Ok, with the new Jirr version compatible with Irrlicht 1.2 I was finally able to color the vertices of the mesh.
Thanks for your help!
Search found 57 matches
- Fri Mar 02, 2007 4:09 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3647
- Thu Mar 01, 2007 1:53 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3647
Sadly, I was wrong... I finally got Jirr 0.8 running (with Irrlicht 1.1), but the method "virtual IMesh* getMesh(void) = 0;" of IMeshSceneNode is only available in Irrlicht 1.2. So I must wait until a new Jirr version is released... :(
Is there any other way to get the current mesh a MeshSceneNode ...
Is there any other way to get the current mesh a MeshSceneNode ...
- Wed Feb 28, 2007 2:30 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3647
- Wed Feb 28, 2007 10:50 am
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3647
- Tue Feb 27, 2007 10:47 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3647
- Tue Feb 27, 2007 4:15 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3647
Color a node/mesh (RGB) without active lightning
Hello,
I must do a schematical 3D render of some data, mainly simple colored nodes/cube models.
My problem is, I do not want to have lighting in the scene, every object (node/cube) should have the same brightness (no lightning), but at the same time, I must set an RGB color to them.
The emissive ...
I must do a schematical 3D render of some data, mainly simple colored nodes/cube models.
My problem is, I do not want to have lighting in the scene, every object (node/cube) should have the same brightness (no lightning), but at the same time, I must set an RGB color to them.
The emissive ...
- Wed Aug 23, 2006 7:22 am
- Forum: Off-topic
- Topic: Using the C++ STL in graphics engine code?
- Replies: 17
- Views: 4250
- Tue Aug 22, 2006 6:52 pm
- Forum: Off-topic
- Topic: Using the C++ STL in graphics engine code?
- Replies: 17
- Views: 4250
Using the C++ STL in graphics engine code?
Hello,
this should be an open discussion, I'm looking forward to your opinions. The question is, is it a good idea to use the c++ STL (standard template library) in projects like a graphics engine?
The question came up when I looked through several engines, like irrlicht or the Doom3 SDK ...
this should be an open discussion, I'm looking forward to your opinions. The question is, is it a good idea to use the c++ STL (standard template library) in projects like a graphics engine?
The question came up when I looked through several engines, like irrlicht or the Doom3 SDK ...
- Tue Aug 22, 2006 6:35 pm
- Forum: Beginners Help
- Topic: Compiling under Visual Studio 2005 Beta 2
- Replies: 6
- Views: 803
Just a quick note from me, because I had the same problem.
If you are using the non beta of Visual Studio 2005, and got the compiler problem, you probably use an (too) old version of the DirectX SDK.
In the newer DX SDK releases, the file "basetsd.h" is not included anymore, so the newest one from ...
If you are using the non beta of Visual Studio 2005, and got the compiler problem, you probably use an (too) old version of the DirectX SDK.
In the newer DX SDK releases, the file "basetsd.h" is not included anymore, so the newest one from ...
- Thu Aug 10, 2006 10:11 am
- Forum: Beginners Help
- Topic: Compiling without Directx?
- Replies: 1
- Views: 306
Compiling without Directx?
Hello,
is it possible to compile the engine without DirectX support? I only need OpenGL, and especially under Linux, I don't want the DX libs to be there.
I remember to read about this some time ago in the forum (change some "defines" in the code or something), but I really can't find it anymore ...
is it possible to compile the engine without DirectX support? I only need OpenGL, and especially under Linux, I don't want the DX libs to be there.
I remember to read about this some time ago in the forum (change some "defines" in the code or something), but I really can't find it anymore ...
- Tue Aug 08, 2006 11:19 am
- Forum: Beginners Help
- Topic: How to display Text on a surface
- Replies: 9
- Views: 1786
How to display Text on a surface
Hello,
what I need is simple: Text on a surface. I tried the addTextSceneNode, but a TextSceneNode is always the same size to the user. In my case, I have an object, and obove the object I need to display some information with text. Now I'm using a Billboard to display a background for that ...
what I need is simple: Text on a surface. I tried the addTextSceneNode, but a TextSceneNode is always the same size to the user. In my case, I have an object, and obove the object I need to display some information with text. Now I'm using a Billboard to display a background for that ...
- Tue May 23, 2006 10:00 pm
- Forum: Beginners Help
- Topic: Get an animation from 3Ds Max 6 to Irrlicht, how?
- Replies: 5
- Views: 641
- Tue May 23, 2006 7:59 pm
- Forum: Beginners Help
- Topic: Get an animation from 3Ds Max 6 to Irrlicht, how?
- Replies: 5
- Views: 641
Get an animation from 3Ds Max 6 to Irrlicht, how?
Hello,
I want to create an animation with 3D Studio Max 6, with normal keyframe animation or with bones, doesn't matter. I don't know which file format I must use, to get the animation properly into Irrlicht.
May someone explain to me, in which format I must export my animation, so Irrlicht can ...
I want to create an animation with 3D Studio Max 6, with normal keyframe animation or with bones, doesn't matter. I don't know which file format I must use, to get the animation properly into Irrlicht.
May someone explain to me, in which format I must export my animation, so Irrlicht can ...
- Sun May 21, 2006 10:42 pm
- Forum: Advanced Help
- Topic: Create a video file (e.g. mpeg) of the 3D Data
- Replies: 13
- Views: 2014
- Sun May 21, 2006 8:45 pm
- Forum: Beginners Help
- Topic: how to load .3ds files
- Replies: 5
- Views: 844
Hello,
this topic fits well for my problem. I also try to load an animated mesh file. The syndey.md2 file works well. then I created my own animation and converted it to a .x file. I have a viewer that play that .x animation, but when I try to get it working in Irrlicht, the model sits just there ...
this topic fits well for my problem. I also try to load an animated mesh file. The syndey.md2 file works well. then I created my own animation and converted it to a .x file. I have a viewer that play that .x animation, but when I try to get it working in Irrlicht, the model sits just there ...