Search found 57 matches

by cr_itm
Fri Mar 02, 2007 4:09 pm
Forum: Beginners Help
Topic: Color a node/mesh (RGB) without active lightning
Replies: 11
Views: 3239

Ok, with the new Jirr version compatible with Irrlicht 1.2 I was finally able to color the vertices of the mesh.

Thanks for your help!
by cr_itm
Thu Mar 01, 2007 1:53 pm
Forum: Beginners Help
Topic: Color a node/mesh (RGB) without active lightning
Replies: 11
Views: 3239

Sadly, I was wrong... I finally got Jirr 0.8 running (with Irrlicht 1.1), but the method "virtual IMesh* getMesh(void) = 0;" of IMeshSceneNode is only available in Irrlicht 1.2. So I must wait until a new Jirr version is released... :( Is there any other way to get the current mesh a MeshS...
by cr_itm
Wed Feb 28, 2007 2:30 pm
Forum: Beginners Help
Topic: Color a node/mesh (RGB) without active lightning
Replies: 11
Views: 3239

Thanks for your answer, I will try it out as soon as I get Jirr 0.8 running (this is the java binding version that is compatible with Irrlicht 1.1, and the IMeshSceneNode is first available in Irrlicht 1.1, not 1.0 I was using ;) ).
by cr_itm
Wed Feb 28, 2007 10:50 am
Forum: Beginners Help
Topic: Color a node/mesh (RGB) without active lightning
Replies: 11
Views: 3239

Thanks for your answers Ohhh, that would be bad !!! :shock: Unfortunately I never used Jirr... And Java a long time ago... ;) But I found out that SWIGTYPE_p_void is a class and it seems there is a function for getting a C pointer out of it called getCPtr (but I'm not really sure) !?!?! I found this...
by cr_itm
Tue Feb 27, 2007 10:47 pm
Forum: Beginners Help
Topic: Color a node/mesh (RGB) without active lightning
Replies: 11
Views: 3239

Hello, thanks a lot for your answers. ...basicly you need to get mesh of scene node then mesh buffer. That is were wertices are stored. I have done this, here is the code. It is Java (as you remember, I must use the Java Binding Jirr for the project), but you should not have any problem understandin...
by cr_itm
Tue Feb 27, 2007 4:15 pm
Forum: Beginners Help
Topic: Color a node/mesh (RGB) without active lightning
Replies: 11
Views: 3239

Color a node/mesh (RGB) without active lightning

Hello, I must do a schematical 3D render of some data, mainly simple colored nodes/cube models. My problem is, I do not want to have lighting in the scene, every object (node/cube) should have the same brightness (no lightning), but at the same time, I must set an RGB color to them. The emissive and...
by cr_itm
Wed Aug 23, 2006 7:22 am
Forum: Off-topic
Topic: Using the C++ STL in graphics engine code?
Replies: 17
Views: 3291

One major drawback would be the dependency on STL itself. You say it's standard, but has it been ported to PSP yet? ;) I know irrlicht has ( http://www.irrlicht3d.org/pivot/entry.php?id=348 ). If irrlicht did depend upon the STL, porting to the PSP would have taken a lot more work. Good point, neve...
by cr_itm
Tue Aug 22, 2006 6:52 pm
Forum: Off-topic
Topic: Using the C++ STL in graphics engine code?
Replies: 17
Views: 3291

Using the C++ STL in graphics engine code?

Hello, this should be an open discussion, I'm looking forward to your opinions. The question is, is it a good idea to use the c++ STL (standard template library) in projects like a graphics engine? The question came up when I looked through several engines, like irrlicht or the Doom3 SDK. Containers...
by cr_itm
Tue Aug 22, 2006 6:35 pm
Forum: Beginners Help
Topic: Compiling under Visual Studio 2005 Beta 2
Replies: 6
Views: 656

Just a quick note from me, because I had the same problem. If you are using the non beta of Visual Studio 2005, and got the compiler problem, you probably use an (too) old version of the DirectX SDK. In the newer DX SDK releases, the file "basetsd.h" is not included anymore, so the newest ...
by cr_itm
Thu Aug 10, 2006 10:11 am
Forum: Beginners Help
Topic: Compiling without Directx?
Replies: 1
Views: 193

Compiling without Directx?

Hello, is it possible to compile the engine without DirectX support? I only need OpenGL, and especially under Linux, I don't want the DX libs to be there. I remember to read about this some time ago in the forum (change some "defines" in the code or something), but I really can't find it a...
by cr_itm
Tue Aug 08, 2006 11:19 am
Forum: Beginners Help
Topic: How to display Text on a surface
Replies: 9
Views: 1199

How to display Text on a surface

Hello, what I need is simple: Text on a surface. I tried the addTextSceneNode, but a TextSceneNode is always the same size to the user. In my case, I have an object, and obove the object I need to display some information with text. Now I'm using a Billboard to display a background for that informat...
by cr_itm
Tue May 23, 2006 10:00 pm
Forum: Beginners Help
Topic: Get an animation from 3Ds Max 6 to Irrlicht, how?
Replies: 5
Views: 455

Hello, @Klasker: I really would like to use your scene node, but currently I must use Java in conjunction with Jirr for the project. If I would use your node, I must recompile the Java binding... too complicated at the moment :) @Baal Cadar: since a fairly long time, I'm trying to get an animated di...
by cr_itm
Tue May 23, 2006 7:59 pm
Forum: Beginners Help
Topic: Get an animation from 3Ds Max 6 to Irrlicht, how?
Replies: 5
Views: 455

Get an animation from 3Ds Max 6 to Irrlicht, how?

Hello, I want to create an animation with 3D Studio Max 6, with normal keyframe animation or with bones, doesn't matter. I don't know which file format I must use, to get the animation properly into Irrlicht. May someone explain to me, in which format I must export my animation, so Irrlicht can use ...
by cr_itm
Sun May 21, 2006 10:42 pm
Forum: Advanced Help
Topic: Create a video file (e.g. mpeg) of the 3D Data
Replies: 13
Views: 1576

Anonymous wrote:why don't you use the render to texture feature ?
How would render to a texture help to generate a video?
by cr_itm
Sun May 21, 2006 8:45 pm
Forum: Beginners Help
Topic: how to load .3ds files
Replies: 5
Views: 664

Hello, this topic fits well for my problem. I also try to load an animated mesh file. The syndey.md2 file works well. then I created my own animation and converted it to a .x file. I have a viewer that play that .x animation, but when I try to get it working in Irrlicht, the model sits just there an...