Search found 82 matches
- Mon Mar 28, 2011 7:16 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 536797
Since each light apparently has its own separate shadow map with its own resolution setting, would it be possible to solve the aforementioned problem (shadowing on large landscapes) by using at least two lights for the sun, where each light would have a different "field of view" cone and resolution ...
- Thu Mar 24, 2011 2:33 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 536797
- Wed Mar 23, 2011 10:36 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 536797
I've found my problem, although I'm not sure how to solve it - I was using enormous distances for the "nearplane" and "farplane" values for the light representing the sun, since I'm using a large landscape rather than a small room (as in the XEffects demos). Reducing the scale greatly improves the ...
- Wed Mar 23, 2011 8:51 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 536797
Shadow problem
Does XEffects ever use per-triangle shadowing (rather than the more realistic pixel-esque patterns)? It didn't used to do that in my program and I didn't think it was ever supposed to, but for some reason my program now only has shadowing on a triangle-by-triangle basis. At first I thought I had ...
- Sun Mar 06, 2011 12:37 am
- Forum: Advanced Help
- Topic: Running program code while the video card draws the scene?
- Replies: 3
- Views: 989
Running program code while the video card draws the scene?
I assume that "endScene()" waits for the video card to finish drawing the scene before returning from the function ? Or am I completely misunderstanding "beginScene" and "endScene" ?
I'm trying to figure out whether there's any way to perform other programming tasks while waiting for the frame to ...
I'm trying to figure out whether there's any way to perform other programming tasks while waiting for the frame to ...
- Wed Jan 26, 2011 11:20 pm
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 1388
- Wed Jan 26, 2011 9:47 pm
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 1388
I think this would be useful enough to add as a standard feature - I'm surprised it already hasn't been.
Here's why it could be used in _most_ programs to dramatically speed up rendering:
Most applications make use of objects that are composed of the same set of standard components - many buildings ...
Here's why it could be used in _most_ programs to dramatically speed up rendering:
Most applications make use of objects that are composed of the same set of standard components - many buildings ...
- Wed Jan 26, 2011 1:36 am
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 1388
- Tue Jan 25, 2011 10:53 pm
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 1388
Static VBOs
Maybe this isn't the place for this question, but:
I assume it's possible to use a single static VBO pattern in GPU memory while still having multiple instances of it displayed at different locations on the map - e.g., use a single VBO for a tree model but have a thousand trees at different ...
I assume it's possible to use a single static VBO pattern in GPU memory while still having multiple instances of it displayed at different locations on the map - e.g., use a single VBO for a tree model but have a thousand trees at different ...
- Mon Jan 17, 2011 9:23 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3691
I've looked over Irrlicht's Quaternion library, but it's barely documented. I assume the variables X,Y,Z (capital letters) define the direction the user is facing (e.g. 0,1,0 would be straight up) and W is the rotation around this axis (the degree of "banking" if it's an airplane ) ? But when using ...
- Mon Jan 17, 2011 8:41 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3691
- Mon Jan 17, 2011 6:46 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3691
You could try putting the ship in front of the camera and making the ship the camera's child. That would leave pretty strict movement of the ship to the point that you were always looking at it from the same angle though.
As to there being code out there, I don't know. If I had about a week I bet I ...
As to there being code out there, I don't know. If I had about a week I bet I ...
- Mon Jan 17, 2011 12:42 am
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3691
- Wed Jan 12, 2011 11:39 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3691
- Wed Jan 12, 2011 11:37 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3691