Search found 82 matches
- Mon Mar 28, 2011 7:16 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422507
- Thu Mar 24, 2011 2:33 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422507
- Wed Mar 23, 2011 10:36 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422507
- Wed Mar 23, 2011 8:51 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 825
- Views: 422507
Shadow problem
Does XEffects ever use per-triangle shadowing (rather than the more realistic pixel-esque patterns)? It didn't used to do that in my program and I didn't think it was ever supposed to, but for some reason my program now only has shadowing on a triangle-by-triangle basis. At first I thought I had mis...
- Sun Mar 06, 2011 12:37 am
- Forum: Advanced Help
- Topic: Running program code while the video card draws the scene?
- Replies: 3
- Views: 784
Running program code while the video card draws the scene?
I assume that "endScene()" waits for the video card to finish drawing the scene before returning from the function ? Or am I completely misunderstanding "beginScene" and "endScene" ? I'm trying to figure out whether there's any way to perform other programming tasks whi...
- Wed Jan 26, 2011 11:20 pm
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 935
Static VBOs as well as all other VBOs are part of Irrlicht since version 1.4. Instanced rendering has not so much performance gain, but if someone finds a place where this could be easily added into Irrlicht, we will take a look. The main advantage would be to greatly reduce the amount of video car...
- Wed Jan 26, 2011 9:47 pm
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 935
I think this would be useful enough to add as a standard feature - I'm surprised it already hasn't been. Here's why it could be used in _most_ programs to dramatically speed up rendering: Most applications make use of objects that are composed of the same set of standard components - many buildings ...
- Wed Jan 26, 2011 1:36 am
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 935
- Tue Jan 25, 2011 10:53 pm
- Forum: Advanced Help
- Topic: Static VBOs
- Replies: 9
- Views: 935
Static VBOs
Maybe this isn't the place for this question, but: I assume it's possible to use a single static VBO pattern in GPU memory while still having multiple instances of it displayed at different locations on the map - e.g., use a single VBO for a tree model but have a thousand trees at different location...
- Mon Jan 17, 2011 9:23 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 2770
- Mon Jan 17, 2011 8:41 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 2770
- Mon Jan 17, 2011 6:46 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 2770
You could try putting the ship in front of the camera and making the ship the camera's child. That would leave pretty strict movement of the ship to the point that you were always looking at it from the same angle though. As to there being code out there, I don't know. If I had about a week I bet I...
- Mon Jan 17, 2011 12:42 am
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 2770
- Wed Jan 12, 2011 11:39 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 2770
Use quaternions, they're not too hard to get used to, and even though they might seem odd to represent rotations, you'll find they're a lot better and don't have any of those problems Eulers have with Gimbal lock. I assume that just means using a vector plus rotation - (x,y,z) + angle ? Is there an...
- Wed Jan 12, 2011 11:37 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 2770