thanks for reply
if you mean as runtime library, yeah I used "Multi-threaded Debug DLL". but if you mean in my scripting , no I didn't do any multi threading.
Hi, I've implemented LUA script (using LUABIND) in my project. to do that I had to build Irrlicht again with RTTI (RealTime Type Info) enabled.
since I built Irrlicht with RTTI enabled I get this error on using driver->getTexture or driver->addTexture commands : 0xC0000005: Access violation ...
well tried that but I got more than 100 errors like these in winnt.h and winbase.h : Error 1 error C2146: syntax error : missing ';' before identifier 'PVOID64' C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\winnt.h 236 Irrlicht Error 2 error C4430: missing type specifier - int assumed. Note ...
Hi, I've successfully implemented LUA scripting language in my project with LUABIND. It works fine with C++ standard types like int,... and my own classes. but when I'm trying to access an irrlicht classes type like "ISceneNode" , LUABIND shows me this : std::exception: 'Access violation - no RTTI ...
it solved "Hello world" problem. but I have a problem. I used /clr for some reasons. and "Multi-Threaded" is in conflict with /clr. (I have to change my project's runtime to "Multi-Threaded" too, right?)
I have faced some problems with CLR before too. so I just decided to ...
thank you for reply, I get this when I try to compile "hello world" project: Error 4 fatal error C1083: Cannot open include file: 'vld.h': No such file or directory k:\irobo\dls\irrbp\helloworld\example.cpp 9 HelloWorld
Edit : I managed to solve this. I downloaded "Visual Leak Detector" and add ...