Search found 14 matches

by Fanfan
Thu Jun 09, 2005 9:08 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

well...strange...but I didn't change the filepaths, when my error appears....only removed one vertex...
by Fanfan
Thu Jun 09, 2005 4:39 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

nobody knows? :cry: :cry: :cry: :cry:
by Fanfan
Wed Jun 01, 2005 9:24 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

well, Albi, we have exactly the same problem :(

Jox : yes I've got an error message when exporting :
Traceback (most recent call last):
File "<string>", line 1476, in my_callback
File "<string>", line 572, in writeRootBone
File "<string>", line 504, in exportMesh
File "<string>", line 696, in ...
by Fanfan
Mon May 30, 2005 10:20 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

Yes, I fixed my origin problem, asking for it on a blender forum, and having done the method you describe (with the center cursor button). Thank you anyway for the explanations! :wink:

In fact, now, my problem is quite the same as you : when I converted my mesh from subsurf to polygone, it re ...
by Fanfan
Sun May 29, 2005 3:52 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

@jox : when you told me to convert my mesh from subsurf to polygon, I first thought it was ok.
But now I can notice a problem : when I look my vertex, which are assigned to the closest bones...well they have changed and are no longer well assigned...
and when I re-assign them correctly, I can't ...
by Fanfan
Fri May 27, 2005 9:56 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

well, thanks for your answer.

For 2) I think you're right : they don't have the same origin. With NKEY I can see that my mesh has (x=0.296, y=0.012, z=0) and the armature has (x=1.070, y=0.053, z=0.494). But how can I arrange that? Because when I enter the same values, the bones are no longer ...
by Fanfan
Wed May 25, 2005 10:07 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

ok, I solved my texture problem : the problem was that I hadn't well linked my UV with my mesh : I didn't do a new material in the material panel and didn't click on "Texface"...

I now got two new problems, probably due to a bad object hierarchy :

1)my gingerbread man is exported and loaded into ...
by Fanfan
Tue May 24, 2005 10:35 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

Hi,
ok, I've got now the new exporter. (I don't have anymore subsurf ;-) )

I think my problem comes from a bad link between the uv texture and the .blend...
(in fact, i'm not an expert of blender and it seems to me that the uv is not attached to the mesh, but i tried in vain...)

Moreover, the ...
by Fanfan
Mon May 23, 2005 10:30 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

ok, thanks for your analysing jox!
I removed the subsurf and changed my object hierarchy. My new hierarchy is : the armature is the parent of all other objects : the body of my perso, his eyes, his mouth, and the buttons of his jacket.
I removed the textures and added an uv texture.
The export seems ...
by Fanfan
Sun May 15, 2005 1:53 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

Nobody knows why I can't see my meshes when I put "EDT_OPENGL" in my createDevice's parameters?

@jox : did you receive my .blend file?
by Fanfan
Fri May 06, 2005 4:10 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

1) oops, you're right, my camera was on/inside the cube, so I couldn't see it!
next question : is there a way to obtain natives blender's textures? (I mean non-UV textures)
Now it's ok to load it, but only if I put "EDT_SOFTWARE" in this line of my code : device = createDevice(video::EDT_SOFTWARE ...
by Fanfan
Thu May 05, 2005 6:44 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

Ok, I've just tested the version 1.1.3 of the x exporter...

1)It is ok, with a simple scene (the default one : just a cube, a lamp and a camera), the export is ok, I import it in irrlicht, got no error message,... but I can't see my mesh on the screen! Is there a probleme in my code?

2)I can't ...
by Fanfan
Thu May 05, 2005 4:44 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

really? I was thinking the .x format was specially for programmation with directX... :? am I wrong? can you explain me?

I'm gonna try the exporter you told me, right now... be back soon...
thanks!
by Fanfan
Thu May 05, 2005 2:06 pm
Forum: Beginners Help
Topic: load meshes from blender
Replies: 25
Views: 5134

load meshes from blender

Hi everyone,

first, I'm french, so excuse me for my approximative english.

I try to load my meshes from blender to irrlicht. I didn't know which format to use. I want to use OpenGl so I don't want to use the .x format.

I'm actually trying with the .oct format. I've exported my meshes with the ...