Search found 7 matches

by FBMachine
Fri May 13, 2005 12:25 am
Forum: Project Announcements
Topic: Stunt Challenge Demo
Replies: 19
Views: 4084

Not sure why you're getting so bent out of shape. I was just pointing out what I've seen in testing the engine, I'm not trying to stop anyone from using it. Nobody even knows me here, so I don't think my opinion weighs much in peoples minds anyway. And sure, all physics engines have their bugs, even...
by FBMachine
Thu May 12, 2005 9:33 pm
Forum: Project Announcements
Topic: Stunt Challenge Demo
Replies: 19
Views: 4084

This is the type of thing I see all the time in Newton -
http://img211.echo.cx/img211/9333/newtonwonky8vz.jpg

Looks like an optimization that's gone awry.
by FBMachine
Tue May 10, 2005 1:25 pm
Forum: Open Discussion and Dev Announcements
Topic: IRR RETRO GAMES
Replies: 8
Views: 727

Small games? Great idea. It's better to finish a fun little game, than to work on a huge game forever with nothing to show for it. Be careful with Atari remakes though. Atari went on an indie developer suing spree a couple years ago since they're still actively selling remakes themselves. If they ca...
by FBMachine
Sun May 08, 2005 12:28 pm
Forum: Project Announcements
Topic: Stunt Challenge Demo
Replies: 19
Views: 4084

Maybe we'll use it in our next game, because it look more reliable than TrueAxis. I've come to the opposite conclusion... In the Newton crane demo, I can't count the number of times I've knocked several legs out from underneath a stack and the stack stayed floating in the air, and other such horrib...
by FBMachine
Thu May 05, 2005 10:51 pm
Forum: Open Discussion and Dev Announcements
Topic: my FPS camera tweaks
Replies: 7
Views: 1169

Ok I'm going to dump some more code, hopefully it will clear things up. void CSceneNodeAnimatorCollisionResponse::animateNode(ISceneNode* node, u32 timeMs) { if (node != Object) { os::Printer::log("CollisionResponseAnimator only works with same scene node as set as object during creation",...
by FBMachine
Thu May 05, 2005 7:19 am
Forum: Open Discussion and Dev Announcements
Topic: my FPS camera tweaks
Replies: 7
Views: 1169

My sleeping pill is kicking my rear right now, so I'll just try to dump the relevant sources here. void CCameraFPSSceneNode::animate() { if (SceneManager->getActiveCamera() != this) return; if (firstUpdate) { if (CursorControl) CursorControl->setPosition(0.5f, 0.5f); LastAnimationTime = os::Timer::g...
by FBMachine
Tue May 03, 2005 9:21 pm
Forum: Open Discussion and Dev Announcements
Topic: my FPS camera tweaks
Replies: 7
Views: 1169

my FPS camera tweaks

Hey all, I've been using Irrlicht since this weekend as I've decided to use it to demo an AI toolkit I'm working on. It's great! One thing I just HAD to change before working on anything else though was the awkward FPS cam, so I figured I'd brain dump here what I changed and how, in case anyone else...