There seem to be alot of bad pointers, one of each i have identified
#include "COptionState.h"
void COptionState::onEnter(CGame* game)
{
gui =
game->getUserInterface();
IVideoDriver* driver = game->getVideoDriver();
dimension2d<u32> screenSize =
driver->getScreenSize();
screenSize ...
Search found 9 matches
- Sun Aug 15, 2010 6:24 pm
- Forum: Beginners Help
- Topic: Image disappearing upon resolution change
- Replies: 3
- Views: 798
- Sat Aug 14, 2010 11:33 pm
- Forum: Beginners Help
- Topic: Image disappearing upon resolution change
- Replies: 3
- Views: 798
Image disappearing upon resolution change
When i can the resolution to my device, the image rendering behind. This is link to another runtime error, in which, the options window wont reload when calling it again, i think something is missing. possibly the layout.
Where it exits
void COptionState::onLeave(CGame* game)
{
// remove our ...
Where it exits
void COptionState::onLeave(CGame* game)
{
// remove our ...
- Thu Aug 05, 2010 8:43 am
- Forum: Beginners Help
- Topic: Link Error
- Replies: 5
- Views: 483
I figured out a fix which was to implement the destructor within the cpp file, however now i get this from the main.
Error 2 error LNK2019: unresolved external symbol "public: virtual __thiscall CStateGraphT<class CGame,struct irr::SEvent>::~CStateGraphT<class CGame,struct irr::SEvent>(void)" (??1 ...
Error 2 error LNK2019: unresolved external symbol "public: virtual __thiscall CStateGraphT<class CGame,struct irr::SEvent>::~CStateGraphT<class CGame,struct irr::SEvent>(void)" (??1 ...
- Wed Aug 04, 2010 7:21 am
- Forum: Beginners Help
- Topic: Link Error
- Replies: 5
- Views: 483
- Tue Aug 03, 2010 7:22 am
- Forum: Beginners Help
- Topic: Link Error
- Replies: 5
- Views: 483
- Mon Aug 02, 2010 10:35 pm
- Forum: Beginners Help
- Topic: Link Error
- Replies: 5
- Views: 483
Link Error
Hi, have come across these link errors, but an not sure what they mean :? , tried troubleshooting but have drawn blank. Any help would be appreciated, thannk you
Error 4 error LNK2019: unresolved external symbol "public: virtual __thiscall CStateT<class CGame,struct irr::SEvent>::~CStateT<class ...
Error 4 error LNK2019: unresolved external symbol "public: virtual __thiscall CStateT<class CGame,struct irr::SEvent>::~CStateT<class ...
- Mon Aug 02, 2010 9:36 pm
- Forum: Beginners Help
- Topic: Csnnot Instaniate Abstract Class - State Machine
- Replies: 2
- Views: 314
- Mon Aug 02, 2010 8:38 pm
- Forum: Beginners Help
- Topic: Csnnot Instaniate Abstract Class - State Machine
- Replies: 2
- Views: 314
Csnnot Instaniate Abstract Class - State Machine
Hi, im currently try vitek's statemachine so that i can play if it and understand it, however i have come across a error,
main.cpp(85) : error C2259: 'CGame' : cannot instantiate abstract class
1> due to following members:
1> 'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is abstract
1 ...
main.cpp(85) : error C2259: 'CGame' : cannot instantiate abstract class
1> due to following members:
1> 'bool irr::IEventReceiver::OnEvent(const irr::SEvent &)' : is abstract
1 ...
- Wed Jul 28, 2010 8:26 pm
- Forum: Game Programming
- Topic: Efficient use of state mahcines
- Replies: 1
- Views: 1583
Efficient use of state mahcines
Hi im new to irrlicht and was wondering the best way for screen transition. Splash->Menu->Game(Several Sub States within the game)
The way i wish to implement it is: Creating a state machine, which contains custom nodes one which renders 2d image, another with the game and the menu, using ...
The way i wish to implement it is: Creating a state machine, which contains custom nodes one which renders 2d image, another with the game and the menu, using ...