Search found 199 matches

by knightoflight
Tue Jan 11, 2005 7:44 am
Forum: Beginners Help
Topic: Stretched textures :o(
Replies: 8
Views: 1206

i again :)
have you tried to change the resolution-parameter of makePlanarTextureMapping ? I think that should work ?
by knightoflight
Mon Jan 10, 2005 3:54 pm
Forum: Beginners Help
Topic: Using 2D sprites.
Replies: 6
Views: 709

Hi, Serg Nechaeff wrote a good sprite-class, you would have found, if you search:
http://www.dev.your3dgames.com/
by knightoflight
Mon Jan 10, 2005 9:03 am
Forum: Beginners Help
Topic: Stretched textures :o(
Replies: 8
Views: 1206

in the 8. example "SpecialFX" Niko shows, that its possible bouldering a mesh with a texture

[code]
smgr->getMeshManipulator()->makePlanarTextureMapping(
mesh->getMesh(0), 0.008f);
[/code]
but thats not what you want to know ?
by knightoflight
Fri Jan 07, 2005 8:56 am
Forum: Open Discussion and Dev Announcements
Topic: why?
Replies: 11
Views: 1207

42
by knightoflight
Mon Dec 06, 2004 9:51 am
Forum: Off-topic
Topic: Irrlicht Forum has been hacked
Replies: 11
Views: 2348

should the incident reported at "Site security" ? :
http://sourceforge.net/support/getsuppo ... tesecurity
Isnt the forum hosted by sourceforge and shouldnt they (or OSTG Inc) track the incident with the CERT (the US-CERT in Uni Pittsburg ?) ?
by knightoflight
Thu Nov 18, 2004 10:49 am
Forum: Project Announcements
Topic: New terrain scene node
Replies: 68
Views: 16044

by knightoflight
Thu Nov 18, 2004 9:17 am
Forum: Project Announcements
Topic: New terrain scene node
Replies: 68
Views: 16044

@lefrancais:
sorry, but thats an old not updated link in an university where he worked before (i told Stephan this old urls and he will delete them), please look to the "How to..." section "How to use terrainengine libmini with irrlicht" to see the correct links.
by knightoflight
Mon Nov 08, 2004 1:21 pm
Forum: Beginners Help
Topic: getExposedVideoData -> iimage
Replies: 0
Views: 495

getExposedVideoData -> iimage

Hi community, in v0.7 is the new command getExposedVideoData, someone tried to get an irrlicht-screen to an image (or an texture) ? Here is an example for screenshot, how to copy to a new Windows-bitmap, but to work with irrlicht and to be compatible, it should be in an image or an texture: http://w...
by knightoflight
Thu Nov 04, 2004 7:50 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 67838

thanks UzMaN, cool. maybe you can write a little header in the code, whats the difference in working to the node of zola, please ? (edit:) You know what i mean ? If a beginner/user sees the two nodes he eventually not understands the difference.
by knightoflight
Mon Nov 01, 2004 10:38 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 67838

Hi community:
with zolas permission, i put his code from this thread for download to
http://zenprogramming.tripod.com in downloadsection

Hi UzMaN and Guest,
yes sure please show us this new version!
by knightoflight
Fri Oct 29, 2004 8:00 am
Forum: Open Discussion and Dev Announcements
Topic: New TerrainSceneNode
Replies: 15
Views: 1975

Hi Electron, you wrote: > I see no problem with integrating this libmini, integragting it would be > much easier than someone writing their own terrain renderer, and much > more likely to get done. I see a problem. libmini owns a different licence from Stefan Roettger. Please read the licence.
by knightoflight
Wed Oct 27, 2004 2:44 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 67838

you compiled the libmini with the parameter -DNOOGL
so libmini kicks out all OpenGL things ?
by knightoflight
Wed Oct 27, 2004 10:31 am
Forum: Open Discussion and Dev Announcements
Topic: New TerrainSceneNode
Replies: 15
Views: 1975

Hi, in the project-section was a thread "new terrain scene node" and after some months it seemed to be dead and i asked if we want to do a new terrain engine together: ... > yes the last lifesign was in June... > If its dead, why dont we make it together (with the same licence > like Irrli...
by knightoflight
Mon Oct 25, 2004 9:11 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 67838

i think zola is a better OOP-programmer than me :-)
by knightoflight
Fri Oct 22, 2004 1:56 pm
Forum: Open Discussion and Dev Announcements
Topic: why not as good?
Replies: 4
Views: 881

depends on what you want: I wanted an engine thats easy - here is Irrlicht better than all other i tried ! I wanted an engine that does not use many other things/libs/open source projects - here again Irrlichts is the best, i tried, cause Irrlichst normally dont use other things. You can use other t...