Ok, with the new Jirr version compatible with Irrlicht 1.2 I was finally able to color the vertices of the mesh.
Thanks for your help!
Search found 57 matches
- Fri Mar 02, 2007 4:09 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3239
- Thu Mar 01, 2007 1:53 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3239
- Wed Feb 28, 2007 2:30 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3239
- Wed Feb 28, 2007 10:50 am
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3239
Thanks for your answers Ohhh, that would be bad !!! :shock: Unfortunately I never used Jirr... And Java a long time ago... ;) But I found out that SWIGTYPE_p_void is a class and it seems there is a function for getting a C pointer out of it called getCPtr (but I'm not really sure) !?!?! I found this...
- Tue Feb 27, 2007 10:47 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3239
Hello, thanks a lot for your answers. ...basicly you need to get mesh of scene node then mesh buffer. That is were wertices are stored. I have done this, here is the code. It is Java (as you remember, I must use the Java Binding Jirr for the project), but you should not have any problem understandin...
- Tue Feb 27, 2007 4:15 pm
- Forum: Beginners Help
- Topic: Color a node/mesh (RGB) without active lightning
- Replies: 11
- Views: 3239
Color a node/mesh (RGB) without active lightning
Hello, I must do a schematical 3D render of some data, mainly simple colored nodes/cube models. My problem is, I do not want to have lighting in the scene, every object (node/cube) should have the same brightness (no lightning), but at the same time, I must set an RGB color to them. The emissive and...
- Wed Aug 23, 2006 7:22 am
- Forum: Off-topic
- Topic: Using the C++ STL in graphics engine code?
- Replies: 17
- Views: 3291
One major drawback would be the dependency on STL itself. You say it's standard, but has it been ported to PSP yet? ;) I know irrlicht has ( http://www.irrlicht3d.org/pivot/entry.php?id=348 ). If irrlicht did depend upon the STL, porting to the PSP would have taken a lot more work. Good point, neve...
- Tue Aug 22, 2006 6:52 pm
- Forum: Off-topic
- Topic: Using the C++ STL in graphics engine code?
- Replies: 17
- Views: 3291
Using the C++ STL in graphics engine code?
Hello, this should be an open discussion, I'm looking forward to your opinions. The question is, is it a good idea to use the c++ STL (standard template library) in projects like a graphics engine? The question came up when I looked through several engines, like irrlicht or the Doom3 SDK. Containers...
- Tue Aug 22, 2006 6:35 pm
- Forum: Beginners Help
- Topic: Compiling under Visual Studio 2005 Beta 2
- Replies: 6
- Views: 656
- Thu Aug 10, 2006 10:11 am
- Forum: Beginners Help
- Topic: Compiling without Directx?
- Replies: 1
- Views: 193
Compiling without Directx?
Hello, is it possible to compile the engine without DirectX support? I only need OpenGL, and especially under Linux, I don't want the DX libs to be there. I remember to read about this some time ago in the forum (change some "defines" in the code or something), but I really can't find it a...
- Tue Aug 08, 2006 11:19 am
- Forum: Beginners Help
- Topic: How to display Text on a surface
- Replies: 9
- Views: 1199
How to display Text on a surface
Hello, what I need is simple: Text on a surface. I tried the addTextSceneNode, but a TextSceneNode is always the same size to the user. In my case, I have an object, and obove the object I need to display some information with text. Now I'm using a Billboard to display a background for that informat...
- Tue May 23, 2006 10:00 pm
- Forum: Beginners Help
- Topic: Get an animation from 3Ds Max 6 to Irrlicht, how?
- Replies: 5
- Views: 455
Hello, @Klasker: I really would like to use your scene node, but currently I must use Java in conjunction with Jirr for the project. If I would use your node, I must recompile the Java binding... too complicated at the moment :) @Baal Cadar: since a fairly long time, I'm trying to get an animated di...
- Tue May 23, 2006 7:59 pm
- Forum: Beginners Help
- Topic: Get an animation from 3Ds Max 6 to Irrlicht, how?
- Replies: 5
- Views: 455
Get an animation from 3Ds Max 6 to Irrlicht, how?
Hello, I want to create an animation with 3D Studio Max 6, with normal keyframe animation or with bones, doesn't matter. I don't know which file format I must use, to get the animation properly into Irrlicht. May someone explain to me, in which format I must export my animation, so Irrlicht can use ...
- Sun May 21, 2006 10:42 pm
- Forum: Advanced Help
- Topic: Create a video file (e.g. mpeg) of the 3D Data
- Replies: 13
- Views: 1576
- Sun May 21, 2006 8:45 pm
- Forum: Beginners Help
- Topic: how to load .3ds files
- Replies: 5
- Views: 664
Hello, this topic fits well for my problem. I also try to load an animated mesh file. The syndey.md2 file works well. then I created my own animation and converted it to a .x file. I have a viewer that play that .x animation, but when I try to get it working in Irrlicht, the model sits just there an...