Search found 76 matches
- Wed Aug 04, 2010 11:58 am
- Forum: Advanced Help
- Topic: Mesh Decals
- Replies: 11
- Views: 2606
- Mon Aug 02, 2010 7:46 am
- Forum: Beginners Help
- Topic: Pre-calculated lighting for within a level
- Replies: 4
- Views: 638
No, there is no such scene node / code, you'll have to invent everything on your own. You can take a look at quake3 map compiler (q3 uses lightmaps) altrough quake3 lightmaps won't be usefull for meshes with parallax/bump mapping.. you might want to store light vectors for this cause. You can do it ...
- Sun Aug 01, 2010 6:20 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8145
Oh... sorry... my bad... I truly regret to say this, but... I just wanted to join his team.... but somehow he overlooked my application... that's kinda sad... his project is so unique, so inventive, and so entertaining... just imagine it! He has some experience with photoshop! And also with simple c...
- Sun Aug 01, 2010 3:00 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8145
Re: 4X Interactive: Looking for people to help with 4X game.
i am searching for people that know how Irrlicht works. OH, I KNOW!!! I KNOW!!! PICK ME!!! ME!!! OH, PICK ME!! I KNOW!!! ME, ME, ME!!!! HEEEEEY!!! ARE YOU BLIND AND DEAF?! DONT YOU WANT MY HELP?! WHY ARE YOU SO RUDE!!!! YOUR IDEAS ARE SOOO COOOOL!!! I CANT STAND LIVING WITHOUT YOUR GAMES ANYMORE!!!...
- Sun Aug 01, 2010 7:25 am
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8145
Re: 4X Interactive: Looking for people to help with 4X game.
OH, I KNOW!!! I KNOW!!! PICK ME!!! ME!!! OH, PICK ME!! I KNOW!!! ME, ME, ME!!!!galaxy366 wrote: i am searching for people that know how Irrlicht works.
- Sat Jul 31, 2010 5:30 pm
- Forum: Project Announcements
- Topic: 4X Interactive: Looking for people to help with 4X game.
- Replies: 41
- Views: 8145
- Sat Jul 31, 2010 11:30 am
- Forum: Beginners Help
- Topic: frame problem
- Replies: 2
- Views: 249
- Sat Jul 31, 2010 7:13 am
- Forum: Game Programming
- Topic: Dynamic Lightmaps in OpenGL
- Replies: 2
- Views: 1467
struct surface { float vertices[4][3]; float matrix[9]; float s_dist, t_dist; }; We also need to know the world space distances between the surface's top left corner and top right corner (s_dist in the surface structure), and the surface's top left corner and bottom left corner (t_dist in the surfa...
- Sat Jul 31, 2010 7:05 am
- Forum: Beginners Help
- Topic: Coordinates and Clockwise vertices
- Replies: 16
- Views: 1270
hybrid, Acki - imho somebody should create some kind of patch that will allow Irrlicht users use opengl winding order / coordinates system. This might be usefull especially for those who use .bsp files for they levels (quake3 uses coordinate system where z is up/down). Is it really so hard to do? ma...
- Fri Jul 30, 2010 9:34 pm
- Forum: Beginners Help
- Topic: RGB color for each vertex
- Replies: 1
- Views: 211
- Fri Jul 30, 2010 8:39 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 137727
- Fri Jul 30, 2010 8:31 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 137727
the destructor of the IrrOdeManager should only be called at the very end of the program as it's a singleton. I think that the destructor will be called automatically at the end of the program, if you don't call him before ;) If you delete an object, is destructor called than too? :oops: http://i29...
- Fri Jul 30, 2010 7:22 am
- Forum: Advanced Help
- Topic: use irrlicht as renderer module - matrices
- Replies: 1
- Views: 323
use irrlicht as renderer module - matrices
Hi guys, i'd like to use irrlicht as the renderer module in my nvidia physx car racing game engine. In my old renderer I had all matrices prepared (for opengl rendrerer) with my own math library, so now comes the question: how can I send my camera/world matrices to irrlicht? Are there any irrlicht f...
- Thu Jul 29, 2010 4:58 pm
- Forum: Code Snippets
- Topic: Updated 7/3/11 -Edge detection+Antialiasing on RenderTarget!
- Replies: 24
- Views: 14508
- Thu Jul 29, 2010 4:51 pm
- Forum: Beginners Help
- Topic: resize/scale irrlicht window without restarting the applicat
- Replies: 3
- Views: 247