Search found 38 matches

by Ishtm
Thu Sep 22, 2005 3:30 am
Forum: Advanced Help
Topic: Objects superposing itself to other objects
Replies: 2
Views: 192

Thanks, I will try it.
by Ishtm
Tue Sep 20, 2005 5:18 pm
Forum: Advanced Help
Topic: Objects superposing itself to other objects
Replies: 2
Views: 192

Objects superposing itself to other objects

this problem is very common on some video cards for example when a polygon is parallel to other and they are very close. I can solve it changing the buffer in CD3D9Driver.cpp code line 270: if (!StencilBuffer) present.AutoDepthStencilFormat = D3DFMT_D16; to: if (!StencilBuffer) present.AutoDepthSten...
by Ishtm
Fri Sep 09, 2005 2:25 am
Forum: Advanced Help
Topic: Lightmaps dont show in 32bit on some machines
Replies: 4
Views: 259

I use 3dsmax and RTT, as far as I know 3dmax don't let you choice other image type than .tga 32bit
I finally put the flag of texture creation ETCF_OPTIMIZED_FOR_QUALITY true and get it better.
by Ishtm
Wed Sep 07, 2005 4:11 pm
Forum: Advanced Help
Topic: Lightmaps dont show in 32bit on some machines
Replies: 4
Views: 259

Lightmaps dont show in 32bit on some machines

I have a scene with Lightmaps, in my machine i saw ok, but in other with
good video cards... NVIDIA, Ati don't see lightmaps with 32 bit of colors even
I forced texture creation to 32Bit Flag.

if anywone know... help please!
by Ishtm
Mon Aug 29, 2005 3:14 pm
Forum: Advanced Help
Topic: Gouraud shading with Lightmap models
Replies: 1
Views: 343

Gouraud shading with Lightmap models

Is imposible to get smooth on models with lightmap materials?
by Ishtm
Mon Aug 22, 2005 3:28 am
Forum: Bug reports
Topic: Lighting does not work correctly for small models?
Replies: 12
Views: 2864

sorry my problem isn't a bug at all!
the normals of the objects aren't transformed with same matrix of vertex.
So i aplied same transformation but without translation and they keep ok.
by Ishtm
Wed Aug 17, 2005 1:28 am
Forum: Bug reports
Topic: Lighting does not work correctly for small models?
Replies: 12
Views: 2864

I have a similar problem but i don't know if is the same... if a put a light and 6 spheres around in all directions y get 2 spheres trough X axis correctly illuminated and the others wrong. The light isn't work like point light to me, because the 4 spheres wrong illuminated recive light from other s...
by Ishtm
Mon Aug 15, 2005 3:55 pm
Forum: Advanced Help
Topic: Launch irrlicht like a win32 process
Replies: 2
Views: 244

As far I know Irrlicht can be displayed in any windows control wich can be created with CreateWindow or CreateWindowEx, the hWnd given we pass to SIrrlichtCreationParameters.WindowId and it works fine, in .NET i dont know. May be passing the handle of control derived of System.Form to SIrrlichtCreat...
by Ishtm
Mon Aug 15, 2005 2:09 am
Forum: Advanced Help
Topic: Launch irrlicht like a win32 process
Replies: 2
Views: 244

Launch irrlicht like a win32 process

Hello I am trying to launch an aplication based in irrlicht from other app calling CreateProcess function, after 2 runs the app crash. My question is: if Irrlicht is able to be launched in the context of other programs.
by Ishtm
Wed Jul 06, 2005 7:45 pm
Forum: Advanced Help
Topic: Irrlicht in WIN32 Control
Replies: 2
Views: 270

WIN32

Hello Nico! i found seting backbuffer to false when i call beginScene and not do that in a loop i can get one render, even can clone it to other win32control but i still can't keep it in memory to display when WM_PAINT message is proccess by windows. Sorry, i think this is a question about win32 and...
by Ishtm
Tue Jul 05, 2005 2:24 am
Forum: Advanced Help
Topic: Irrlicht in WIN32 Control
Replies: 2
Views: 270

Irrlicht in WIN32 Control

How i can persist a one shoot render in a win32 control?
by Ishtm
Sat May 14, 2005 11:04 pm
Forum: Advanced Help
Topic: billboard problem
Replies: 10
Views: 747

If i dont mistake there is an example of that.... #10 using shaders

good look!
by Ishtm
Fri May 13, 2005 9:02 pm
Forum: Off-topic
Topic: Why Half Life 2 looks great?
Replies: 25
Views: 2196

Afecelis up this link: http://www.paulsprojects.net/opengl/sh/sh.html there is a example of Spherical Harmonic Lighting implemented in OpenGL, is radiosity in real time!! and looks great!!!, the first time you load a scene, that is computed for a long time but once it be done is saved and dont need ...
by Ishtm
Fri May 13, 2005 5:32 am
Forum: Off-topic
Topic: Why Half Life 2 looks great?
Replies: 25
Views: 2196

Katoun i post before read second page :?

Afecelis i think you found the key!!!

i just look some, tomorrow i read that seriously.
by Ishtm
Fri May 13, 2005 4:52 am
Forum: Off-topic
Topic: Why Half Life 2 looks great?
Replies: 25
Views: 2196

Well... is a huge list of features.
I am specialy interested in two things... one is radiosity and the other is real time shadows.
Real time shadows are created with dynamics light ?
Radiosity how they can make it?????!!!!