Search found 6 matches

by Leo [Teh one]
Wed Mar 09, 2011 3:51 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68278

Hi, there is a problem in simulation mode (can't test it on device) and ITouchControl:

when I try

Code: Select all

irr::gui::ITouchControl* tch;
	tch->getPosition();
application just quit.
Does anyone know how to fix it?
Am I doing something wrong or this is a bug?
by Leo [Teh one]
Sat Nov 20, 2010 5:52 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169969

help needed!

---problem solved---
cobra, thanks for so cool wrapper!
by Leo [Teh one]
Mon Sep 06, 2010 4:44 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169969

Code: Select all

while(getNumCharacterControllers() > 0)
    {
        removeCharacterController(getCharacterController(0));
    }
This should be removed too. Right?
by Leo [Teh one]
Mon Sep 06, 2010 1:37 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169969

Download this, replace the old one in irrBullet/source, and compile irrBullet. This fixes a very important bug in which only every other object is removed from the world. I advise that you patch it immediately. I've replaced this file on 0.1.65, and can't compile it anymore: 1>------ Rebuild All st...
by Leo [Teh one]
Sun Sep 05, 2010 7:29 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169969

Hello2everyone, it crashes at irrBulletWorld *world = createIrrBulletWorld(device, false, false); and it opens a file called "mlock.c" saying there was an unhandled exception EDIT2: also, I'm using the 0.1.6 include files I have the same problem - I've downloaded 0.1.65 package from source...
by Leo [Teh one]
Sun Sep 05, 2010 3:12 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 56214

Cool project. I've already integrated it in my framework. Thanks, cobra!
I will wait for new releases.