Search found 126 matches

by macron12388
Tue Jan 18, 2011 2:16 am
Forum: Game Programming
Topic: What do you do for Audio?
Replies: 19
Views: 7186

Pretty bare-bones naked OpenAl does the trick for me... It is true some features might not be consistent across different builds& distributions such as OpenAL soft etc. Just be careful and compile your own libs to do what you want them to do.
by macron12388
Sun Jan 16, 2011 4:19 pm
Forum: Off-topic
Topic: The future of the game engines.
Replies: 27
Views: 4227

The only way to make a perfect simulation of a small room is to use at least that much real matter to do the simulating, that's assuming we have quantum computers and the part that's doing the computations is as massive as the room, it doesn't include the support structures holding the machine toge...
by macron12388
Thu Jan 13, 2011 7:10 pm
Forum: Beginners Help
Topic: Translation and rotation
Replies: 39
Views: 4680

EDIT: Nvmd, got confused
by macron12388
Wed Jan 12, 2011 10:41 pm
Forum: Beginners Help
Topic: Full freedom of movement without 'gimbal lock'
Replies: 16
Views: 3075

Use quaternions, they're not too hard to get used to, and even though they might seem odd to represent rotations, you'll find they're a lot better and don't have any of those problems Eulers have with Gimbal lock.
by macron12388
Wed Jan 12, 2011 2:33 pm
Forum: Beginners Help
Topic: Fake but good planets halo
Replies: 4
Views: 887

Um :/ that doesn't sound very efficient, especially since shaders would probably LOOK BETTER, and they are executed at a lower level in the graphics pipeline so they would also be FASTER. EDIT: I understand what it is you're saying that you want to use "alternatives" to shaders, just let m...
by macron12388
Tue Jan 11, 2011 6:27 pm
Forum: Project Announcements
Topic: Blooddrunk game engine+editor {Looking for potential users!}
Replies: 56
Views: 13880

Alright, cool, not to sound like I'm pressuring you or something,just curious but when will that be done?
by macron12388
Tue Jan 11, 2011 4:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs panda3d
Replies: 60
Views: 18323

I tried Panda3D last year, its not bad if you can get it working with C++ setup. It automatically handles correct sorting of solid and transparent polys in a scene, and is based around a custom .EGG data format that can be easily converted to/from other common model formats. Shaders also worked &qu...
by macron12388
Tue Jan 11, 2011 4:23 pm
Forum: Game Programming
Topic: Work-stealing multithreading
Replies: 6
Views: 3526

Yeah, I read it a while ago and I understand what it's saying, but I'm still a noob at this stuff, so I don't really see how I could go about implementing, managing and utilizing this YET.
by macron12388
Tue Jan 11, 2011 3:28 pm
Forum: Project Announcements
Topic: Blooddrunk game engine+editor {Looking for potential users!}
Replies: 56
Views: 13880

Note to devsh: I was having some issues with the Python unicode when building your engine on the Windows platform, I got it to compile, but it was a bit of a dirty fix. I'll try and see what I can do to clean that up today.
by macron12388
Mon Jan 10, 2011 12:46 am
Forum: Game Programming
Topic: What tupe of game would YOU like me to make ???!
Replies: 22
Views: 7253

randomMesh wrote:Right. Better start with something simple like Tetris or Pacman. And learn UML.
I bought (and read) a book on UML two years ago, can't believe I remembered what that stood for, I have a terrible memory. Matter o'fact it's sitting right there on my shelf. Good stuff.
by macron12388
Mon Jan 10, 2011 12:42 am
Forum: Everything 2d/3d Graphics
Topic: Model request
Replies: 3
Views: 1059

http://www.blenderartists.org

They are really nice [ most of them ], and will gladly help out, keep in mind they *really* would appreciate it if you gave them something in return for their art.

I usually help out with blender3d modeling Python scripts. :)
by macron12388
Mon Jan 10, 2011 12:32 am
Forum: Project Announcements
Topic: Blooddrunk game engine+editor {Looking for potential users!}
Replies: 56
Views: 13880

EEagh... I would LOVE to help, I do enjoy having a massive workload, it keeps my mind busy, and I have just begun learning c++ a few months ago. I already had what I would say is decent enough experience in programming general. I don't know if I should, I already have a full time project I'm working...
by macron12388
Mon Jan 10, 2011 12:27 am
Forum: Project Announcements
Topic: Version 0.1 Alpha Release: Irrlicht Dedicated Physics Engine
Replies: 45
Views: 12896

Does it use a fully independent [from Irrlicht graphics rendering/frame rate independent] time step frequency?
by macron12388
Sat Jan 08, 2011 3:11 am
Forum: Beginners Help
Topic: Executable runs, but not when run from command line...
Replies: 2
Views: 242

I don't have much experience, but I think since the paths you set to the modals are static, whichever directory the program runs from, it tries to use the path relative to that location. Try to set a more absolute path ( i.e. C:/path/path/file.file ), if it works, then that above paragraph states th...
by macron12388
Fri Jan 07, 2011 8:35 pm
Forum: Project Announcements
Topic: [Help Wanted] Forgotten Darkness MMORPG
Replies: 30
Views: 9062

I too, like devS.H., began learning c++ only recently. Note how I said "began". I believe no one can ever say "I learned x". We are always learning and progressing. If you think you can complete this project then go ahead, we are not ones to stop you. Be warned, it will be like t...