Search found 5 matches
- Mon Sep 06, 2010 10:00 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 175647
- Sun Sep 05, 2010 4:33 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 175647
Hi, sorry for the no-answer the problem was just that you can't have 2 different UV-Coordinates on 2 different UV layers, otherwise irrb (or irrlicht) doesn't use the second coordinates or uses them in the wrong way and you got something awful I'm now using your billboard and transparent material st...
- Mon Jul 26, 2010 7:59 am
- Forum: Beginners Help
- Topic: Export .B3D from Blender gandaldf losing animations [solved]
- Replies: 4
- Views: 691
- Fri Jul 23, 2010 8:49 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 175647
thank you for this quick answer! now it's completely clear with all this layer_name stuff However it seems that whatever I do, (unwrapping again and again the mesh with the second layer active), the second layer keeps the uv_calculation of the first layer. The weird thing is that the normalmap is we...
- Thu Jul 22, 2010 10:09 am
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 175647
Hi, i've been reading the 16pages very quickly so maybe i didn't see that my problem has already been fixed So, here's the thing : I'm actually working with Irrlicht 1.7, blender 2.49b and irrblend 0.4 I had some problem concerning normalmap. So as usual I create my mesh low poly, i create a second ...