Search found 38 matches
- Thu Sep 22, 2005 3:30 am
- Forum: Advanced Help
- Topic: Objects superposing itself to other objects
- Replies: 2
- Views: 192
- Tue Sep 20, 2005 5:18 pm
- Forum: Advanced Help
- Topic: Objects superposing itself to other objects
- Replies: 2
- Views: 192
Objects superposing itself to other objects
this problem is very common on some video cards for example when a polygon is parallel to other and they are very close. I can solve it changing the buffer in CD3D9Driver.cpp code line 270: if (!StencilBuffer) present.AutoDepthStencilFormat = D3DFMT_D16; to: if (!StencilBuffer) present.AutoDepthSten...
- Fri Sep 09, 2005 2:25 am
- Forum: Advanced Help
- Topic: Lightmaps dont show in 32bit on some machines
- Replies: 4
- Views: 259
- Wed Sep 07, 2005 4:11 pm
- Forum: Advanced Help
- Topic: Lightmaps dont show in 32bit on some machines
- Replies: 4
- Views: 259
Lightmaps dont show in 32bit on some machines
I have a scene with Lightmaps, in my machine i saw ok, but in other with
good video cards... NVIDIA, Ati don't see lightmaps with 32 bit of colors even
I forced texture creation to 32Bit Flag.
if anywone know... help please!
good video cards... NVIDIA, Ati don't see lightmaps with 32 bit of colors even
I forced texture creation to 32Bit Flag.
if anywone know... help please!
- Mon Aug 29, 2005 3:14 pm
- Forum: Advanced Help
- Topic: Gouraud shading with Lightmap models
- Replies: 1
- Views: 343
Gouraud shading with Lightmap models
Is imposible to get smooth on models with lightmap materials?
- Mon Aug 22, 2005 3:28 am
- Forum: Bug reports
- Topic: Lighting does not work correctly for small models?
- Replies: 12
- Views: 2864
- Wed Aug 17, 2005 1:28 am
- Forum: Bug reports
- Topic: Lighting does not work correctly for small models?
- Replies: 12
- Views: 2864
I have a similar problem but i don't know if is the same... if a put a light and 6 spheres around in all directions y get 2 spheres trough X axis correctly illuminated and the others wrong. The light isn't work like point light to me, because the 4 spheres wrong illuminated recive light from other s...
- Mon Aug 15, 2005 3:55 pm
- Forum: Advanced Help
- Topic: Launch irrlicht like a win32 process
- Replies: 2
- Views: 244
As far I know Irrlicht can be displayed in any windows control wich can be created with CreateWindow or CreateWindowEx, the hWnd given we pass to SIrrlichtCreationParameters.WindowId and it works fine, in .NET i dont know. May be passing the handle of control derived of System.Form to SIrrlichtCreat...
- Mon Aug 15, 2005 2:09 am
- Forum: Advanced Help
- Topic: Launch irrlicht like a win32 process
- Replies: 2
- Views: 244
Launch irrlicht like a win32 process
Hello I am trying to launch an aplication based in irrlicht from other app calling CreateProcess function, after 2 runs the app crash. My question is: if Irrlicht is able to be launched in the context of other programs.
- Wed Jul 06, 2005 7:45 pm
- Forum: Advanced Help
- Topic: Irrlicht in WIN32 Control
- Replies: 2
- Views: 270
WIN32
Hello Nico! i found seting backbuffer to false when i call beginScene and not do that in a loop i can get one render, even can clone it to other win32control but i still can't keep it in memory to display when WM_PAINT message is proccess by windows. Sorry, i think this is a question about win32 and...
- Tue Jul 05, 2005 2:24 am
- Forum: Advanced Help
- Topic: Irrlicht in WIN32 Control
- Replies: 2
- Views: 270
Irrlicht in WIN32 Control
How i can persist a one shoot render in a win32 control?
- Sat May 14, 2005 11:04 pm
- Forum: Advanced Help
- Topic: billboard problem
- Replies: 10
- Views: 747
- Fri May 13, 2005 9:02 pm
- Forum: Off-topic
- Topic: Why Half Life 2 looks great?
- Replies: 25
- Views: 2196
Afecelis up this link: http://www.paulsprojects.net/opengl/sh/sh.html there is a example of Spherical Harmonic Lighting implemented in OpenGL, is radiosity in real time!! and looks great!!!, the first time you load a scene, that is computed for a long time but once it be done is saved and dont need ...
- Fri May 13, 2005 5:32 am
- Forum: Off-topic
- Topic: Why Half Life 2 looks great?
- Replies: 25
- Views: 2196
- Fri May 13, 2005 4:52 am
- Forum: Off-topic
- Topic: Why Half Life 2 looks great?
- Replies: 25
- Views: 2196