Search found 126 matches

by macron12388
Wed Dec 08, 2010 6:59 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 110753

just compiled SVN version of irrBP under ubuntu using code::blocks 10.05, was hell of a job to correct your mistakes in paths, letter caps :D Also it said something about that mesh has no method 'clear()' Wow, you work fast! :shock: I was running into a whole bunch of path problems with the CMakeLi...
by macron12388
Wed Dec 08, 2010 6:06 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 110753

@macron: thank you very much. I was looking for someone that works on C::B. Contributions are always welcome. Send me a pm or an email with your project data\contributions and I'll add it! I'll be sure to do that! :D I just wish I had more time to work on it though, school and household chores get ...
by macron12388
Wed Dec 08, 2010 3:44 pm
Forum: Beginners Help
Topic: Scene events in Irrlicht?
Replies: 2
Views: 264

I'm glad you brought attention to this! :D As I was reading over the source a few weeks ago I had realized the same thing. I have too many projects going on right now: integrating native OpenAL into my project integratine the nice IrrODE wrapper into my project and developing a plant generator based...
by macron12388
Tue Dec 07, 2010 5:37 pm
Forum: Open Discussion and Dev Announcements
Topic: would any one advise cAudio vs openAl
Replies: 4
Views: 1679

Re: would any one advise cAudio vs openAl

Sorry to bring back a thread from the dead, admins. :lol:

I am just about to get started right now on compiling the OpenAL library + some functions and helpful classes to make it easy to use with Irrlicht and just easier to use in general.
by macron12388
Tue Dec 07, 2010 2:16 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 143425

Seems to be an issue with the mingw linker. The problem with the debug/release version has nothing to do with it, in the release there seems to be a problem with collision detection and I couldn't figure out why so I use the hack I described. :shock: :oops: :oops: Oh my, I'm so sorry, I swear I loo...
by macron12388
Mon Dec 06, 2010 11:18 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 143425

Hi, I am not sure if I am doing something wrong, but there seems to be an undefined reference to a class CIrrOdeSceneNode member getMaterial(u32 iIdx) involving a u32 argument in path\path\libIrrOde.a Here is debugger output -------------- Build: Debug in IrrlichtODE --------------- Linking console ...
by macron12388
Mon Dec 06, 2010 6:03 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 110753

Hi, Has anyone compiled a library for the MinGW compiler yet? As in a library (of irrBP) that can be used in the IDE Code::Blocks? If it hasn't been done yet I will gladly take on that task. I have already started getting it ready for that. :D EDIT: Once I'm done and the author of irrBP verifies tha...
by macron12388
Sun Dec 05, 2010 6:45 pm
Forum: Code Snippets
Topic: Hardware Skinning for Irrlicht 1.7
Replies: 34
Views: 17815

Hi! :) good job! However I have to agree that the lighting could use some optimization:

OpenGL with HWS with Lighting: 17 FPS

OpenGL with HWS without Lighting: 340 FPS

:lol:
by macron12388
Sun Dec 05, 2010 6:24 pm
Forum: Beginners Help
Topic: Bone positions wrong?
Replies: 2
Views: 223

Hmm, I've had this problem before, but it was just do to bad model rigging ( :lol: ) I'm not sure what the problem might be in this case. If you try it out really fast in another renderer/graphics engine and if it still happens it might be a simple rigging problem.
by macron12388
Sun Dec 05, 2010 6:20 pm
Forum: Beginners Help
Topic: Shadow with ISceneNode
Replies: 9
Views: 1960

Correct me if I am wrong, but isn't IAnimatedMeshSceneNode derived from ISceneNode? EDIT: For example you don't really need a mesh for a skybox or skydome, so you can make an instance of ISceneNode, and not IAnimatedMeshSceneNode since you don't need those extra resources such as shadowing really fo...
by macron12388
Sat Dec 04, 2010 9:21 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 171556

@Bate: thats stencil shadows, everything inside the outline gets shaded (there is nothing that stops it) actually in Mass Effect 2, they do a good job of positioning NPCs, but there are times when you can see the shadow of someone on the other side of the wall That happens in A LOT of professional ...
by macron12388
Thu Dec 02, 2010 8:33 pm
Forum: Code Snippets
Topic: Click here for EyeGasm (RL GI) [FULL SRC && DEMO AVA
Replies: 39
Views: 8904

Awesome! Glad to see you got it working.
by macron12388
Thu Dec 02, 2010 4:17 pm
Forum: Bug reports
Topic: Gui - Tooltips can go off screen
Replies: 13
Views: 1380

Is this really a bug? I mean it's only doing what it's designed to do. You tell it to render text/other gui items starting at a certain 2d point on the screen, and render from there, it won't recognize whether it's out of bounds or anything. Just to answer this: I'd call this a bug because there is...
by macron12388
Thu Dec 02, 2010 3:53 am
Forum: Bug reports
Topic: Gui - Tooltips can go off screen
Replies: 13
Views: 1380

Is this really a bug? I mean it's only doing what it's designed to do. You tell it to render text/other gui items starting at a certain 2d point on the screen, and render from there, it won't recognize whether it's out of bounds or anything. I'm sure it wouldn't be that hard to modify that code so y...
by macron12388
Wed Dec 01, 2010 3:30 pm
Forum: Everything 2d/3d Graphics
Topic: Animated model..lovely~is free
Replies: 8
Views: 4906

Is that Blender I see in use? :wink: