Search found 9 matches
- Wed Nov 03, 2010 1:18 am
- Forum: Bug reports
- Topic: [solved]Something wrong with DrawMeshBuffer and camera angle
- Replies: 11
- Views: 2583
I think I've find the trick. My function getBoundingBox in my custom node was not correct The function doesn't return the good bounding box With return the mesh bounding box, it is ok Like This //--------------------------------------------------------------------------------------- // Get box //---...
- Tue Nov 02, 2010 8:40 pm
- Forum: Bug reports
- Topic: [solved]Something wrong with DrawMeshBuffer and camera angle
- Replies: 11
- Views: 2583
Hello I have made many tries but only setAutomaticCulling(scene::EAC_OFF) is ok at this time. Also working with EAC_OCC_QUERY My code for drawing the bounding box void CGrassNode::render() { video::IVideoDriver* driver = _smgr->getVideoDriver(); driver->setTransform(video::ETS_WORLD,AbsoluteTransfor...
- Sun Oct 31, 2010 2:22 pm
- Forum: Bug reports
- Topic: [solved]Something wrong with DrawMeshBuffer and camera angle
- Replies: 11
- Views: 2583
- Sun Oct 31, 2010 10:20 am
- Forum: Bug reports
- Topic: [solved]Something wrong with DrawMeshBuffer and camera angle
- Replies: 11
- Views: 2583
- Sat Oct 30, 2010 4:55 pm
- Forum: Bug reports
- Topic: [solved]Something wrong with DrawMeshBuffer and camera angle
- Replies: 11
- Views: 2583
[solved]Something wrong with DrawMeshBuffer and camera angle
Hello Is this a bug ? I am trying to make a new scene node with grass quads. I use a HillPlaneMesh and Meshbuffers I draw some quads in MeshBuffers with DrawMeshBuffer When i rotate my camera with a specific angle the quads are not drawn ??? 132° in my sample. The code below is just for test Thanks ...
- Thu Oct 21, 2010 9:48 pm
- Forum: Project Announcements
- Topic: SPARK open-source advanced particle engine
- Replies: 104
- Views: 57281
Hi :wink: I had the same errors recently when i've tried to compile irrlicht samples projects with spark dynamic libraries. (SPARK_project_1_05_04) (I use msvc 2005 and 2010 express for my tests) First, try to compile with static libraries. Perhaps you will have errors on unresolved randomseed and u...
- Sat Oct 02, 2010 12:55 pm
- Forum: Code Snippets
- Topic: Simple Terrain Class
- Replies: 22
- Views: 10534
- Sat Oct 02, 2010 9:32 am
- Forum: Code Snippets
- Topic: Simple Terrain Class
- Replies: 22
- Views: 10534
- Fri Oct 01, 2010 5:16 pm
- Forum: Code Snippets
- Topic: Simple Terrain Class
- Replies: 22
- Views: 10534
Hello 8) Great job !!! Thanks for your sharing Unfortunately, I have the same issue than Shadowslair when i try to compile your sample. The two versions are black Radeon 5700 Your exe file + your irrlicht dll => ok msvc 2005 + irrlichit 1.7.1 0 => black 1 => crash on m_MeshNode=smgr->addMeshSceneNod...