Search found 5 matches

by draemb
Mon Sep 06, 2010 10:00 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 169738

Irrlicht's billboard scene node "always looks to the camera" In irrEdit you can easyly create "vertical billboard" that follow the camera for the horizontal axes only i thought it was implemented in irrlicht but then it seems to be a new scene node written by Ambiera? I wasn't u...
by draemb
Sun Sep 05, 2010 4:33 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 169738

Hi, sorry for the no-answer the problem was just that you can't have 2 different UV-Coordinates on 2 different UV layers, otherwise irrb (or irrlicht) doesn't use the second coordinates or uses them in the wrong way and you got something awful I'm now using your billboard and transparent material st...
by draemb
Mon Jul 26, 2010 7:59 am
Forum: Beginners Help
Topic: Export .B3D from Blender gandaldf losing animations [solved]
Replies: 4
Views: 657

I had the same problem using b3d exporter

I spend 1 week trying different things that didn't work

In fact I didn't use the good release of the gandalf's b3d exporter, I had found a old release that didn't export the animation

:D

so I got the last version and every thing worked perfectly well
by draemb
Fri Jul 23, 2010 8:49 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 169738

thank you for this quick answer! now it's completely clear with all this layer_name stuff However it seems that whatever I do, (unwrapping again and again the mesh with the second layer active), the second layer keeps the uv_calculation of the first layer. The weird thing is that the normalmap is we...
by draemb
Thu Jul 22, 2010 10:09 am
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 169738

Hi, i've been reading the 16pages very quickly so maybe i didn't see that my problem has already been fixed So, here's the thing : I'm actually working with Irrlicht 1.7, blender 2.49b and irrblend 0.4 I had some problem concerning normalmap. So as usual I create my mesh low poly, i create a second ...