Search found 126 matches

by macron12388
Wed Dec 01, 2010 3:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Mmm.. spherical harmonix?
Replies: 14
Views: 3274

Its not the difference between AAA and simpletons, its the difference between knowing the lingo or not knowing it :wink: Spherical Harmonics is primarily a scientific phenomenon which uses mathematics to describe atomic properties. Much like physics and lighting-models, a simplified application of ...
by macron12388
Sat Nov 27, 2010 4:37 pm
Forum: Off-topic
Topic: Pictures, videos and other interesting stuff
Replies: 5
Views: 1465

aek wrote:Image

:D


Now Hiring
:D Yay! Haha, I wish there were more things like that in myCountry->State->City :|
by macron12388
Fri Nov 26, 2010 8:44 pm
Forum: Project Announcements
Topic: EditIrr 1.2 Pre Alpha released!
Replies: 14
Views: 3262

Yes, very nice...
I should show this to some of my friends who fear the programming in C++.
by macron12388
Fri Nov 26, 2010 8:42 pm
Forum: Code Snippets
Topic: Hardware Skinning for Irrlicht 1.7
Replies: 34
Views: 17417

That is a good increase in performance! Yet, like you said, why would we need something that refreshes that fast, I doubt many people have monitors that refresh at more than 60/70htz. Still, that pool of extra performance is nice to have, you can pull from that and add some other resource expensive ...
by macron12388
Fri Nov 26, 2010 8:36 pm
Forum: Beginners Help
Topic: A quick question about GLSL and other shading languages
Replies: 2
Views: 350

Ahhh, I see, okay, thanks for clearing things up for me! :D
by macron12388
Fri Nov 26, 2010 2:08 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 16775

Trying to code a whole game without them will cause you to write way more code than if you used proper OOP technique. :lol: You mean like trying to write a full game in Python? I don't even mean that wonderful blend of using C for the core and Python simply as an easy interface language, I mean, 90...
by macron12388
Fri Nov 26, 2010 1:42 am
Forum: Beginners Help
Topic: A quick question about GLSL and other shading languages
Replies: 2
Views: 350

A quick question about GLSL and other shading languages

For any custom shaders, and since Irrlicht uses a native OpenGL backend, do the shaders have to be in the OpenGL shading language, how easy would it be to use something else? I know there is an in-progress direct x interface for Irrlicht in another section of the forums, I think I have some idea of ...
by macron12388
Sun Nov 21, 2010 9:19 pm
Forum: Beginners Help
Topic: Strange OpenGL behaviour
Replies: 7
Views: 471

just tried it, runs fine on linux also tried it on Windows 7 with gcc, works as expected Thanks for checking. I wonder if it's a video driver issue. What graphic card do you have? I'm running on a Nvidia GTX 275 on Windows 7. Hm, sounds very likely, you'd be surprised how many problems are caused b...
by macron12388
Wed Nov 17, 2010 2:10 am
Forum: Game Assets
Topic: BE3D Weapons Packs (Guns) published
Replies: 3
Views: 1416

These are excellent models. Will do good for any games with bad cases of programmer art. :D
by macron12388
Mon Nov 15, 2010 3:00 pm
Forum: Beginners Help
Topic: Hello ,! i just wonder~ I wanna make like a conveyer system
Replies: 2
Views: 206

Alright, I can't help you in all the departments of that project, but I can help you know what you'll need probably. First of all do you want your boxes to be simply animated moving like in a conveyor belt, or do you want more realistic motion? If you want more realistic motion you should use irrBul...
by macron12388
Mon Nov 15, 2010 2:31 am
Forum: Beginners Help
Topic: [CURRENT: I need to display a vector3df type as stringw]
Replies: 5
Views: 893

Thanks looks good! :)
by macron12388
Mon Nov 15, 2010 2:00 am
Forum: Beginners Help
Topic: [CURRENT: I need to display a vector3df type as stringw]
Replies: 5
Views: 893

QUESTION : I am able to load the code::blocks project file into code::blocks fine. I read through it, and hit build and run. It runs fine from within code::blocks, and as expected, there is an executable created in my main irrlichtversion/bin folder. http://i54.tinypic.com/29bzh3m.jpg However when ...
by macron12388
Mon Nov 15, 2010 1:51 am
Forum: Beginners Help
Topic: [CURRENT: I need to display a vector3df type as stringw]
Replies: 5
Views: 893

QUESTION : I need to display a vector3df type with setWindowCaption(). I know it needs a stringw type as it's main argument, so I can't just pop it in there. Sorry, this must be a really basic data conversion, but I've been looking for a long time now, and tried basic searches like "vector3df ...
by macron12388
Sun Nov 14, 2010 6:16 pm
Forum: Beginners Help
Topic: Using Irrlicht with Visual C++ 2010
Replies: 10
Views: 2809

Happy that it worked! :) I am having a problem with my IDE too, and I just know it's going to be something stupidly simple... I just have to find out what it is, I think I have to make sure gcc-core files are all in order...
by macron12388
Sun Nov 14, 2010 6:10 pm
Forum: Beginners Help
Topic: [CURRENT: I need to display a vector3df type as stringw]
Replies: 5
Views: 893

[CURRENT: I need to display a vector3df type as stringw]

--- I will just use one thread for all my questions, I will edit the title to show the current question I am asking. I hope to not spam the forum, as I will have a lot of questions. --- Table of Contents Page 1 compiler linker not finding MinGW UNSOLVED Converting a type like vector3df to a stringw ...