Hi,
I have my irrlicht window integrated into a from window but when i press a button or use the mouse the window receives the event insted of the irrlicht device.
can someone help me with this? Is it possible to forward events from the form to the irrlicht device?
thanks
Search found 11 matches
- Fri Aug 27, 2010 8:18 am
- Forum: Beginners Help
- Topic: device window handle device.OnEvent isn't working
- Replies: 1
- Views: 270
- Fri Aug 27, 2010 6:35 am
- Forum: Beginners Help
- Topic: integrate Irrlicht Device Window into Tab navigation
- Replies: 1
- Views: 208
- Thu Aug 26, 2010 3:39 pm
- Forum: Beginners Help
- Topic: integrate Irrlicht Device Window into Tab navigation
- Replies: 1
- Views: 208
integrate Irrlicht Device Window into Tab navigation
Hi,
I am writing a software where i have a tab navigation vor each window in a main window. Lets say i have a 2D view, calculations an properties arranged in those tabs like in a browser.
My question is: Is it possible to integrate my irrlicht device window into one of these tabs?
greetings
I am writing a software where i have a tab navigation vor each window in a main window. Lets say i have a 2D view, calculations an properties arranged in those tabs like in a browser.
My question is: Is it possible to integrate my irrlicht device window into one of these tabs?
greetings
- Mon Aug 23, 2010 6:07 am
- Forum: Beginners Help
- Topic: GetSceneNodeFromScreenCoordinates
- Replies: 1
- Views: 245
GetSceneNodeFromScreenCoordinates
Hi, I have the following Problem:
I use GetSceneNodeFromScreenCoordinates() to determine over which SceneNode my cursor currently is. For some SceneNodes it works properly but in other cases not the SceneNode in the front is selected but one in the background.
Is there a solution?
Ideas?
greets
I use GetSceneNodeFromScreenCoordinates() to determine over which SceneNode my cursor currently is. For some SceneNodes it works properly but in other cases not the SceneNode in the front is selected but one in the background.
Is there a solution?
Ideas?
greets
- Wed Aug 11, 2010 2:37 pm
- Forum: Beginners Help
- Topic: lighting problem
- Replies: 5
- Views: 614
- Wed Aug 11, 2010 10:26 am
- Forum: Beginners Help
- Topic: lighting problem
- Replies: 5
- Views: 614
- Wed Aug 11, 2010 10:17 am
- Forum: Beginners Help
- Topic: lighting problem
- Replies: 5
- Views: 614
- Wed Aug 11, 2010 9:51 am
- Forum: Beginners Help
- Topic: lighting problem
- Replies: 5
- Views: 614
lighting problem
Hi, i'm creating an application where walls with windows should be created automatically. The algorithm for creating the holes works now, just a very simple one. I now have problems with the lighting, as a result i want that you don't see that the wall was build out of several boxes.
Heres a ...
Heres a ...
- Mon Aug 09, 2010 3:00 pm
- Forum: Beginners Help
- Topic: bool operations (substract a mesh from a mesh)
- Replies: 5
- Views: 461
- Mon Aug 09, 2010 2:25 pm
- Forum: Beginners Help
- Topic: bool operations (substract a mesh from a mesh)
- Replies: 5
- Views: 461
- Mon Aug 09, 2010 2:11 pm
- Forum: Beginners Help
- Topic: bool operations (substract a mesh from a mesh)
- Replies: 5
- Views: 461
bool operations (substract a mesh from a mesh)
Hi,
i was wondering if it is possible to substract, intersect or union two nodes or meshes with irrlicht.
I need to cut on cube out of a nother one and the poistion must be dynamic so its not possible to create a mesh with a hole before an import it into my code.
I'm looking forward to any ...
i was wondering if it is possible to substract, intersect or union two nodes or meshes with irrlicht.
I need to cut on cube out of a nother one and the poistion must be dynamic so its not possible to create a mesh with a hole before an import it into my code.
I'm looking forward to any ...