I have used PhysX API and Irrlicht also (but not expert in both, in learning process)
Suppose if we want to create this kind of scene then we need to created huge amount of actors??
Suppose you have to make this kind of scene then how u will do??
Search found 8 matches
- Sat Sep 11, 2010 3:39 pm
- Forum: Beginners Help
- Topic: Managing mass destructions in scenes with irrlicht How?
- Replies: 2
- Views: 224
- Sat Sep 11, 2010 3:18 pm
- Forum: Beginners Help
- Topic: Managing mass destructions in scenes with irrlicht How?
- Replies: 2
- Views: 224
Managing mass destructions in scenes with irrlicht How?
Is is possible to achieve these kind of results with irrlicht? http://www.youtube.com/watch?v=N1FOnpzUzZY On the startup pf the movie there is only one wall mesh, but when object hits on wall then this single wall mesh divided into hundreds or thousand of sub-meshes, If we create one scene-node for ...
- Thu Sep 09, 2010 3:16 am
- Forum: Beginners Help
- Topic: Rendring Cloth, Soft Bodies, How!!!
- Replies: 1
- Views: 342
Rendring Cloth, Soft Bodies, How!!!
Now a days i am spending my free time in integrating PhysX and irrlicht.. (I know wrappers already available there but i want to learn how things working under the scene) Suppose i have very well textured Cloth model exported in x file format, It is a simple 2d plane with UV Mapping in max. I want t...
- Tue Sep 07, 2010 6:56 pm
- Forum: Off-topic
- Topic: fstream C++ Programming Question
- Replies: 1
- Views: 710
fstream C++ Programming Question
std::fstream *fs = NULL; fs = new std::fstream(); fs->open("D:/Projects/Test_project/Release/test.txt"); if(!fs) cout << "\nUnable to Open"; *fs << "Put this text in file"; fs->close(); why this code not work, (it compiles successfully) but create no txt file as a outp...
- Sun Sep 05, 2010 7:03 am
- Forum: Beginners Help
- Topic: Setting Orientation of a node using quaternion, How?
- Replies: 4
- Views: 459
- Sat Sep 04, 2010 3:06 pm
- Forum: Beginners Help
- Topic: Setting Orientation of a node using quaternion, How?
- Replies: 4
- Views: 459
Setting Orientation of a node using quaternion, How?
Quat quat = mNode->getOrint();
I have rotation store in a quaternion "quat" and want to apply it to a Irrlicht Animated node, But i found no function that support quaternion.
How can i rotate my irrlicht scene nodes using quaternions???
Thanks.
I have rotation store in a quaternion "quat" and want to apply it to a Irrlicht Animated node, But i found no function that support quaternion.
How can i rotate my irrlicht scene nodes using quaternions???
Thanks.
- Fri Aug 27, 2010 6:17 pm
- Forum: Beginners Help
- Topic: OnPreRender() Method??
- Replies: 3
- Views: 544
virtual void irr::scene::ISceneNode::OnAnimate ( u32 timeMs ) [inline, virtual] OnAnimate() is called just before rendering the whole scene. Nodes may calculate or store animations here, and may do other useful things, depending on what they are. Also, OnAnimate() should be called for all child sce...
- Fri Aug 27, 2010 5:38 pm
- Forum: Beginners Help
- Topic: OnPreRender() Method??
- Replies: 3
- Views: 544
OnPreRender() Method??
I am searching "OnPreRender()" method, where it actually defines and implemented but unable to find.
Please help me,
I have read the documentation for the
class irr::scene::IAnimatedMeshSceneNode;
class irr::scene::ISceneNode;
but still not found that..
Please help me,
I have read the documentation for the
class irr::scene::IAnimatedMeshSceneNode;
class irr::scene::ISceneNode;
but still not found that..