Search found 24 matches

by mager
Wed Jul 28, 2010 9:02 pm
Forum: Beginners Help
Topic: Graphics Not Displaying
Replies: 5
Views: 407

Well, With absolutely no explanations. It works again.

I replaced my stationary camera with an FPS camera and ran it, then it worked. I set the stationary back again and it still works? With all of the code functional now. Frankly I'm confused, but hey its working.
by mager
Wed Jul 28, 2010 6:22 pm
Forum: Beginners Help
Topic: Graphics Not Displaying
Replies: 5
Views: 407

Whats the proper way to delete a mesh or node?

And whats the cameras position have to do with even my skybox not displaying?
by mager
Wed Jul 28, 2010 6:58 am
Forum: Beginners Help
Topic: Graphics Not Displaying
Replies: 5
Views: 407

Graphics Not Displaying

So, I'm writing my game engine - and i was working with adding an eventhandler and suddenly my graphics quit displaying. I know its running through my draw and update functions, but its not displaying. Can you guys help me figure out what the problem is? Here is the source code to my engine: http://...
by mager
Tue Jul 27, 2010 7:07 pm
Forum: Game Programming
Topic: P2P network programming
Replies: 10
Views: 3792

But i can garuntee that borderlands does the same thing - only it has a room system or something like it where there is a maximum amount of people allowed.
by mager
Tue Jul 27, 2010 6:43 pm
Forum: Game Programming
Topic: [Idea]Newb Team
Replies: 13
Views: 3273

Some people learn better on their own. I've never had a single person teach me something when it comes to programming, and I've progressed quite well. I'm not saying go blindly into something, I'm saying a team of new people to learn, of course we will ask those more skilled than us for help when we...
by mager
Tue Jul 27, 2010 5:41 pm
Forum: Game Programming
Topic: P2P network programming
Replies: 10
Views: 3792

You can get free hosting, or even host it off your computer. In WoW Emulation we would usually host it off of our computer til we could get a dedicated host. But thats just my input, good luck with what you decide.

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And I'm pretty sure gamespy would be a good way to do this.
by mager
Tue Jul 27, 2010 5:39 pm
Forum: Game Programming
Topic: [Idea]Newb Team
Replies: 13
Views: 3273

Well the goal is to learn, not have someone that already knows the way, but to build our own path into game development
by mager
Tue Jul 27, 2010 9:31 am
Forum: Game Programming
Topic: P2P network programming
Replies: 10
Views: 3792

In WoW Emulation, the only person who needs to forward ports is the server host. Thats how all the big companies avoid port forwarding, the create a server and have everyone connect to it (or multiple servers), your biggest factor is the hosting your server ordeal.
by mager
Tue Jul 27, 2010 9:27 am
Forum: Game Programming
Topic: [Idea]Newb Team
Replies: 13
Views: 3273

Well one of the goals is to keep everyone learning the same stuff, if you don't have much modelling or programming skill. Theres virtually no point to be in a group thats bent on learning those 2 bases. A story writer is nice and all but if the team works together they can do it as well. Overall if ...
by mager
Tue Jul 27, 2010 8:10 am
Forum: Off-topic
Topic: Elitism and Merit in the game development industry
Replies: 11
Views: 1297

Everyone says the industry is hard to get into - and that is entirely true, without a degree. People without degrees are often looked down on compared to those who do have one. And if your competing against someone who does, chances are they wont even think twice about you.
by mager
Tue Jul 27, 2010 7:55 am
Forum: Game Programming
Topic: [Idea]Newb Team
Replies: 13
Views: 3273

[Idea]Newb Team

Well, This is all just an idea at the moment because I'm working on my personal project at the moment. I was thinking of starting a small team to develop games, not like a team of skilled people. I'm actually gonna find people with basic skills - but still some skills. I think it would be good for a...
by mager
Tue Jul 27, 2010 3:01 am
Forum: Beginners Help
Topic: Simple Gui events
Replies: 5
Views: 449

you could right a small function like this bool hasDown = false; bool isReleased() { if(hasDown) { if(MyButton.isPressed()) { hasDown = true; return false; } } else { if(!MyButton.isPressed() && hasDown) { hasDown = false; return true; } } } Note - I did not check the API for functionality, ...
by mager
Tue Jul 27, 2010 2:25 am
Forum: Game Programming
Topic: P2P network programming
Replies: 10
Views: 3792

I'm not really sure how you'd go about this, one way would be write a program that will run as a server. Distribute it with the game, and who ever is the host allow people to connect to that server. But the portforwarding im not to sure about it. Find a port that is usually already open i guess?
by mager
Mon Jul 26, 2010 1:05 am
Forum: Beginners Help
Topic: Some general questions from an absolute Irr-noob
Replies: 3
Views: 352

I haven't quite gotten around to this in IrrLicht but in Xna we would define GameStates and in the update and draw functions (update is the begining of your loop and draw is the end) we would check for the correct game state. Im not quite sure how to remove something from being draw yet though. I'll...
by mager
Sun Jul 25, 2010 11:06 pm
Forum: Game Programming
Topic: Engine Structure
Replies: 8
Views: 2608

Honestly - I have never heard of either of those. Basically, I doing one of those things where people would challenge themselves to finish a game in like a month. My issue is, i get far in a game but I find something cooler and give up. I figured if I write about what i was doing I might stay more i...