Search found 76 matches
- Sat Mar 02, 2013 12:28 pm
- Forum: Beginners Help
- Topic: DirectX10 renderer?
- Replies: 1
- Views: 347
DirectX10 renderer?
Hi guys, is there any working DX10 renderer for Irrlicht engine? How to setup and use it?
- Fri May 04, 2012 12:39 pm
- Forum: Advanced Help
- Topic: [SOLVED] Convert from right-handed coordinate system
- Replies: 17
- Views: 2990
Re: [SOLVED] Convert from right-handed coordinate system
Huhu. I'm impressed. I tought that I'm the only one crazy enough to write BSP compiler and lightmapper for q3 maps from scratch. ^ ^ But you seem to be having pretty childish problems. Conversion between coordinate systems is trivial. Altrough.... I remember that Q3 used plane equation which looked ...
- Mon Apr 30, 2012 4:11 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 166605
Re: Funny programming pictures, jokes & quotes
http://img194.imageshack.us/img194/7941/rainbowsheep2byrainbows.gif .. Good one :lol: *_________* Under the multiverse theory, going back in time would just have split the timelines into two at that point. DBZ explains it well, that's one educational show ;) So If I kidnap now a Sheep-Cutie, then t...
- Sun Apr 29, 2012 9:50 am
- Forum: Beginners Help
- Topic: Access scene nodes from out of Main.cpp
- Replies: 20
- Views: 948
Re: Access scene nodes from out of Main.cpp
What about LEARNING C++ instead of HAUNTING MY DEAR SHEEP-CUTIE?! She's got a lot of important thing to do! You wolf bastard! Boooo!
- Wed Apr 25, 2012 5:43 am
- Forum: Beginners Help
- Topic: Irrlicht Engine and 3DS MAX Studio
- Replies: 8
- Views: 994
Re: Irrlicht Engine and 3DS MAX Studio
TLDR;
maybe add MD5 support to Irrlicht and use it ?
maybe add MD5 support to Irrlicht and use it ?
- Thu Apr 05, 2012 6:05 am
- Forum: Beginners Help
- Topic: hole appear beetween polygon
- Replies: 10
- Views: 2469
Re: hole appear beetween polygon
I have to admit that I cannot see any hole in the video. But as it seems you have to quads which overlap, and which are exactly adjacent to some extent. This can lead to z-buffer fighting and in turn to wrong render orders or other artifacts. This will always occur if you have surfaces which align ...
Re: Spiders!
I wish they were sheeps....
- Wed Apr 04, 2012 5:27 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2012 [Winner announced!]
- Replies: 63
- Views: 32999
Re: Screenshot of the Month April 2012 [Submit now!]
I am not paying any attenton, because I'm staring at beauty Sheep-Cuties all the time, jawoll!serengeor wrote:Nooo.. it can't be thatwahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke
Am I the only one who is paying attention ??
EDIT: 69th post! WOOOHOOO!
- Fri Mar 30, 2012 7:02 am
- Forum: Beginners Help
- Topic: getMaterial(i).setTexture
- Replies: 9
- Views: 966
Re: getMaterial(i).setTexture
Every good programmer I've ever met has learned things while coding. Classes are just there to fill the gaps :-) Ooh yeah! Now we all should drop the classes and rewrite Irrlicht in plain C code! As plain as Sheep-Cutie's glades! Hehe, I thought we were talking about classes for learning, like scho...
- Fri Mar 30, 2012 6:23 am
- Forum: Beginners Help
- Topic: I just loooove Irrlicht
- Replies: 19
- Views: 2788
Re: I just loooove Irrlicht
And I just love Sheep-Cuties! WOOOHOOO!
- Fri Mar 30, 2012 5:59 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 136994
Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Oh yeah, comets are really dangerous. They can fall from the sky, hit your PC, and ka-boom!ulao wrote: Also to clarify any comets I made about my project dll's, if I say I dropped in a new dll and tried it, that would assume I did a rebuild.
- Thu Mar 29, 2012 8:13 pm
- Forum: Beginners Help
- Topic: getMaterial(i).setTexture
- Replies: 9
- Views: 966
Re: getMaterial(i).setTexture
Ooh yeah! Now we all should drop the classes and rewrite Irrlicht in plain C code! As plain as Sheep-Cutie's glades!CuteAlien wrote:Every good programmer I've ever met has learned things while coding. Classes are just there to fill the gaps
RIGHT, Sheep-Cutie ?
- Thu Mar 29, 2012 8:11 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Flexible Vertex Format - special SVN branch is ready!!!
- Replies: 135
- Views: 132235
Re: Flexible Vertex Format - special SVN branch is ready!!!
Bug in a Demo example is fixed. Currently it looks like a FVF implementation is a bugs free. Reminds me viewtopic.php?f=3&t=34610&start=390#p265751 :lol: Oh yeaaah, bug-free software is as rare as sheep-free glades! Wooohoooo! Do you know where the sheeps are? @REDDemon - you're right, big ...
- Tue Mar 13, 2012 6:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Flexible Vertex Format - special SVN branch is ready!!!
- Replies: 135
- Views: 132235
Re: Flexible Vertex Format - Release Candidate 2 is ready!!!
Cool, can't wait for more!
Keep working or I will set an angry sheep after you!
Keep working or I will set an angry sheep after you!
- Thu Mar 01, 2012 3:42 pm
- Forum: Beginners Help
- Topic: How to create capsule mesh ???
- Replies: 4
- Views: 791
Re: How to create capsule mesh ???
Didnt think about it, lol.
Still, it would be cool to add "createCapsuleMesh" to CGeometryCreator.
Still, it would be cool to add "createCapsuleMesh" to CGeometryCreator.