Search found 29 matches

by Brinsky
Sat May 14, 2005 8:24 pm
Forum: Advanced Help
Topic: Mouse picking
Replies: 11
Views: 1207

Take a look at the irr collision example. Play with selectors. Hope you'll manage...
by Brinsky
Sat May 14, 2005 5:35 pm
Forum: Advanced Help
Topic: Morphing not read
Replies: 4
Views: 377

thanks
by Brinsky
Fri May 13, 2005 6:33 pm
Forum: Advanced Help
Topic: How to Increase Clipping Distance & Rotation Presicion ?
Replies: 3
Views: 1260

For smooth camera movement you'll have to write a camera interpolation function or better an event handler: as you rotate two vectors should be input - the first one is the current camera vector, the second one the camera vector that the camera is rotating towards. According to your fps, you divide ...
by Brinsky
Fri May 13, 2005 1:21 pm
Forum: Advanced Help
Topic: Rendering problems, Part 3
Replies: 7
Views: 508

conclusion: i'm just not gonna apply bump-maps to the game. It drove me crazy. A real shame though. It looked beautiful with normal maps. I guess I'm ought to explore the new realms of lightmapping instead :lol: I can only hope the parallax mapping in the 0.10.0v of irr works better.
by Brinsky
Fri May 13, 2005 1:14 pm
Forum: Advanced Help
Topic: Morphing not read
Replies: 4
Views: 377

Thanks, I've just managed to animate skined character in irr. I'm not sure how to apply different textures to different parts of skined body, though. Any ideas?
by Brinsky
Thu May 12, 2005 5:24 pm
Forum: Advanced Help
Topic: Morphing not read
Replies: 4
Views: 377

Morphing not read

When I export a morphed object (20 frames) to an .x file the morph isn't recognized by irrlicht. Is my exporter flawed or is it that the irr x loader doesn't support morphed objects? Anyhow... what's the healthy alternative to morph-animated characters? Has anybody tried skinning?
by Brinsky
Thu May 12, 2005 5:11 pm
Forum: Advanced Help
Topic: billboard problem
Replies: 10
Views: 757

Maybe you should try using: mesh->getMesh(0), as the first parameter instead of: mesh. This way (just guessing outloud) the billboard is attached to the first frame of the animated node (and reads it as a static node instead of a dynamic kind). As I said - just a wild guess - if it's wrong someone c...
by Brinsky
Wed May 11, 2005 10:47 pm
Forum: Advanced Help
Topic: Rendering problems, Part 3
Replies: 7
Views: 508

i'll post sc in a few hours
by Brinsky
Wed May 11, 2005 5:47 pm
Forum: Advanced Help
Topic: Rendering problems, Part 3
Replies: 7
Views: 508

it's compiled on a 32bit system, if it's making you trouble, i'll post the whole thing tomorrow. it's strange though, as we've been running it on several different machines with no problem at all...
by Brinsky
Wed May 11, 2005 5:16 pm
Forum: Advanced Help
Topic: Rendering problems, Part 3
Replies: 7
Views: 508

it could be a videocard specific bug ...it sure isn't - tested on nVidia 4, 6800GT, on ATI Radeon 9000Pro and 9800Pro. Always the same result. And yes. collision data IS being rendered. I just don't know how to let the device know that's not supposed to render it. As until now nobody has reported s...
by Brinsky
Wed May 11, 2005 3:29 pm
Forum: Advanced Help
Topic: Rendering problems, Part 3
Replies: 7
Views: 508

Rendering problems, Part 3

As no one was able to help me on post no 1&2 (beginners forum), I'm posting the 3rd thread here, hopefully with enough addition. To make this quick: When I add the normal texture to my room node and at the same time use the collision response animator, I get some strange graphics bug (check out ...
by Brinsky
Mon May 09, 2005 3:11 pm
Forum: Beginners Help
Topic: Game: economy and management
Replies: 2
Views: 218

That's exactly what I was looking for. Thanks man.
by Brinsky
Mon May 09, 2005 1:34 pm
Forum: Beginners Help
Topic: Game: economy and management
Replies: 2
Views: 218

Game: economy and management

Let's suppose a game is near completion or its progress is directing towards it. Let's say it's a huge dynamic game, with great graphics, u.i, a.i., sfx and everything that goes with greatness. Any suggestions whom to contact? What is the standard procedure with publishing houses? What should one be...
by Brinsky
Mon May 09, 2005 11:32 am
Forum: Beginners Help
Topic: rendering problems pt2
Replies: 0
Views: 111

rendering problems pt2

So here are the screenshots... A should be: http://www2.arnes.si/guest/mhojni7/irrlicht/ge_ok1.jpg An is like: http://www2.arnes.si/guest/mhojni7/irrlicht/ge_bad1.jpg if either i eliminate the code lines that define the collision detection/animation or the one line with the EMF_NORMAL_MAP_SOLID mate...