Search found 39 matches
- Thu Jan 13, 2011 10:48 pm
- Forum: Beginners Help
- Topic: irredit physics projects?
- Replies: 2
- Views: 283
I think JP (the author of the irrPhysics wrapper) have done some sort of code that allowed you to load .irr files and apply physics on its scene nodes (but does not use plugins like irrode). This was done in irrlicht 1.5 so i don't know if still works properly. Here's the link if you want to try it ...
- Sun Jan 09, 2011 9:36 pm
- Forum: Beginners Help
- Topic: tangents
- Replies: 1
- Views: 186
No, with irrlicht you can't create tangent for animated meshes,only for the static ones (as it would require a recomputation of the tangents every frame update i think ). However, if you want to use normal maps on animated meshes,you can grab a shader on the forum that allows you to do it. GLSL and ...
- Mon Dec 13, 2010 7:18 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Best blender tuts for game dev I've seen!
- Replies: 29
- Views: 42366
Welcome Raj! Blender is a great tool, but unfortunately you can't load .blend files with irrlicht(unless you code your own loader). Of course with blender you can export your models/scenes to other formats like .x, .3ds, .md2, ecc. (for individual models i recommend the .b3d format(not built in blen...
- Mon Dec 06, 2010 1:18 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 24218
I hope he means that he created the scene in blender, but rendered the screenshot with Irrlicht. Exactly, I made the models and the scene in blender, exported to a b3d file and finally loaded in irrlicht with my shader... I can prove that if you really want to. Sorry for the misunderstanding :oops: .
- Sun Dec 05, 2010 3:17 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 24218
Hello! This is the first time i post a screenshot here and i hope you like it :wink: . Toon world: http://dl.dropbox.com/u/11091504/CompDec2010.png I made this scene using blender and a modified version( oh well, just a bit) of the lighthouse3d toon shader http://www.lighthouse3d.com/opengl/glsl/ind...
- Sun Nov 21, 2010 1:08 pm
- Forum: Beginners Help
- Topic: Animated objects with a collision response animator...
- Replies: 5
- Views: 1885
- Sat Nov 20, 2010 10:29 pm
- Forum: Beginners Help
- Topic: Animated objects with a collision response animator...
- Replies: 5
- Views: 1885
- Fri Nov 19, 2010 7:22 pm
- Forum: Beginners Help
- Topic: shadows with normal-maps?
- Replies: 2
- Views: 351
Not with standard irrlicht, because, as you've pointed out, you can use stencil buffer shadows only on AnimatedMeshSceneNodes, but for normal maps you need to create a mesh with tangent with createMeshWithTangents(), which requires an IMesh and that's incompatible with the addAnimatedMeshSceneNode()...
- Sun Nov 14, 2010 4:40 pm
- Forum: Beginners Help
- Topic: Using Irrlicht with Visual C++ 2010
- Replies: 10
- Views: 2796
Have you defined the int main() function in your project? Also googled a bit and i found this: THE ERRORs if you SET subsystem to CONSOLE is: MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function _mainCRTStartup OR THE ERROR if you SET subsystem to WINDOWS ...
- Sat Nov 13, 2010 9:59 pm
- Forum: Beginners Help
- Topic: Using Irrlicht with Visual C++ 2010
- Replies: 10
- Views: 2796
- Sat Nov 13, 2010 7:47 pm
- Forum: Beginners Help
- Topic: Using Irrlicht with Visual C++ 2010
- Replies: 10
- Views: 2796
Are you sure you have set up directories correctly? After you've created your project, you have to right-click on your project, select properties and under configuration properties select VC++ Directories and set your include and lib paths. Then click apply and every should be fine. If you've done a...
- Tue Nov 09, 2010 3:39 pm
- Forum: Beginners Help
- Topic: collision on animated mesh loaded with coppercube
- Replies: 2
- Views: 564
You also have to create a collision response animator and add it to the node you want to collide: scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(30,50,30), core::vector3df(0,-10,0), core::vector3df(0,30,0)); selector->drop(); it. node->addAni...
- Sat Nov 06, 2010 4:07 pm
- Forum: Beginners Help
- Topic: Problems with Tutorial 09
- Replies: 2
- Views: 253
You can code your own key mapping for the camera movement keys if you want. scene::ICameraSceneNode* cam = 0; SKeyMap keyMap[10]; keyMap[0].Action = EKA_MOVE_FORWARD; keyMap[0].KeyCode = KEY_KEY_W; keyMap[1].Action = EKA_MOVE_FORWARD; keyMap[1].KeyCode = KEY_UP; keyMap[2].Action = EKA_MOVE_BACKWARD;...
- Tue Oct 26, 2010 6:54 pm
- Forum: Beginners Help
- Topic: Collision bug?
- Replies: 2
- Views: 268
- Tue Oct 26, 2010 4:18 pm
- Forum: Everything 2d/3d Graphics
- Topic: Please reccomend a free, simple 3ds viewer /editor
- Replies: 9
- Views: 2379