Search found 8 matches

by blizuke
Mon Nov 22, 2010 4:03 pm
Forum: Project Announcements
Topic: GD 3D SDK
Replies: 4
Views: 2024

First there is a compiler that compiles LPC into native assembler objects.

Then there is a library that runs those objects and offers interfaces to many other possible libraries, including Irrlicht.

So yes, I am creating a 3D client&server environment programmable in LPC.

The idea is to make the ...
by blizuke
Sun Nov 21, 2010 11:58 pm
Forum: Project Announcements
Topic: GD 3D SDK
Replies: 4
Views: 2024

P.S.

One feature that wasn't really mentioned that might interest someone here, is that based on that system, the 3D client/server aims to create a seamless unlimited world with realtime world-editing based on a cubemap model (courtesy of PI!).
by blizuke
Sun Nov 21, 2010 11:21 pm
Forum: Project Announcements
Topic: GD 3D SDK
Replies: 4
Views: 2024

GD 3D SDK

This is a project in its very beginning phase, but it should have potential.

If anyone is interested and it would happen we have a meeting of minds and someone would like to help with it, that would be great.

It'll be best for you to visit the web-site to get the full idea of it, but I'll copy ...
by blizuke
Sun Jul 18, 2010 9:42 pm
Forum: Beginners Help
Topic: Irrlicht 1.5 project on 1.7.1 shows textures as white
Replies: 4
Views: 411

Do you use custom scene nodes? These tend to compile wrongly due to signature changes. After that, some virtual methods are not properly linked anymore.

It is a custom-assembled mesh/meshbuffer.

I managed to pinpoint the offending setting. But I don't yet know enough of Irrlicht's workings to ...
by blizuke
Sun Jul 18, 2010 9:38 pm
Forum: Beginners Help
Topic: Irrlicht 1.5 project on 1.7.1 shows textures as white
Replies: 4
Views: 411

Found it

I found the problem.

The project code written for 1.5 had the following:-


meshBuffer = new scene::SMeshBuffer;
meshBuffer->setHardwareMappingHint(scene::EHM_DYNAMIC,scene::EBT_VERTEX_AND_INDEX);

mesh = new scene::SMesh;
mesh->addMeshBuffer(meshBuffer);

node = smgr->addMeshSceneNode(mesh, NULL ...
by blizuke
Sun Jul 18, 2010 6:01 pm
Forum: Beginners Help
Topic: Irrlicht 1.5 project on 1.7.1 shows textures as white
Replies: 4
Views: 411

Irrlicht 1.5 project on 1.7.1 shows textures as white

I wonder if anyone could help me with the following, please?

I graciously received one person's small project for Irrlicht 1.5, and it compiled and ran fine.

However as I'm wishing to integrate it with my project, which uses 1.7.1, I made the required modifications to get it to compile (mainly ...
by blizuke
Sun Jul 18, 2010 1:46 pm
Forum: Beginners Help
Topic: Lots of Boxes!
Replies: 10
Views: 1274

Looking forward for this and/or similar solutions

I've been wishing to find a solution for this for months now.

Please do share this, and/or any similar ways to do it.

It would be greatly appreciated! Thank-you.
by blizuke
Sun Jul 18, 2010 9:57 am
Forum: Beginners Help
Topic: Octree question
Replies: 11
Views: 3353

Anyone have code like this to share?

Has anyone implemented anything like this, that they have already shared or are willing to share, please?

It would be very helpful.