Search found 29 matches
- Sat May 14, 2005 8:24 pm
- Forum: Advanced Help
- Topic: Mouse picking
- Replies: 11
- Views: 1207
- Sat May 14, 2005 5:35 pm
- Forum: Advanced Help
- Topic: Morphing not read
- Replies: 4
- Views: 377
- Fri May 13, 2005 6:33 pm
- Forum: Advanced Help
- Topic: How to Increase Clipping Distance & Rotation Presicion ?
- Replies: 3
- Views: 1260
For smooth camera movement you'll have to write a camera interpolation function or better an event handler: as you rotate two vectors should be input - the first one is the current camera vector, the second one the camera vector that the camera is rotating towards. According to your fps, you divide ...
- Fri May 13, 2005 1:21 pm
- Forum: Advanced Help
- Topic: Rendering problems, Part 3
- Replies: 7
- Views: 508
- Fri May 13, 2005 1:14 pm
- Forum: Advanced Help
- Topic: Morphing not read
- Replies: 4
- Views: 377
- Thu May 12, 2005 5:24 pm
- Forum: Advanced Help
- Topic: Morphing not read
- Replies: 4
- Views: 377
Morphing not read
When I export a morphed object (20 frames) to an .x file the morph isn't recognized by irrlicht. Is my exporter flawed or is it that the irr x loader doesn't support morphed objects? Anyhow... what's the healthy alternative to morph-animated characters? Has anybody tried skinning?
- Thu May 12, 2005 5:11 pm
- Forum: Advanced Help
- Topic: billboard problem
- Replies: 10
- Views: 757
Maybe you should try using: mesh->getMesh(0), as the first parameter instead of: mesh. This way (just guessing outloud) the billboard is attached to the first frame of the animated node (and reads it as a static node instead of a dynamic kind). As I said - just a wild guess - if it's wrong someone c...
- Wed May 11, 2005 10:47 pm
- Forum: Advanced Help
- Topic: Rendering problems, Part 3
- Replies: 7
- Views: 508
- Wed May 11, 2005 5:47 pm
- Forum: Advanced Help
- Topic: Rendering problems, Part 3
- Replies: 7
- Views: 508
- Wed May 11, 2005 5:16 pm
- Forum: Advanced Help
- Topic: Rendering problems, Part 3
- Replies: 7
- Views: 508
it could be a videocard specific bug ...it sure isn't - tested on nVidia 4, 6800GT, on ATI Radeon 9000Pro and 9800Pro. Always the same result. And yes. collision data IS being rendered. I just don't know how to let the device know that's not supposed to render it. As until now nobody has reported s...
- Wed May 11, 2005 3:29 pm
- Forum: Advanced Help
- Topic: Rendering problems, Part 3
- Replies: 7
- Views: 508
Rendering problems, Part 3
As no one was able to help me on post no 1&2 (beginners forum), I'm posting the 3rd thread here, hopefully with enough addition. To make this quick: When I add the normal texture to my room node and at the same time use the collision response animator, I get some strange graphics bug (check out ...
- Mon May 09, 2005 3:11 pm
- Forum: Beginners Help
- Topic: Game: economy and management
- Replies: 2
- Views: 218
- Mon May 09, 2005 1:34 pm
- Forum: Beginners Help
- Topic: Game: economy and management
- Replies: 2
- Views: 218
Game: economy and management
Let's suppose a game is near completion or its progress is directing towards it. Let's say it's a huge dynamic game, with great graphics, u.i, a.i., sfx and everything that goes with greatness. Any suggestions whom to contact? What is the standard procedure with publishing houses? What should one be...
- Mon May 09, 2005 11:32 am
- Forum: Beginners Help
- Topic: rendering problems pt2
- Replies: 0
- Views: 111
rendering problems pt2
So here are the screenshots... A should be: http://www2.arnes.si/guest/mhojni7/irrlicht/ge_ok1.jpg An is like: http://www2.arnes.si/guest/mhojni7/irrlicht/ge_bad1.jpg if either i eliminate the code lines that define the collision detection/animation or the one line with the EMF_NORMAL_MAP_SOLID mate...