Search found 126 matches
- Wed Dec 01, 2010 3:27 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Mmm.. spherical harmonix?
- Replies: 14
- Views: 3304
Its not the difference between AAA and simpletons, its the difference between knowing the lingo or not knowing it :wink: Spherical Harmonics is primarily a scientific phenomenon which uses mathematics to describe atomic properties. Much like physics and lighting-models, a simplified application of ...
- Sat Nov 27, 2010 4:37 pm
- Forum: Off-topic
- Topic: Pictures, videos and other interesting stuff
- Replies: 5
- Views: 1528
- Fri Nov 26, 2010 8:44 pm
- Forum: Project Announcements
- Topic: EditIrr 1.2 Pre Alpha released!
- Replies: 14
- Views: 3348
- Fri Nov 26, 2010 8:42 pm
- Forum: Code Snippets
- Topic: Hardware Skinning for Irrlicht 1.7
- Replies: 34
- Views: 17815
That is a good increase in performance! Yet, like you said, why would we need something that refreshes that fast, I doubt many people have monitors that refresh at more than 60/70htz. Still, that pool of extra performance is nice to have, you can pull from that and add some other resource expensive ...
- Fri Nov 26, 2010 8:36 pm
- Forum: Beginners Help
- Topic: A quick question about GLSL and other shading languages
- Replies: 2
- Views: 365
- Fri Nov 26, 2010 2:08 am
- Forum: Project Announcements
- Topic: ComineGL: Game Library for Learning Programming in C/C++
- Replies: 94
- Views: 17325
Trying to code a whole game without them will cause you to write way more code than if you used proper OOP technique. :lol: You mean like trying to write a full game in Python? I don't even mean that wonderful blend of using C for the core and Python simply as an easy interface language, I mean, 90...
- Fri Nov 26, 2010 1:42 am
- Forum: Beginners Help
- Topic: A quick question about GLSL and other shading languages
- Replies: 2
- Views: 365
A quick question about GLSL and other shading languages
For any custom shaders, and since Irrlicht uses a native OpenGL backend, do the shaders have to be in the OpenGL shading language, how easy would it be to use something else? I know there is an in-progress direct x interface for Irrlicht in another section of the forums, I think I have some idea of ...
- Sun Nov 21, 2010 9:19 pm
- Forum: Beginners Help
- Topic: Strange OpenGL behaviour
- Replies: 7
- Views: 489
just tried it, runs fine on linux also tried it on Windows 7 with gcc, works as expected Thanks for checking. I wonder if it's a video driver issue. What graphic card do you have? I'm running on a Nvidia GTX 275 on Windows 7. Hm, sounds very likely, you'd be surprised how many problems are caused b...
- Wed Nov 17, 2010 2:10 am
- Forum: Game Assets
- Topic: BE3D Weapons Packs (Guns) published
- Replies: 3
- Views: 1437
- Mon Nov 15, 2010 3:00 pm
- Forum: Beginners Help
- Topic: Hello ,! i just wonder~ I wanna make like a conveyer system
- Replies: 2
- Views: 218
Alright, I can't help you in all the departments of that project, but I can help you know what you'll need probably. First of all do you want your boxes to be simply animated moving like in a conveyor belt, or do you want more realistic motion? If you want more realistic motion you should use irrBul...
- Mon Nov 15, 2010 2:31 am
- Forum: Beginners Help
- Topic: [CURRENT: I need to display a vector3df type as stringw]
- Replies: 5
- Views: 906
- Mon Nov 15, 2010 2:00 am
- Forum: Beginners Help
- Topic: [CURRENT: I need to display a vector3df type as stringw]
- Replies: 5
- Views: 906
QUESTION : I am able to load the code::blocks project file into code::blocks fine. I read through it, and hit build and run. It runs fine from within code::blocks, and as expected, there is an executable created in my main irrlichtversion/bin folder. http://i54.tinypic.com/29bzh3m.jpg However when ...
- Mon Nov 15, 2010 1:51 am
- Forum: Beginners Help
- Topic: [CURRENT: I need to display a vector3df type as stringw]
- Replies: 5
- Views: 906
- Sun Nov 14, 2010 6:16 pm
- Forum: Beginners Help
- Topic: Using Irrlicht with Visual C++ 2010
- Replies: 10
- Views: 2844
- Sun Nov 14, 2010 6:10 pm
- Forum: Beginners Help
- Topic: [CURRENT: I need to display a vector3df type as stringw]
- Replies: 5
- Views: 906
[CURRENT: I need to display a vector3df type as stringw]
--- I will just use one thread for all my questions, I will edit the title to show the current question I am asking. I hope to not spam the forum, as I will have a lot of questions. --- Table of Contents Page 1 compiler linker not finding MinGW UNSOLVED Converting a type like vector3df to a stringw ...