Hey all.
I've got to the stage now where I have a basic shell loading various quake 3 .bsp mesh's and I have a question before I continue. Does anyone know how to get the bump mapping and parallax mapping working with quake 3 shader files. I'd like to add it in as a "surfacepalm" that will ...
Search found 6 matches
- Thu Nov 04, 2010 2:40 pm
- Forum: Advanced Help
- Topic: Adding bump mapping to Quake 3 shaders?
- Replies: 2
- Views: 2211
- Sun Aug 08, 2010 9:21 am
- Forum: Project Announcements
- Topic: Star Trek : Freelance - Project (Questions)
- Replies: 12
- Views: 5957
- Thu Aug 05, 2010 2:26 pm
- Forum: Project Announcements
- Topic: Star Trek : Freelance - Project (Questions)
- Replies: 12
- Views: 5957
- Wed Jul 14, 2010 2:05 pm
- Forum: Project Announcements
- Topic: Star Trek : Freelance - Project (Questions)
- Replies: 12
- Views: 5957
- Wed Jul 14, 2010 1:36 pm
- Forum: Project Announcements
- Topic: Star Trek : Freelance - Project (Questions)
- Replies: 12
- Views: 5957
- Tue Jul 13, 2010 9:07 pm
- Forum: Project Announcements
- Topic: Star Trek : Freelance - Project (Questions)
- Replies: 12
- Views: 5957
Star Trek : Freelance - Project (Questions)
Hello everyone, this might be a bit of a long post so bare with me. I go by the name of Griffin Endurance, and I am the founder and General Manager of the Star Trek : Freelance development project. Freelance is currently a Modification for Raven Softwares, Star Trek : Voyager - Elite Force. Built on ...