I see.
So all the discussion about different matrices was just about the use in the code respectively the "Visualization". Though it's layout in memory is always the same, if your program uses two-dimensional arrays or a struct of floats, you have to make sure its properly aligned for opengl ...
Search found 2 matches
- Thu Sep 23, 2010 9:11 am
- Forum: Off-topic
- Topic: Mathematical Question about Irrlicht internals
- Replies: 4
- Views: 1361
- Wed Sep 22, 2010 10:29 pm
- Forum: Off-topic
- Topic: Mathematical Question about Irrlicht internals
- Replies: 4
- Views: 1361
Mathematical Question about Irrlicht internals
Hi Folks,
just searched the whole board, but didn't find a suitable answer. So, heres my problem:
I've looked at the matrix4 class and saw that there is a 16 field array storing the matrix data. As mentioned by Mark Segal from OpenGL, there is no difference between row-major and column-major in ...
just searched the whole board, but didn't find a suitable answer. So, heres my problem:
I've looked at the matrix4 class and saw that there is a 16 field array storing the matrix data. As mentioned by Mark Segal from OpenGL, there is no difference between row-major and column-major in ...