Search found 126 matches
- Tue Jan 18, 2011 2:16 am
- Forum: Game Programming
- Topic: What do you do for Audio?
- Replies: 19
- Views: 7186
- Sun Jan 16, 2011 4:19 pm
- Forum: Off-topic
- Topic: The future of the game engines.
- Replies: 27
- Views: 4227
The only way to make a perfect simulation of a small room is to use at least that much real matter to do the simulating, that's assuming we have quantum computers and the part that's doing the computations is as massive as the room, it doesn't include the support structures holding the machine toge...
- Thu Jan 13, 2011 7:10 pm
- Forum: Beginners Help
- Topic: Translation and rotation
- Replies: 39
- Views: 4680
- Wed Jan 12, 2011 10:41 pm
- Forum: Beginners Help
- Topic: Full freedom of movement without 'gimbal lock'
- Replies: 16
- Views: 3075
- Wed Jan 12, 2011 2:33 pm
- Forum: Beginners Help
- Topic: Fake but good planets halo
- Replies: 4
- Views: 887
- Tue Jan 11, 2011 6:27 pm
- Forum: Project Announcements
- Topic: Blooddrunk game engine+editor {Looking for potential users!}
- Replies: 56
- Views: 13880
- Tue Jan 11, 2011 4:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs panda3d
- Replies: 60
- Views: 18323
I tried Panda3D last year, its not bad if you can get it working with C++ setup. It automatically handles correct sorting of solid and transparent polys in a scene, and is based around a custom .EGG data format that can be easily converted to/from other common model formats. Shaders also worked &qu...
- Tue Jan 11, 2011 4:23 pm
- Forum: Game Programming
- Topic: Work-stealing multithreading
- Replies: 6
- Views: 3526
- Tue Jan 11, 2011 3:28 pm
- Forum: Project Announcements
- Topic: Blooddrunk game engine+editor {Looking for potential users!}
- Replies: 56
- Views: 13880
- Mon Jan 10, 2011 12:46 am
- Forum: Game Programming
- Topic: What tupe of game would YOU like me to make ???!
- Replies: 22
- Views: 7253
- Mon Jan 10, 2011 12:42 am
- Forum: Everything 2d/3d Graphics
- Topic: Model request
- Replies: 3
- Views: 1059
http://www.blenderartists.org
They are really nice [ most of them ], and will gladly help out, keep in mind they *really* would appreciate it if you gave them something in return for their art.
I usually help out with blender3d modeling Python scripts.
They are really nice [ most of them ], and will gladly help out, keep in mind they *really* would appreciate it if you gave them something in return for their art.
I usually help out with blender3d modeling Python scripts.
- Mon Jan 10, 2011 12:32 am
- Forum: Project Announcements
- Topic: Blooddrunk game engine+editor {Looking for potential users!}
- Replies: 56
- Views: 13880
EEagh... I would LOVE to help, I do enjoy having a massive workload, it keeps my mind busy, and I have just begun learning c++ a few months ago. I already had what I would say is decent enough experience in programming general. I don't know if I should, I already have a full time project I'm working...
- Mon Jan 10, 2011 12:27 am
- Forum: Project Announcements
- Topic: Version 0.1 Alpha Release: Irrlicht Dedicated Physics Engine
- Replies: 45
- Views: 12896
- Sat Jan 08, 2011 3:11 am
- Forum: Beginners Help
- Topic: Executable runs, but not when run from command line...
- Replies: 2
- Views: 242
I don't have much experience, but I think since the paths you set to the modals are static, whichever directory the program runs from, it tries to use the path relative to that location. Try to set a more absolute path ( i.e. C:/path/path/file.file ), if it works, then that above paragraph states th...
- Fri Jan 07, 2011 8:35 pm
- Forum: Project Announcements
- Topic: [Help Wanted] Forgotten Darkness MMORPG
- Replies: 30
- Views: 9062