Search found 61 matches

by Rabid Mantis
Thu May 12, 2005 4:52 am
Forum: Beginners Help
Topic: (solved)how to make irrlicht maya cam translate like rts cam
Replies: 3
Views: 324

SOLUTION

allright I am an idiot. I figured it out... forget everything I posted above. Here's how to do it (for those of you who don't know already :p ) open CCameraMayaSceneNode.cpp you can remove this code unless you still need it for some reason: core::vector3df tvectY = (va->getFarLeftDown() - va->getFar...
by Rabid Mantis
Wed May 11, 2005 11:31 pm
Forum: Beginners Help
Topic: (solved)how to make irrlicht maya cam translate like rts cam
Replies: 3
Views: 324

hmm the post I made earlier got deleted. oh well it's not important anymore
by Rabid Mantis
Wed May 11, 2005 10:55 pm
Forum: Beginners Help
Topic: camera manipulation
Replies: 3
Views: 307

jox wrote:In Irrlicht 0.9 the maya cams setPosition and setTarget should work properly since Niko included my fixes for that:

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=5969

If it's working properly, how do I make it work? Should I do what esmanical said? thanks for helping :D
by Rabid Mantis
Wed May 11, 2005 10:15 am
Forum: Beginners Help
Topic: camera manipulation
Replies: 3
Views: 307

camera manipulation

I'm trying to be able to get the angle/rotation/position of the camera and set it. I looked through some of the api, and I think i might be misusing the functions. here's an example of what I'm doing: camera = smgr->addCameraSceneNodeMaya(); vector3df bleh; bleh.X = 0; bleh.Y = 0; bleh.Z = 0; camera...
by Rabid Mantis
Wed May 11, 2005 8:35 am
Forum: Beginners Help
Topic: (solved)how to make irrlicht maya cam translate like rts cam
Replies: 3
Views: 324

(solved)how to make irrlicht maya cam translate like rts cam

I'm still learning the engine, so pls don't laugh at me :P I'm changing the source for the maya control setup(CCameraMayaSceneNode.cpp), and I'm trying to set the camera up so instead of moving straight up and down ("translating" - when holding rmb and moving the mouse up and down), it'll ...
by Rabid Mantis
Mon May 09, 2005 5:28 pm
Forum: Beginners Help
Topic: compiling the engine (visual c++ 6.0)
Replies: 4
Views: 300

I'd give it a try, but I'm gettting I'm getting the newer one either today or tomorrow, so there's really no point. Now what I'd like to know is if there's any issues with visual studio 2003 I'll need to deal with :p
by Rabid Mantis
Mon May 09, 2005 12:53 pm
Forum: Beginners Help
Topic: compiling the engine (visual c++ 6.0)
Replies: 4
Views: 300

but don't I also need an older version of the dx files? pre dec? I have april 2005.
by Rabid Mantis
Mon May 09, 2005 11:57 am
Forum: Beginners Help
Topic: compiling the engine (visual c++ 6.0)
Replies: 4
Views: 300

well crap.... after several hours of searching I FINALLY found this: If you are recompiling the whole engine with Visual Studio 6 (which means Irrlicht.dll, NOT the application which is using Irrlicht), DirectX9 support is disabled now by default, because Microsoft stopped support for DX9 on VS6 in ...
by Rabid Mantis
Mon May 09, 2005 9:48 am
Forum: Beginners Help
Topic: compiling the engine (visual c++ 6.0)
Replies: 4
Views: 300

compiling the engine (visual c++ 6.0)

whenever I compile, i get alot of these kinds of warnings CVideoNull.cpp CD3D9HLSLMaterialRenderer.cpp CD3D9NormalMapRenderer.cpp Compiling Irrlicht with Visual Studio 6.0, support for DX9 is disabled. CD3D9ShaderMaterialRenderer.cpp Compiling Irrlicht with Visual Studio 6.0, support for DX9 is disa...
by Rabid Mantis
Sun May 08, 2005 11:28 pm
Forum: Beginners Help
Topic: Some quick advice pls?
Replies: 5
Views: 305

narf
by Rabid Mantis
Sun May 08, 2005 4:22 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Which modeller should I use?
Replies: 9
Views: 2260

Which modeller should I use?

(sorry if a million other people have asked this question)

I'm going to make .x models, and I was wondering which free modeller would be best to make them with (if there is one). I have blender, but I'd also like one specifically geared for .x models (if there is one).

thanks.
by Rabid Mantis
Sun May 08, 2005 3:29 pm
Forum: Beginners Help
Topic: Some quick advice pls?
Replies: 5
Views: 305

I see there's a list for free modelling tools here. Which one is good for .x models? Blender only seems to export them, so i'd be nice to have a second program for that.
by Rabid Mantis
Sun May 08, 2005 3:16 pm
Forum: Beginners Help
Topic: Some quick advice pls?
Replies: 5
Views: 305

.X seems to be the favorite for Irrlicht. Use Jox's DX exporter for Blender and re-save your models in DX's Mview before loading them into Irrlicht or you'll get errors. 3ds seconds it in order of preference. thanks. in blender I have two .x formats: directx, and directx8. which one is better? Wher...
by Rabid Mantis
Sun May 08, 2005 2:55 pm
Forum: Beginners Help
Topic: Some quick advice pls?
Replies: 5
Views: 305

Some quick advice pls?

I havent worked with all different formats of models, but I have blender so I should be able to convert to just about any type. My question is, what can this engine use that would be good for a space rts? It's mostly static objects (spaceships) that dont need to be animated. I've worked with truespa...
by Rabid Mantis
Sun May 08, 2005 2:37 pm
Forum: Beginners Help
Topic: (solved) New guy with a small(?) problem.
Replies: 3
Views: 297

Did you maybe by accident take the dll from the bin/DevCpp folder instead of the one from bin/VisualStudio? yeah... doesnt it always happen that you dont get an answer until JUST AFTER you figure it out? :p I wasnt aware there was more than one version of the dll. Someone should put that in the sti...