Search found 38 matches

by Ishtm
Thu Nov 10, 2005 3:30 pm
Forum: Open Discussion and Dev Announcements
Topic: OpenGL or DirectX ?
Replies: 42
Views: 3451

I use IrrSR software Render for both mac and z80,
i don't see any better performance graphic ever,
but I think is a little faster on z80 than mac.
by Ishtm
Thu Nov 10, 2005 3:20 pm
Forum: Advanced Help
Topic: Render to Skybox
Replies: 14
Views: 1570

that would be great!

flik.... problem: Irr uses 16bit buffer for D3D for example you only have to change a constant from 16 to 32 in implementation of D3D9 driver and that work.
by Ishtm
Thu Nov 10, 2005 3:10 pm
Forum: Bug reports
Topic: Render to Texture Transparency?
Replies: 1
Views: 383

The differences you enconter between OGL and D3D may be are the cordinate system, OGL has Right Hand CS and D3D has Left Hand CS. I can made transparent rtt without problem, the shading process to materialize a face(s) is independent of rtt, rtt only fills a texture buffer, the material has a pointe...
by Ishtm
Wed Nov 09, 2005 4:43 pm
Forum: Beginners Help
Topic: smooth/solid faces
Replies: 3
Views: 225

set material flag Gouraud Shading to false.
by Ishtm
Thu Nov 03, 2005 2:04 pm
Forum: Beginners Help
Topic: Save/Load System?
Replies: 4
Views: 497

supose you have this struct... struct SPlayer { short int Health; short int Weapon; }; SPlayer myPlayer; for write that you have to... irr::io::IWriteFile fwrite = IrrDevice->getFileSystem()->createAndOpenFile(file); fwrite->write(reinterpret_cast<char *>(&myPlayer), sizeof(SPlayer)); For loadin...
by Ishtm
Sat Oct 29, 2005 3:48 am
Forum: Open Discussion and Dev Announcements
Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
Replies: 35
Views: 3432

very true, i read wrong your post, don't saw thats links. So that percent is a lot!! and open infinite posibilities to irrlicht because we can forget a little about performance care and dedicate it to something else. you put the same links... can you write the url again? - added Billboard culling fi...
by Ishtm
Fri Oct 28, 2005 6:52 pm
Forum: Open Discussion and Dev Announcements
Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
Replies: 35
Views: 3432

I don't know how it works, all the things you removed do irrlicht render faster?
for example.... loaders are out of render loop, so how it can affect the performance? ...is because the dll keeps samller than the original?
by Ishtm
Thu Oct 27, 2005 6:28 pm
Forum: Advanced Help
Topic: Help! My texture is messed up and I can't fix it!
Replies: 4
Views: 307

Hi, I think 3 things: 1- If the model is lightmaped May be the second Uv's is set wrong. 2- http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=8075 3- Have you the same model loaded two times and one of them don't materialize so it get black? P.D thanks for you aproach to Newton Character Contro...
by Ishtm
Wed Oct 26, 2005 5:59 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht abandonned ?
Replies: 7
Views: 802

Guest: I think you can go with Irrlicht 100% even if it don't have any more development even been a "beta" version Irrlicht works very well and have many features to do graphics for a very decent game. If Irrlicht walks a side of any versions of D3D and OGL wich see the light... that is co...
by Ishtm
Tue Oct 25, 2005 3:35 pm
Forum: Advanced Help
Topic: studio 3d max combine with irrlicht
Replies: 12
Views: 617

Lol
by Ishtm
Tue Oct 25, 2005 2:21 pm
Forum: Advanced Help
Topic: studio 3d max combine with irrlicht
Replies: 12
Views: 617

What is LSCM mapping?
by Ishtm
Tue Oct 25, 2005 1:53 pm
Forum: Beginners Help
Topic: IVideoDriver::getTexture(...) question
Replies: 7
Views: 362

You can texture->drop(); when no need no more
by Ishtm
Wed Oct 19, 2005 11:12 pm
Forum: Beginners Help
Topic: question about lighting.
Replies: 3
Views: 232

There is not ambient light, ambient light is denominated when the light not affect the model directly. You can set ambient color of the material just like you set the diffuse color I don't reallay apreciate the changes in the scene when setting ambient color != diffuse color, even proffesional 3D so...
by Ishtm
Wed Oct 12, 2005 4:36 pm
Forum: Advanced Help
Topic: more than 2 Textures
Replies: 9
Views: 585

Anywone has some code to made light map with 3 textures?
something like diffuse 2 layers + lightmap ?
by Ishtm
Tue Oct 11, 2005 6:12 pm
Forum: Beginners Help
Topic: Transparency
Replies: 11
Views: 704

May by you can't setting correct flags for material, try put true on these material flags: ZwriteEnable ZBuffer BackFaceCulling that makes zorder work, but another thing is needed to use TransparentVertexAlpha: when you create mesh you have to set the alpha value of vertex color less than 1.0 to get...