Aye, I second that.
My problem at the moment is, the question "what performance is irrlicht capable of ?".
If I cant display 10 animated Meshes simultaneosly (so no need to think about
culling at this point) without killing my fps, I simply cant use irrlicht.
-- -- muckelzwerg
Search found 17 matches
- Wed Jun 29, 2005 6:59 pm
- Forum: Advanced Help
- Topic: performance issue - many nodes
- Replies: 11
- Views: 1119
- Wed Jun 29, 2005 12:21 am
- Forum: Advanced Help
- Topic: performance issue - many nodes
- Replies: 11
- Views: 1119
I was far enough away from the nodes. In fact I can keep moving away s long as i like. I decreased the FarValue of the camera and it pretty goodssems to cull the OctTreeNodes when I cant see them anymore. But the AnimatedmeshSceneNodes allways use up my FPS. Its not the problem to implement culling ...
- Tue Jun 28, 2005 9:36 pm
- Forum: Advanced Help
- Topic: performance issue - many nodes
- Replies: 11
- Views: 1119
Ok, not that I do not believe you, but then I got problems understanding something : I just did a simple test with the Hello World demo. I added about 10 animated scenenodes of sydney, that drops the fps drastically. Adding 10 OctTreeNodes results in the same fps decrease. But then I turn around so ...
- Mon Jun 27, 2005 3:56 pm
- Forum: Advanced Help
- Topic: performance issue - many nodes
- Replies: 11
- Views: 1119
- Sun Jun 26, 2005 11:34 pm
- Forum: Advanced Help
- Topic: CameraSceneNode rotation trouble ?
- Replies: 1
- Views: 445
- Sun Jun 26, 2005 6:27 pm
- Forum: Advanced Help
- Topic: performance issue - many nodes
- Replies: 11
- Views: 1119
Linepicking wont help me, since it will hide large objects if only a part of them is blocked. But atm I am pretty confused aboute the culling already done by irrlicht. I could not find a reference which nodes get culled under which circumstances. Can anybody tell me where I get information on that. ...
- Sat Jun 25, 2005 5:25 pm
- Forum: Advanced Help
- Topic: performance issue - many nodes
- Replies: 11
- Views: 1119
performance issue - many nodes
Hi I got a problem with the FPS on my irrlicht program. The combination "scene_manager->draw_all()" with many "IAnimatedMeshSceneNodes" seems to kill my framerate. - Is there a way arround "draw_all()" ? Should I build a mesh selector to choose which meshes to update vi...
- Sat May 21, 2005 11:32 am
- Forum: Beginners Help
- Topic: can you find the jittering ?...
- Replies: 4
- Views: 427
Great, third time, I answer this thread, and it just gets lost somewhere. @ sourada : I implemented a externel camera very similarto yours. It works fine , but since I used the normal cameraI have to map the mouse movements to the rotation. Maybe Im just stupid, but I cant get it done smoothly. How ...
- Tue May 17, 2005 9:08 pm
- Forum: Beginners Help
- Topic: can you find the jittering ?...
- Replies: 4
- Views: 427
can you find the jittering ?...
A while ago I tried to set up a primitive 3rdperson camera using the FPS camera. I encountered a few problems and went for a different solution, but that thing still bugs me. I'm merely getting the cameras orientation an move it to look at the desired target. And somehow this results in massive jitt...
- Tue May 17, 2005 9:04 pm
- Forum: Beginners Help
- Topic: can you find the jittering ?...
- Replies: 0
- Views: 112
can you find the jittering ?...
A while ago I tried to set up a primitive 3rdperson camera using the FPS camera. I encountered a few problems and went for a different solution, but that thing still bugs me. I'm merely getting the cameras orientation an move it to look at the desired target. And somehow this results in massive jitt...
- Tue May 17, 2005 9:49 am
- Forum: Beginners Help
- Topic: collision reaction via aabbox ?
- Replies: 2
- Views: 383
- Wed May 11, 2005 9:07 pm
- Forum: Beginners Help
- Topic: how to set accurate ellipsoid values ?
- Replies: 5
- Views: 535
- Wed May 11, 2005 8:17 pm
- Forum: Beginners Help
- Topic: how to set accurate ellipsoid values ?
- Replies: 5
- Views: 535
- Wed May 11, 2005 6:22 pm
- Forum: Beginners Help
- Topic: how to set accurate ellipsoid values ?
- Replies: 5
- Views: 535
how to set accurate ellipsoid values ?
Simple question :
When setting the ellipsoid values for the collisionResponseAnimator,
how do you get "good values" to accurately represent your object/modell etc.?
Just take the boundingboxes heigth, width and legth as the radiuses,
or is there sth. better ?
When setting the ellipsoid values for the collisionResponseAnimator,
how do you get "good values" to accurately represent your object/modell etc.?
Just take the boundingboxes heigth, width and legth as the radiuses,
or is there sth. better ?
- Tue May 10, 2005 2:53 pm
- Forum: Beginners Help
- Topic: collision reaction via aabbox ?
- Replies: 2
- Views: 383
collision reaction via aabbox ?
Hi there, I'm trying to manage the results of a collision between objects, which do not simple "block" each other. All my "blockable" objects are managed via triangleselectors, and collisionresponsanimators to prevent them from intersecting etc. But I got additionaly objects whic...