Search found 39 matches

by RuggJack93
Thu Jan 13, 2011 10:48 pm
Forum: Beginners Help
Topic: irredit physics projects?
Replies: 2
Views: 283

I think JP (the author of the irrPhysics wrapper) have done some sort of code that allowed you to load .irr files and apply physics on its scene nodes (but does not use plugins like irrode). This was done in irrlicht 1.5 so i don't know if still works properly. Here's the link if you want to try it ...
by RuggJack93
Sun Jan 09, 2011 9:36 pm
Forum: Beginners Help
Topic: tangents
Replies: 1
Views: 186

No, with irrlicht you can't create tangent for animated meshes,only for the static ones (as it would require a recomputation of the tangents every frame update i think ). However, if you want to use normal maps on animated meshes,you can grab a shader on the forum that allows you to do it. GLSL and ...
by RuggJack93
Mon Dec 13, 2010 7:18 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Best blender tuts for game dev I've seen!
Replies: 29
Views: 42366

Welcome Raj! Blender is a great tool, but unfortunately you can't load .blend files with irrlicht(unless you code your own loader). Of course with blender you can export your models/scenes to other formats like .x, .3ds, .md2, ecc. (for individual models i recommend the .b3d format(not built in blen...
by RuggJack93
Mon Dec 06, 2010 1:18 pm
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24218

I hope he means that he created the scene in blender, but rendered the screenshot with Irrlicht. Exactly, I made the models and the scene in blender, exported to a b3d file and finally loaded in irrlicht with my shader... I can prove that if you really want to. Sorry for the misunderstanding :oops: .
by RuggJack93
Sun Dec 05, 2010 3:17 pm
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 24218

Hello! This is the first time i post a screenshot here and i hope you like it :wink: . Toon world: http://dl.dropbox.com/u/11091504/CompDec2010.png I made this scene using blender and a modified version( oh well, just a bit) of the lighthouse3d toon shader http://www.lighthouse3d.com/opengl/glsl/ind...
by RuggJack93
Sun Nov 21, 2010 1:08 pm
Forum: Beginners Help
Topic: Animated objects with a collision response animator...
Replies: 5
Views: 1885

Here's my code: sphere->removeAnimator(collision); sphere->setPosition(spawnPoint); collision = smgr->createCollisionResponseAnimator(worldSel, sphere, core::vector3df(6,6,6), core::vector3df(0,0,0)); sphere->addAnimator(collision); collision->drop(); This is what I ment when i said "re-create&...
by RuggJack93
Sat Nov 20, 2010 10:29 pm
Forum: Beginners Help
Topic: Animated objects with a collision response animator...
Replies: 5
Views: 1885

I had a similar problem sometime ago. I solved it by removing the collision response animator to my node, changing position with setPosition() and re-creating the collision response animator. It seems that when you set a new position, the animator does not update properly ,so you have to "reset...
by RuggJack93
Fri Nov 19, 2010 7:22 pm
Forum: Beginners Help
Topic: shadows with normal-maps?
Replies: 2
Views: 351

Not with standard irrlicht, because, as you've pointed out, you can use stencil buffer shadows only on AnimatedMeshSceneNodes, but for normal maps you need to create a mesh with tangent with createMeshWithTangents(), which requires an IMesh and that's incompatible with the addAnimatedMeshSceneNode()...
by RuggJack93
Sun Nov 14, 2010 4:40 pm
Forum: Beginners Help
Topic: Using Irrlicht with Visual C++ 2010
Replies: 10
Views: 2796

Have you defined the int main() function in your project? Also googled a bit and i found this: THE ERRORs if you SET subsystem to CONSOLE is: MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function _mainCRTStartup OR THE ERROR if you SET subsystem to WINDOWS ...
by RuggJack93
Sat Nov 13, 2010 9:59 pm
Forum: Beginners Help
Topic: Using Irrlicht with Visual C++ 2010
Replies: 10
Views: 2796

1>MSVCRTD.lib(crtexew.obj) : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol "_WinMain@16" in Funktion "___tmainCRTStartup". This error comes out when you attempt to make for example an irrlicht application starting with a Win32 application. What you need to do is m...
by RuggJack93
Sat Nov 13, 2010 7:47 pm
Forum: Beginners Help
Topic: Using Irrlicht with Visual C++ 2010
Replies: 10
Views: 2796

Are you sure you have set up directories correctly? After you've created your project, you have to right-click on your project, select properties and under configuration properties select VC++ Directories and set your include and lib paths. Then click apply and every should be fine. If you've done a...
by RuggJack93
Tue Nov 09, 2010 3:39 pm
Forum: Beginners Help
Topic: collision on animated mesh loaded with coppercube
Replies: 2
Views: 564

You also have to create a collision response animator and add it to the node you want to collide: scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(30,50,30), core::vector3df(0,-10,0), core::vector3df(0,30,0)); selector->drop(); it. node->addAni...
by RuggJack93
Sat Nov 06, 2010 4:07 pm
Forum: Beginners Help
Topic: Problems with Tutorial 09
Replies: 2
Views: 253

You can code your own key mapping for the camera movement keys if you want. scene::ICameraSceneNode* cam = 0; SKeyMap keyMap[10]; keyMap[0].Action = EKA_MOVE_FORWARD; keyMap[0].KeyCode = KEY_KEY_W; keyMap[1].Action = EKA_MOVE_FORWARD; keyMap[1].KeyCode = KEY_UP; keyMap[2].Action = EKA_MOVE_BACKWARD;...
by RuggJack93
Tue Oct 26, 2010 6:54 pm
Forum: Beginners Help
Topic: Collision bug?
Replies: 2
Views: 268

I'm not sure if collision detection can be done using a normal triangle selector on an animated mesh scene node. For animeted nodes i would go rather with a bounding box triangle selector. Try subsitute your model->setTriangleSelector(smgr->createTriangleSelector(smgr->getMesh("models/test_anim...
by RuggJack93
Tue Oct 26, 2010 4:18 pm
Forum: Everything 2d/3d Graphics
Topic: Please reccomend a free, simple 3ds viewer /editor
Replies: 9
Views: 2379

If you had previous experiences with 3DS Max, you can go with G MAX . It's a "restricted" version of 3DS max (so the interface it's almost the same), but has all you need for basic modeling and texturing. IMO it's quite easy to use and it imports (if i remember well) 3DS and CAD and export...