Search found 8 matches

by RaymondH
Fri Aug 06, 2010 2:11 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

If the error doesn't cause any problems, I wouldn't worry too much about it. Having one mesh rendered and already an error. It can only get worse if I ignore it. Well, .x files should usually close all their braces. So your file (if that's really the end of the file) is corrupt. Thats not the end o...
by RaymondH
Fri Aug 06, 2010 12:20 am
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

I use to have same deformation with the .X exporter I was using with 3dsmax (panda exporter). If I remember well, the problem was with bones position/rotation exportation. It had 2 options : export transformation matrix, or export absolution xyz value, one of those option made deformations like you...
by RaymondH
Thu Aug 05, 2010 11:53 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

I'm happy with all the information I get. So thanks for that!
by RaymondH
Thu Aug 05, 2010 11:34 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

Bate wrote:triangle count, while the model is completely visible
Tris stands for triangle count?
Ifso, the value is 18348.
by RaymondH
Thu Aug 05, 2010 11:31 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

Did you try loading it in Irrlicht's MeshViewer? If not do so and look at the values shown there. Loaded the model into the meshviewer, any specific value you are interested in? Doesn't look like more than 65536 vertices unless the sphere is way too detailed :) Sphere: 4.5k verticles 4.5k faces :sh...
by RaymondH
Thu Aug 05, 2010 11:00 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

Bate wrote:Doesn't look like more than 65536 vertices unless the sphere is way too detailed :)
Whole model:
4.5k verticles
4.5k faces
by RaymondH
Thu Aug 05, 2010 10:45 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

I guess the first thing I would try is re-exporting the mesh, only this time without bones, and seeing if the problem is still there. I suspect it wouldn't be, but confirmation would be good. Thanks for the tip. Without the bones the mesh looks better. But, without bones irrlicht gives the followin...
by RaymondH
Thu Aug 05, 2010 9:55 pm
Forum: Beginners Help
Topic: Deformed mesh. (D3D9, .x)
Replies: 40
Views: 3301

Deformed mesh. (D3D9, .x)

IAnimatedMeshSceneNode* Character; Character = pManager->getSceneManager()->addAnimatedMeshSceneNode( pManager->getSceneManager()->getMesh("SimpleMan.x")); pManager->getSceneManager() is equal to device->getSceneManager() The reason why its an IAnimatedMeshSceneNode is because I want to b...