtTemplate...
by Garfinkle
Thu Aug 05, 2010 9:49 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

Download the following zip file. http://iphonedevelopmentblog.co.uk/IrrlichtEngine.zip (size: 762kb) This contains the new header files. Everything should now compile. The CoreMotion system requires iOS4.0 or upwards, if you are building for an older OS just leave #define RUNNING_ON_DEVICE 0 as it i...
by Garfinkle
Thu Aug 05, 2010 9:41 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

Whoops my bad... I forgot to add a folder to the package.

You need the modified header files for the irrlicht engine, which was the folder the library reference was pointing too.

Give me a second to upload it :D
by Garfinkle
Thu Aug 05, 2010 2:44 pm
Forum: Advanced Help
Topic: How to get a ball to stop on a slope.
Replies: 7
Views: 1726

Well the whole point of rounded objects like wheel(cylinder) or a sphere, is that they have very low or even none friction at all when rolling. It does cause issues when you want to simulate situations such as rolling on grass or a ball rolling on sand :D Working with the damping and friction level...
by Garfinkle
Thu Aug 05, 2010 10:24 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

Re: could you tell me please where to find rockfish patch?

could you tell me please where to find rockfish patch for the version 1.7 ?? rockfish patch own 1.5 files i must dowload the old release and patch it ??? There is no exact patch by rockfish for 1.7 (that i know of). I posted a link to a project I found on google where someone has modified some of t...
by Garfinkle
Thu Aug 05, 2010 9:34 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

The template is now online at http://iphonedevelopmentblog.co.uk/IrrlichtTemplate.zip (70mb approx) This version will run on both device and simulator. When running on device make sure you set the paramater #define RUNNING_ON_DEVICE 0 to #define RUNNING_ON_DEVICE 1 and vice versa when you are runnin...
by Garfinkle
Thu Aug 05, 2010 8:26 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 67743

libirrlichtdev, just copy libirrlichtdev.a and rename it it libirrlichtsim.a That will fix your issues libirrlichtsim.a is for use when running on the simulator, libirrlichtdev.a is for use when running on the device. Make sure when you create this version that you compile the library file with xCod...
by Garfinkle
Thu Aug 05, 2010 8:08 am
Forum: Advanced Help
Topic: How to get a ball to stop on a slope.
Replies: 7
Views: 1726

Thanks guys I'll give that a try.
by Garfinkle
Tue Aug 03, 2010 2:05 pm
Forum: Advanced Help
Topic: What can be disabled for iPhone Optimisation
Replies: 9
Views: 898

Faster loading time, yes. Faster running, not necessarily, unless you start talking about cache coherency. Faster running is more noticable on devices such as the iPhone due to the limited memory capacity. By having less running natively in the engine allows you that bit extra memory capacity to lo...
by Garfinkle
Tue Aug 03, 2010 1:49 pm
Forum: Advanced Help
Topic: What can be disabled for iPhone Optimisation
Replies: 9
Views: 898

By disabling particular functions, then specific checks are not made during the execution of other methods, such as file format checking, graphics rendered checking etc. Also by having a smaller library then less code needs to be loaded in to memory at run time allowing for more memory to be allocat...
by Garfinkle
Tue Aug 03, 2010 11:01 am
Forum: Advanced Help
Topic: How to get a ball to stop on a slope.
Replies: 7
Views: 1726

How to get a ball to stop on a slope.

Hi All, I'm trying to create a simulation of a Ball rolling on a surface that causes friction or a form of resistance. I am handling a standard sphere with a bulletSphere collision added to it. I am then dropping the ball onto a triangulatedMesh which runs at a slight slope downhill. The ball at pre...