Search found 70 matches

by Spartacus
Tue Jan 20, 2004 9:30 pm
Forum: Advanced Help
Topic: Anyone figure out a good way to implement fog?
Replies: 2
Views: 1328

Anyone figure out a good way to implement fog?

I tried to add fog to the irrlicht engine however I could not seem to get it to work I can get it to work just fine if i added it into the inlitiliziation of DirectX but I wanted to have the power to manulipate what type of fog, the color of fog, the density of the fog, and how far it starts and end...
by Spartacus
Sat Dec 13, 2003 2:01 am
Forum: Beginners Help
Topic: Getting it to kill the object ur bullet shoots?
Replies: 3
Views: 691

ineed i could remove other things however. how do i know its hitting the wall and not the mesh :P
by Spartacus
Thu Dec 11, 2003 9:51 pm
Forum: Beginners Help
Topic: Implementing 3D sound with irrlicht?
Replies: 3
Views: 696

Well open al kinda has it i guesss :/ not really what I was looking for maybe ill try and use direct sound instead. Now only to go and find a tutorial on positonal sound :p unless anyone knows an easier way :p
by Spartacus
Thu Dec 11, 2003 9:36 pm
Forum: Beginners Help
Topic: Implementing 3D sound with irrlicht?
Replies: 3
Views: 696

Implementing 3D sound with irrlicht?

Does anyone know of a very good 3d sound engine of some sort that works with irrlicht so like. I can play a sound at a specific x,y,z coordinate rather then just playing a sound, to simulate 3d sound basically?
by Spartacus
Thu Dec 11, 2003 9:33 pm
Forum: Beginners Help
Topic: Making a 2 skydomes instead of a "skybox"
Replies: 3
Views: 753

Making a 2 skydomes instead of a "skybox"

I want to make the skybox be a skydome instead of a skybox. But I want 2 skydomes one that is transparent with clouds on it and another that has a daytime to night time texture within it. and I want to rotate the clouds faster then the sky and make the day go from night to day ect. Anyone know how I...
by Spartacus
Thu Dec 11, 2003 9:26 pm
Forum: Off-topic
Topic: Which is the Linux Distribution you prefer?
Replies: 14
Views: 3350

Well, I personally perfer modding the source code to make it do what I want. (ie. darkliquid's post)
by Spartacus
Thu Dec 11, 2003 9:25 pm
Forum: Off-topic
Topic: Hrm... Was the thread on this fourm?
Replies: 4
Views: 1641

Hrm... Was the thread on this fourm?

I saw a thread awhile back about some game project that released all its textures it used to the public since the project failed or somthing? Anyone remember this and where I can find URL I tried searching fourm but tons of threads about textures, heh.
by Spartacus
Thu Dec 11, 2003 9:18 pm
Forum: Open Discussion and Dev Announcements
Topic: distant objects in outdoor scenes look ugly
Replies: 17
Views: 4650

Well yea.. I know that just im not fully famliar with namespacing yet, I never have really used it in any of my own projects/applications.
by Spartacus
Thu Dec 11, 2003 9:14 pm
Forum: Open Discussion and Dev Announcements
Topic: MD3 Mesh Format Loader
Replies: 29
Views: 33620

Nice now we can use a more "up to date" file format to load objects.
by Spartacus
Thu Dec 11, 2003 9:08 pm
Forum: Advanced Help
Topic: Adding in a advanced "blur-like" special effect?
Replies: 0
Views: 1457

Adding in a advanced "blur-like" special effect?

I wanted to find out if anyone has a good article on like anything relating to making a "blurry" effect you know like the effect you can see if you look over a fire burining its "blurry." I was thinking I could make it and then add it with the enigne, if anyone knows exactly wher...
by Spartacus
Thu Dec 11, 2003 9:05 pm
Forum: Advanced Help
Topic: Zooming camera?
Replies: 18
Views: 2623

Well I did it using the same effects I just made a class that has the camera within rather then derived from it, its probably not the most "effeicant" way to do it but it kinda helped lessen the confusion im not very familiar with the useage of namespacing, and deriving objects with namesp...
by Spartacus
Thu Dec 11, 2003 8:55 pm
Forum: Beginners Help
Topic: Getting it to kill the object ur bullet shoots?
Replies: 3
Views: 691

Getting it to kill the object ur bullet shoots?

Im basically trying to figure out how to determain if the bullet hits a md2 model, and how to determain that it hit that model, and how to like make the model animate to a death animation once shot? Does anyone know how to do this yet or is it not yet availible to accomplish?
by Spartacus
Thu Dec 11, 2003 8:52 pm
Forum: Advanced Help
Topic: Using 2D functions to draw a scope on screen?
Replies: 5
Views: 2913

So you didnt have a problem with the colors inverting half way in the image? Its like.... it worked with black color for like 65% of the image from the top going down but the rest inverted.. by inverted i mean like, It was showing the black color of the bitmap till it hit 65% of the height down and ...
by Spartacus
Wed Dec 10, 2003 6:40 am
Forum: Advanced Help
Topic: Zooming camera?
Replies: 18
Views: 2623

Yea i tried the exact code you sent me still not working so i gave up on it and just did it my own way lol.
by Spartacus
Tue Dec 09, 2003 2:20 am
Forum: Open Discussion and Dev Announcements
Topic: distant objects in outdoor scenes look ugly
Replies: 17
Views: 4650

Fog support 0% Planned Enables fog

would love to know how to expand max distance