I use IrrSR software Render for both mac and z80,
i don't see any better performance graphic ever,
but I think is a little faster on z80 than mac.
Search found 38 matches
- Thu Nov 10, 2005 3:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL or DirectX ?
- Replies: 42
- Views: 3717
- Thu Nov 10, 2005 3:20 pm
- Forum: Advanced Help
- Topic: Render to Skybox
- Replies: 14
- Views: 1638
- Thu Nov 10, 2005 3:10 pm
- Forum: Bug reports
- Topic: Render to Texture Transparency?
- Replies: 1
- Views: 400
The differences you enconter between OGL and D3D may be are the cordinate system, OGL has Right Hand CS and D3D has Left Hand CS. I can made transparent rtt without problem, the shading process to materialize a face(s) is independent of rtt, rtt only fills a texture buffer, the material has a pointe...
- Wed Nov 09, 2005 4:43 pm
- Forum: Beginners Help
- Topic: smooth/solid faces
- Replies: 3
- Views: 231
- Thu Nov 03, 2005 2:04 pm
- Forum: Beginners Help
- Topic: Save/Load System?
- Replies: 4
- Views: 501
- Sat Oct 29, 2005 3:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
- Replies: 35
- Views: 3630
very true, i read wrong your post, don't saw thats links. So that percent is a lot!! and open infinite posibilities to irrlicht because we can forget a little about performance care and dedicate it to something else. you put the same links... can you write the url again? - added Billboard culling fi...
- Fri Oct 28, 2005 6:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
- Replies: 35
- Views: 3630
- Thu Oct 27, 2005 6:28 pm
- Forum: Advanced Help
- Topic: Help! My texture is messed up and I can't fix it!
- Replies: 4
- Views: 333
Hi, I think 3 things: 1- If the model is lightmaped May be the second Uv's is set wrong. 2- http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=8075 3- Have you the same model loaded two times and one of them don't materialize so it get black? P.D thanks for you aproach to Newton Character Contro...
- Wed Oct 26, 2005 5:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht abandonned ?
- Replies: 7
- Views: 813
- Tue Oct 25, 2005 3:35 pm
- Forum: Advanced Help
- Topic: studio 3d max combine with irrlicht
- Replies: 12
- Views: 665
- Tue Oct 25, 2005 2:21 pm
- Forum: Advanced Help
- Topic: studio 3d max combine with irrlicht
- Replies: 12
- Views: 665
- Tue Oct 25, 2005 1:53 pm
- Forum: Beginners Help
- Topic: IVideoDriver::getTexture(...) question
- Replies: 7
- Views: 372
- Wed Oct 19, 2005 11:12 pm
- Forum: Beginners Help
- Topic: question about lighting.
- Replies: 3
- Views: 238
There is not ambient light, ambient light is denominated when the light not affect the model directly. You can set ambient color of the material just like you set the diffuse color I don't reallay apreciate the changes in the scene when setting ambient color != diffuse color, even proffesional 3D so...
- Wed Oct 12, 2005 4:36 pm
- Forum: Advanced Help
- Topic: more than 2 Textures
- Replies: 9
- Views: 665
- Tue Oct 11, 2005 6:12 pm
- Forum: Beginners Help
- Topic: Transparency
- Replies: 11
- Views: 720
May by you can't setting correct flags for material, try put true on these material flags: ZwriteEnable ZBuffer BackFaceCulling that makes zorder work, but another thing is needed to use TransparentVertexAlpha: when you create mesh you have to set the alpha value of vertex color less than 1.0 to get...