Search found 76 matches

by booe
Wed Aug 04, 2010 11:58 am
Forum: Advanced Help
Topic: Mesh Decals
Replies: 11
Views: 2606

I'd rather create new triangles (or better, quads) for decals and bind them to ship model position. This should work fine for all non-animated meshes. If you want to put your decals on animated models as well, you can try to bind your quads to the given triangle of your model.
by booe
Mon Aug 02, 2010 7:46 am
Forum: Beginners Help
Topic: Pre-calculated lighting for within a level
Replies: 4
Views: 638

No, there is no such scene node / code, you'll have to invent everything on your own. You can take a look at quake3 map compiler (q3 uses lightmaps) altrough quake3 lightmaps won't be usefull for meshes with parallax/bump mapping.. you might want to store light vectors for this cause. You can do it ...
by booe
Sun Aug 01, 2010 6:20 pm
Forum: Project Announcements
Topic: 4X Interactive: Looking for people to help with 4X game.
Replies: 41
Views: 8145

Oh... sorry... my bad... I truly regret to say this, but... I just wanted to join his team.... but somehow he overlooked my application... that's kinda sad... his project is so unique, so inventive, and so entertaining... just imagine it! He has some experience with photoshop! And also with simple c...
by booe
Sun Aug 01, 2010 3:00 pm
Forum: Project Announcements
Topic: 4X Interactive: Looking for people to help with 4X game.
Replies: 41
Views: 8145

Re: 4X Interactive: Looking for people to help with 4X game.

i am searching for people that know how Irrlicht works. OH, I KNOW!!! I KNOW!!! PICK ME!!! ME!!! OH, PICK ME!! I KNOW!!! ME, ME, ME!!!! HEEEEEY!!! ARE YOU BLIND AND DEAF?! DONT YOU WANT MY HELP?! WHY ARE YOU SO RUDE!!!! YOUR IDEAS ARE SOOO COOOOL!!! I CANT STAND LIVING WITHOUT YOUR GAMES ANYMORE!!!...
by booe
Sat Jul 31, 2010 5:30 pm
Forum: Project Announcements
Topic: 4X Interactive: Looking for people to help with 4X game.
Replies: 41
Views: 8145

Yea, he's just another world-beater.
by booe
Sat Jul 31, 2010 11:30 am
Forum: Beginners Help
Topic: frame problem
Replies: 2
Views: 249

Thats right, if you render more meshes your fps becomes smaller.
by booe
Sat Jul 31, 2010 7:13 am
Forum: Game Programming
Topic: Dynamic Lightmaps in OpenGL
Replies: 2
Views: 1467

struct surface { float vertices[4][3]; float matrix[9]; float s_dist, t_dist; }; We also need to know the world space distances between the surface's top left corner and top right corner (s_dist in the surface structure), and the surface's top left corner and bottom left corner (t_dist in the surfa...
by booe
Sat Jul 31, 2010 7:05 am
Forum: Beginners Help
Topic: Coordinates and Clockwise vertices
Replies: 16
Views: 1270

hybrid, Acki - imho somebody should create some kind of patch that will allow Irrlicht users use opengl winding order / coordinates system. This might be usefull especially for those who use .bsp files for they levels (quake3 uses coordinate system where z is up/down). Is it really so hard to do? ma...
by booe
Fri Jul 30, 2010 9:34 pm
Forum: Beginners Help
Topic: RGB color for each vertex
Replies: 1
Views: 211

Check out the 03.CustomSceneNode example source code.
by booe
Fri Jul 30, 2010 8:39 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 137727

I saw like 1000 basic c++ questions here on forum. Maybe you want to tell them too to buzz off? Yea, lets ban'em ALL! And I like your "change your avatar" line it's so nazi . Hey dude, ever heard 'bout Godwin's law? http://en.wikipedia.org/wiki/Godwin%27s_law http://rob.nu/wp-content/uplo...
by booe
Fri Jul 30, 2010 8:31 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 137727

the destructor of the IrrOdeManager should only be called at the very end of the program as it's a singleton. I think that the destructor will be called automatically at the end of the program, if you don't call him before ;) If you delete an object, is destructor called than too? :oops: http://i29...
by booe
Fri Jul 30, 2010 7:22 am
Forum: Advanced Help
Topic: use irrlicht as renderer module - matrices
Replies: 1
Views: 323

use irrlicht as renderer module - matrices

Hi guys, i'd like to use irrlicht as the renderer module in my nvidia physx car racing game engine. In my old renderer I had all matrices prepared (for opengl rendrerer) with my own math library, so now comes the question: how can I send my camera/world matrices to irrlicht? Are there any irrlicht f...
by booe
Thu Jul 29, 2010 4:58 pm
Forum: Code Snippets
Topic: Updated 7/3/11 -Edge detection+Antialiasing on RenderTarget!
Replies: 24
Views: 14508

Hum, stefbuet, you must have unwittingly switched the "on"/"off" labels.
The "on" label should belong to screenie with 48 fps, and "off" label to one with 230.
by booe
Thu Jul 29, 2010 4:51 pm
Forum: Beginners Help
Topic: resize/scale irrlicht window without restarting the applicat
Replies: 3
Views: 247

Bloody hell! So you have fixed it?! I wasn't been here since 1.4!


edit:
Now, will it work on other platforms with any drivers (ofc I am not talking about dxd on linux :) )?