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- Wed Aug 25, 2010 12:53 pm
- Forum: Bug reports
- Topic: ITerrainSceneNode cut the terrain-heightmap and texture
- Replies: 2
- Views: 657
ITerrainSceneNode cut the terrain-heightmap and texture
Is not possible to use the ITerrainSceneNode in a tiled map because the tiles are cut on the edge. The bug is in the algorithm used for LOD that cuts almost patchSize vertex in the upper and right edge.