Search found 76 matches

by booe
Sat Mar 02, 2013 12:28 pm
Forum: Beginners Help
Topic: DirectX10 renderer?
Replies: 1
Views: 347

DirectX10 renderer?

Hi guys, is there any working DX10 renderer for Irrlicht engine? How to setup and use it?
by booe
Fri May 04, 2012 12:39 pm
Forum: Advanced Help
Topic: [SOLVED] Convert from right-handed coordinate system
Replies: 17
Views: 2990

Re: [SOLVED] Convert from right-handed coordinate system

Huhu. I'm impressed. I tought that I'm the only one crazy enough to write BSP compiler and lightmapper for q3 maps from scratch. ^ ^ But you seem to be having pretty childish problems. Conversion between coordinate systems is trivial. Altrough.... I remember that Q3 used plane equation which looked ...
by booe
Mon Apr 30, 2012 4:11 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166605

Re: Funny programming pictures, jokes & quotes

http://img194.imageshack.us/img194/7941/rainbowsheep2byrainbows.gif .. Good one :lol: *_________* Under the multiverse theory, going back in time would just have split the timelines into two at that point. DBZ explains it well, that's one educational show ;) So If I kidnap now a Sheep-Cutie, then t...
by booe
Sun Apr 29, 2012 9:50 am
Forum: Beginners Help
Topic: Access scene nodes from out of Main.cpp
Replies: 20
Views: 948

Re: Access scene nodes from out of Main.cpp

What about LEARNING C++ instead of HAUNTING MY DEAR SHEEP-CUTIE?! She's got a lot of important thing to do! You wolf bastard! Boooo!
by booe
Wed Apr 25, 2012 5:43 am
Forum: Beginners Help
Topic: Irrlicht Engine and 3DS MAX Studio
Replies: 8
Views: 994

Re: Irrlicht Engine and 3DS MAX Studio

TLDR;
maybe add MD5 support to Irrlicht and use it ?
by booe
Thu Apr 05, 2012 6:05 am
Forum: Beginners Help
Topic: hole appear beetween polygon
Replies: 10
Views: 2469

Re: hole appear beetween polygon

I have to admit that I cannot see any hole in the video. But as it seems you have to quads which overlap, and which are exactly adjacent to some extent. This can lead to z-buffer fighting and in turn to wrong render orders or other artifacts. This will always occur if you have surfaces which align ...
by booe
Wed Apr 04, 2012 7:08 am
Forum: Off-topic
Topic: Spiders!
Replies: 17
Views: 2850

Re: Spiders!

I wish they were sheeps....
by booe
Wed Apr 04, 2012 5:27 am
Forum: Competition Time!
Topic: Screenshot of the Month April 2012 [Winner announced!]
Replies: 63
Views: 32999

Re: Screenshot of the Month April 2012 [Submit now!]

serengeor wrote:
wahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke :P
Am I the only one who is paying attention ?? :wink:
Nooo.. it can't be that :roll:
I am not paying any attenton, because I'm staring at beauty Sheep-Cuties all the time, jawoll!

EDIT: 69th post! WOOOHOOO!
by booe
Fri Mar 30, 2012 7:02 am
Forum: Beginners Help
Topic: getMaterial(i).setTexture
Replies: 9
Views: 966

Re: getMaterial(i).setTexture

Every good programmer I've ever met has learned things while coding. Classes are just there to fill the gaps :-) Ooh yeah! Now we all should drop the classes and rewrite Irrlicht in plain C code! As plain as Sheep-Cutie's glades! Hehe, I thought we were talking about classes for learning, like scho...
by booe
Fri Mar 30, 2012 6:23 am
Forum: Beginners Help
Topic: I just loooove Irrlicht
Replies: 19
Views: 2788

Re: I just loooove Irrlicht

And I just love Sheep-Cuties! WOOOHOOO!
by booe
Fri Mar 30, 2012 5:59 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 136994

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

ulao wrote: Also to clarify any comets I made about my project dll's, if I say I dropped in a new dll and tried it, that would assume I did a rebuild.
Oh yeah, comets are really dangerous. They can fall from the sky, hit your PC, and ka-boom!
by booe
Thu Mar 29, 2012 8:13 pm
Forum: Beginners Help
Topic: getMaterial(i).setTexture
Replies: 9
Views: 966

Re: getMaterial(i).setTexture

CuteAlien wrote:Every good programmer I've ever met has learned things while coding. Classes are just there to fill the gaps :-)
Ooh yeah! Now we all should drop the classes and rewrite Irrlicht in plain C code! As plain as Sheep-Cutie's glades!


RIGHT, Sheep-Cutie ?
by booe
Thu Mar 29, 2012 8:11 pm
Forum: Open Discussion and Dev Announcements
Topic: Flexible Vertex Format - special SVN branch is ready!!!
Replies: 135
Views: 132235

Re: Flexible Vertex Format - special SVN branch is ready!!!

Bug in a Demo example is fixed. Currently it looks like a FVF implementation is a bugs free. Reminds me viewtopic.php?f=3&t=34610&start=390#p265751 :lol: Oh yeaaah, bug-free software is as rare as sheep-free glades! Wooohoooo! Do you know where the sheeps are? @REDDemon - you're right, big ...
by booe
Tue Mar 13, 2012 6:33 pm
Forum: Open Discussion and Dev Announcements
Topic: Flexible Vertex Format - special SVN branch is ready!!!
Replies: 135
Views: 132235

Re: Flexible Vertex Format - Release Candidate 2 is ready!!!

Cool, can't wait for more!
Keep working or I will set an angry sheep after you!
by booe
Thu Mar 01, 2012 3:42 pm
Forum: Beginners Help
Topic: How to create capsule mesh ???
Replies: 4
Views: 791

Re: How to create capsule mesh ???

Didnt think about it, lol.
Still, it would be cool to add "createCapsuleMesh" to CGeometryCreator.