If the error doesn't cause any problems, I wouldn't worry too much about it.
Having one mesh rendered and already an error. It can only get worse if I ignore it.
Well, .x files should usually close all their braces. So your file (if that's really the end of the file) is corrupt.
Thats not the ...
Search found 8 matches
- Fri Aug 06, 2010 2:11 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Fri Aug 06, 2010 12:20 am
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Thu Aug 05, 2010 11:53 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Thu Aug 05, 2010 11:34 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Thu Aug 05, 2010 11:31 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Thu Aug 05, 2010 11:00 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Thu Aug 05, 2010 10:45 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
- Thu Aug 05, 2010 9:55 pm
- Forum: Beginners Help
- Topic: Deformed mesh. (D3D9, .x)
- Replies: 40
- Views: 5149
Deformed mesh. (D3D9, .x)
IAnimatedMeshSceneNode* Character;
Character = pManager->getSceneManager()->addAnimatedMeshSceneNode(
pManager->getSceneManager()->getMesh("SimpleMan.x"));
pManager->getSceneManager() is equal to device->getSceneManager()
The reason why its an IAnimatedMeshSceneNode is because I want to be ...
Character = pManager->getSceneManager()->addAnimatedMeshSceneNode(
pManager->getSceneManager()->getMesh("SimpleMan.x"));
pManager->getSceneManager() is equal to device->getSceneManager()
The reason why its an IAnimatedMeshSceneNode is because I want to be ...