This class will only work if you specify a parent node...
ISceneManager* smgr = CCore::app()->getSceneManager();
IVideoDriver* driver = CCore::app()->getDriver();
RealisticWaterSceneNode* water = new RealisticWaterSceneNode(
smgr, 512, 512, driver->getTexture("media/waterbump.png ...
Search found 4 matches
- Tue Jul 05, 2011 7:20 pm
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 341043
- Sun Feb 13, 2011 3:46 pm
- Forum: Advanced Help
- Topic: Terrain question
- Replies: 0
- Views: 574
Terrain question
How can create a terrain from the height's array (unsigned char *)?
Agreed...
Agreed...
Code: Select all
IReadFile *map = device->getFileSystem()->createMemoryReadFile(data, 65536 * sizeof(unsigned char), "heightmap");
//...
terrainSceneNode->loadHeightMapRAW(map);- Thu Sep 23, 2010 7:30 pm
- Forum: Beginners Help
- Topic: I can not create material...shaders
- Replies: 3
- Views: 500
- Thu Sep 23, 2010 7:13 pm
- Forum: Beginners Help
- Topic: I can not create material...shaders
- Replies: 3
- Views: 500
I can not create material...shaders
This code is taken from the examples, but it does not work...
newMaterialType1 = gpu->addHighLevelShaderMaterialFromFiles(
"terrainShader.hlsl", "vertexMain", EVST_VS_2_0,
"terrainShader.hlsl", "pixelMain", EPST_PS_2_0,
mc, EMT_SOLID, 0);
What am I doing wrong?
newMaterialType1 = gpu->addHighLevelShaderMaterialFromFiles(
"terrainShader.hlsl", "vertexMain", EVST_VS_2_0,
"terrainShader.hlsl", "pixelMain", EPST_PS_2_0,
mc, EMT_SOLID, 0);
What am I doing wrong?