Search found 1044 matches
- Sat Apr 08, 2017 2:41 pm
- Forum: Advanced Help
- Topic: Light Probes
- Replies: 12
- Views: 4080
Re: Light Probes
Yes you will be able to use both tecniques, however I think it is better you read more information about Light Probes and lightmaps because those are 2 different things. Irrlicht is capable of both rendering tecniques, but you have to implement some stuff yourself. You don't need cubemaps support fo...
- Fri Apr 07, 2017 1:44 pm
- Forum: Advanced Help
- Topic: Light Probes
- Replies: 12
- Views: 4080
Re: Light Probes
Contrary to what REDDemon says, generating SH from a cubemap is piss easy every band coefficient is simply a sum of all texels weighted by their solid angle and the band's basis function value in the texel's direction (basic integration of a piece-wise constant function on a sphere). Obviously if y...
- Fri Apr 07, 2017 1:40 pm
- Forum: Off-topic
- Topic: How to make GIFs of your IRrlicht games?
- Replies: 3
- Views: 5674
Re: How to make GIFs of your IRrlicht games?
cool Gyazo..
- Thu Apr 06, 2017 7:50 am
- Forum: Off-topic
- Topic: How to make GIFs of your IRrlicht games?
- Replies: 3
- Views: 5674
How to make GIFs of your IRrlicht games?
I noticed there are lot of online tools with pletora of options for converting videos into GIFs, though is there any free and reliable video capturing tool? These days where social are so trending I think it is cool if everyone could posts GIFs of their irrlicht games.
- Thu Apr 06, 2017 7:24 am
- Forum: Beginners Help
- Topic: Free dedicated server hosts?
- Replies: 7
- Views: 1659
Re: Free dedicated server hosts?
You can find cheap dedicated servers (machines that are outdated and datacenters are reselling, trying to put to little gain), from little to 10$/year for very crap hardware, to as much as 200$ / year. You have no guarantees about uptime, service assistance etc. There's nothing free, and also free p...
- Thu Apr 06, 2017 7:12 am
- Forum: Advanced Help
- Topic: Light Probes
- Replies: 12
- Views: 4080
Re: Light Probes
SPherical harmonics are just a "frequency based" approximation for a infinitely far cubemap of light coming to a point . The code for using spherical harmonics in shader is pretty efficient and short, even though the reasoning behind it is very complex, you will be fine copypasting and me...
- Mon Apr 03, 2017 11:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: Website hacked? :(
- Replies: 12
- Views: 3947
Re: Website hacked? :(
Yeah it seems gone. I was displaying only half webpage.
- Mon Apr 03, 2017 10:26 am
- Forum: Open Discussion and Dev Announcements
- Topic: Website hacked? :(
- Replies: 12
- Views: 3947
Website hacked? :(
Website got hacked again I think. I have a strange layout now
- Sun Apr 02, 2017 7:42 pm
- Forum: Bug reports
- Topic: HWND GetAncestor
- Replies: 1
- Views: 1128
HWND GetAncestor
My friend using irrlicht mentioned he had to replace in CIrrDevieWin32 and replace all instances of HWND with GetAncestor(HWnd, GA_ROOT) this was needed to get events working when using irrlicht inside a foreign window (in this case it was a SFML window, but the procedure is the same of the irrlicht...
- Sun Apr 02, 2017 7:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Emscripten port
- Replies: 57
- Views: 26838
Re: Emscripten port
The easiest way should be to prepackage all files at compile time (cannot be done by irrlicht), otherwise we have to add file streaming to irrlicht, but basically that would be a big change. (and a irrlicht logo added by default would be very nice :D that's why I prefer writing a HTML file than play...
- Sun Apr 02, 2017 7:13 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2842
Re: What is happening when an .irr scene file is loading?
Actually what you are requesting is not possible, the loading is not asynchronous and has no hooks/callbacks to know advance progress. I think it is possible embedding your irrlicht window into another window (like GTK as shown in some tutorials) so you can display a "rotating circle" over...
- Sun Apr 02, 2017 7:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Emscripten port
- Replies: 57
- Views: 26838
Re: Emscripten port
Hi and good work! :) it would be interesting to have it. So far Emscripten should work by just using SDL device(for which irrlicht has already a device) and GLES2 . In both cases we should be able to include support for irrlicht officially, I assume we just need to skip inclusion of libraries that a...
- Thu Mar 30, 2017 1:23 pm
- Forum: Bug reports
- Topic: compiling trunk with gcc/mingw
- Replies: 11
- Views: 2763
Re: compiling trunk with gcc/mingw
It is time I setup cmake/gcc for irrlicht again XD. I'm finishing writing unit tests now, so any typo that VS missed because in templated code will be fixed now XD
- Wed Mar 29, 2017 12:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: About compiler warnings
- Replies: 2
- Views: 1649
Re: About compiler warnings
ok thanks!
For know I'll just keep fixing warnings in code I touch and only if the fix is portable.

- Wed Mar 29, 2017 11:08 am
- Forum: Open Discussion and Dev Announcements
- Topic: About compiler warnings
- Replies: 2
- Views: 1649
About compiler warnings
I just tried to enable all warnings on irrlicht when compiling with VS, I thought it was a nice idea to fix compiler warnings, but the list is soo long. Didn't even tried GCC. What is the policy of irrlicht around warnings? some kind of warnings that makes sense to fix? In example => unused paramete...